416 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Curved World <http://u3d.as/1W8h>
 | |
| // Copyright (c) Amazing Assets <https://amazingassets.world>
 | |
|  
 | |
| Shader "Amazing Assets/Curved World/Standard (Specular setup)"
 | |
| {
 | |
|     Properties
 | |
|     {
 | |
| [HideInInspector][CurvedWorldBendSettings]	  _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
 | |
| 
 | |
| 
 | |
| [HideInInspector][MaterialEnum(Front,2,Back,1,Both,0)] _Cull("Face Cull", Int) = 0
 | |
| 
 | |
| 
 | |
|         _Color("Color", Color) = (1,1,1,1)
 | |
|         _MainTex("Albedo", 2D) = "white" {}
 | |
| 
 | |
|         _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
 | |
| 
 | |
|         _Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
 | |
|         _GlossMapScale("Smoothness Factor", Range(0.0, 1.0)) = 1.0
 | |
|         [Enum(Specular Alpha,0,Albedo Alpha,1)] _SmoothnessTextureChannel ("Smoothness texture channel", Float) = 0
 | |
| 
 | |
|         _SpecColor("Specular", Color) = (0.2,0.2,0.2)
 | |
|         _SpecGlossMap("Specular", 2D) = "white" {}
 | |
|         [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
 | |
|         [ToggleOff] _GlossyReflections("Glossy Reflections", Float) = 1.0
 | |
| 
 | |
|         _BumpScale("Scale", Float) = 1.0
 | |
|         [Normal] _BumpMap("Normal Map", 2D) = "bump" {}
 | |
| 
 | |
|         _Parallax ("Height Scale", Range (0.005, 0.08)) = 0.02
 | |
|         _ParallaxMap ("Height Map", 2D) = "black" {}
 | |
| 
 | |
|         _OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0
 | |
|         _OcclusionMap("Occlusion", 2D) = "white" {}
 | |
| 
 | |
|         _EmissionColor("Color", Color) = (0,0,0)
 | |
|         _EmissionMap("Emission", 2D) = "white" {}
 | |
| 
 | |
|         _DetailMask("Detail Mask", 2D) = "white" {}
 | |
| 
 | |
|         _DetailAlbedoMap("Detail Albedo x2", 2D) = "grey" {}
 | |
|         _DetailNormalMapScale("Scale", Float) = 1.0
 | |
|         [Normal] _DetailNormalMap("Normal Map", 2D) = "bump" {}
 | |
| 
 | |
|         [Enum(UV0,0,UV1,1)] _UVSec ("UV Set for secondary textures", Float) = 0
 | |
| 
 | |
| 
 | |
|         // Blending state
 | |
|         [HideInInspector] _Mode ("__mode", Float) = 0.0
 | |
|         [HideInInspector] _SrcBlend ("__src", Float) = 1.0
 | |
|         [HideInInspector] _DstBlend ("__dst", Float) = 0.0
 | |
|         [HideInInspector] _ZWrite ("__zw", Float) = 1.0
 | |
|     }
 | |
| 
 | |
|     CGINCLUDE
 | |
|         #define UNITY_SETUP_BRDF_INPUT SpecularSetup
 | |
|     ENDCG
 | |
| 
 | |
|     SubShader
 | |
|     {
 | |
|         Tags { "RenderType"="CurvedWorld_Opaque" "PerformanceChecks"="False" }
 | |
|         LOD 300
 | |
|         Cull[_Cull]
 | |
| 
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Base forward pass (directional light, emission, lightmaps, ...)
 | |
|         Pass
 | |
|         {
 | |
|             Name "FORWARD"
 | |
|             Tags { "LightMode" = "ForwardBase" }
 | |
| 
 | |
|             Blend [_SrcBlend] [_DstBlend]
 | |
|             ZWrite [_ZWrite]
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 3.0
 | |
| 
 | |
|             // -------------------------------------
 | |
| 
 | |
|             #pragma shader_feature_local _NORMALMAP
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_fragment _EMISSION
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
 | |
|             #pragma shader_feature_local_fragment _GLOSSYREFLECTIONS_OFF
 | |
|             #pragma shader_feature_local _PARALLAXMAP
 | |
| 
 | |
|             #pragma multi_compile_fwdbase
 | |
|             #pragma multi_compile_fog
 | |
|             #pragma multi_compile_instancing
 | |
|             // Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
 | |
|             //#pragma multi_compile _ LOD_FADE_CROSSFADE
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertBase
 | |
|             #pragma fragment fragBase
 | |
|             #include "UnityStandardCoreForward.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Additive forward pass (one light per pass)
 | |
|         Pass
 | |
|         {
 | |
|             Name "FORWARD_DELTA"
 | |
|             Tags { "LightMode" = "ForwardAdd" }
 | |
|             Blend [_SrcBlend] One
 | |
|             Fog { Color (0,0,0,0) } // in additive pass fog should be black
 | |
|             ZWrite Off
 | |
|             ZTest LEqual
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 3.0
 | |
| 
 | |
|             // -------------------------------------
 | |
| 
 | |
|             #pragma shader_feature_local _NORMALMAP
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             #pragma shader_feature_local _PARALLAXMAP
 | |
| 
 | |
|             #pragma multi_compile_fwdadd_fullshadows
 | |
|             #pragma multi_compile_fog
 | |
|             // Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
 | |
|             //#pragma multi_compile _ LOD_FADE_CROSSFADE
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertAdd
 | |
|             #pragma fragment fragAdd
 | |
|             #include "UnityStandardCoreForward.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Shadow rendering pass
 | |
|         Pass {
 | |
|             Name "ShadowCaster"
 | |
|             Tags { "LightMode" = "ShadowCaster" }
 | |
| 
 | |
|             ZWrite On ZTest LEqual
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 3.0
 | |
| 
 | |
|             // -------------------------------------
 | |
| 
 | |
| 
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local _PARALLAXMAP
 | |
|             #pragma multi_compile_shadowcaster
 | |
|             #pragma multi_compile_instancing
 | |
|             // Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
 | |
|             //#pragma multi_compile _ LOD_FADE_CROSSFADE
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertShadowCaster
 | |
|             #pragma fragment fragShadowCaster
 | |
| 
 | |
|             #include "UnityStandardShadow.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Deferred pass
 | |
|         Pass
 | |
|         {
 | |
|             Name "DEFERRED"
 | |
|             Tags { "LightMode" = "Deferred" }
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 3.0
 | |
|             #pragma exclude_renderers nomrt
 | |
| 
 | |
| 
 | |
|             // -------------------------------------
 | |
| 
 | |
|             #pragma shader_feature_local _NORMALMAP
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_fragment _EMISSION
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             #pragma shader_feature_local _PARALLAXMAP
 | |
| 
 | |
|             #pragma multi_compile_prepassfinal
 | |
|             #pragma multi_compile_instancing
 | |
|             // Uncomment the following line to enable dithering LOD crossfade. Note: there are more in the file to uncomment for other passes.
 | |
|             //#pragma multi_compile _ LOD_FADE_CROSSFADE
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertDeferred
 | |
|             #pragma fragment fragDeferred
 | |
| 
 | |
|             #include "UnityStandardCore.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
| 
 | |
|         // ------------------------------------------------------------------
 | |
|         // Extracts information for lightmapping, GI (emission, albedo, ...)
 | |
|         // This pass it not used during regular rendering.
 | |
|         Pass
 | |
|         {
 | |
|             Name "META"
 | |
|             Tags { "LightMode"="Meta" }
 | |
| 
 | |
|             Cull Off
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma vertex vert_meta
 | |
|             #pragma fragment frag_meta
 | |
| 
 | |
|             #pragma shader_feature_fragment _EMISSION
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             #pragma shader_feature EDITOR_VISUALIZATION
 | |
| 
 | |
|             #include "UnityStandardMeta.cginc"
 | |
|             ENDCG
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     SubShader
 | |
|     {
 | |
|         Tags { "RenderType"="CurvedWorld_Opaque" "PerformanceChecks"="False" }
 | |
|         LOD 150
 | |
|         Cull[_Cull]
 | |
|         
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Base forward pass (directional light, emission, lightmaps, ...)
 | |
|         Pass
 | |
|         {
 | |
|             Name "FORWARD"
 | |
|             Tags { "LightMode" = "ForwardBase" }
 | |
| 
 | |
|             Blend [_SrcBlend] [_DstBlend]
 | |
|             ZWrite [_ZWrite]
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 2.0
 | |
| 
 | |
|             #pragma shader_feature_local _NORMALMAP
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_fragment _EMISSION
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
 | |
|             #pragma shader_feature_local_fragment _GLOSSYREFLECTIONS_OFF
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             // SM2.0: NOT SUPPORTED shader_feature_local _PARALLAXMAP
 | |
| 
 | |
|             #pragma skip_variants SHADOWS_SOFT DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED
 | |
| 
 | |
|             #pragma multi_compile_fwdbase
 | |
|             #pragma multi_compile_fog
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertBase
 | |
|             #pragma fragment fragBase
 | |
|             #include "UnityStandardCoreForward.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Additive forward pass (one light per pass)
 | |
|         Pass
 | |
|         {
 | |
|             Name "FORWARD_DELTA"
 | |
|             Tags { "LightMode" = "ForwardAdd" }
 | |
|             Blend [_SrcBlend] One
 | |
|             Fog { Color (0,0,0,0) } // in additive pass fog should be black
 | |
|             ZWrite Off
 | |
|             ZTest LEqual
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 2.0
 | |
| 
 | |
|             #pragma shader_feature_local _NORMALMAP
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             // SM2.0: NOT SUPPORTED shader_feature_local _PARALLAXMAP
 | |
|             #pragma skip_variants SHADOWS_SOFT
 | |
| 
 | |
|             #pragma multi_compile_fwdadd_fullshadows
 | |
|             #pragma multi_compile_fog
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertAdd
 | |
|             #pragma fragment fragAdd
 | |
|             #include "UnityStandardCoreForward.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
|         // ------------------------------------------------------------------
 | |
|         //  Shadow rendering pass
 | |
|         Pass {
 | |
|             Name "ShadowCaster"
 | |
|             Tags { "LightMode" = "ShadowCaster" }
 | |
| 
 | |
|             ZWrite On ZTest LEqual
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma target 2.0
 | |
| 
 | |
|             #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma skip_variants SHADOWS_SOFT
 | |
|             #pragma multi_compile_shadowcaster
 | |
| 
 | |
| 
 | |
| 
 | |
| #define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
 | |
| #define CURVEDWORLD_BEND_ID_1
 | |
| #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
 | |
| #pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
 | |
| 
 | |
| 
 | |
| 
 | |
|             #pragma vertex vertShadowCaster
 | |
|             #pragma fragment fragShadowCaster
 | |
| 
 | |
|             #include "UnityStandardShadow.cginc"
 | |
| 
 | |
|             ENDCG
 | |
|         }
 | |
|         // ------------------------------------------------------------------
 | |
|         // Extracts information for lightmapping, GI (emission, albedo, ...)
 | |
|         // This pass it not used during regular rendering.
 | |
|         Pass
 | |
|         {
 | |
|             Name "META"
 | |
|             Tags { "LightMode"="Meta" }
 | |
| 
 | |
|             Cull Off
 | |
| 
 | |
|             CGPROGRAM
 | |
|             #pragma vertex vert_meta
 | |
|             #pragma fragment frag_meta
 | |
| 
 | |
|             #pragma shader_feature_fragment _EMISSION
 | |
|             #pragma shader_feature_local _SPECGLOSSMAP
 | |
|             #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
 | |
|             #pragma shader_feature_local_fragment _DETAIL_MULX2
 | |
|             #pragma shader_feature EDITOR_VISUALIZATION
 | |
| 
 | |
|             #include "UnityStandardMeta.cginc"
 | |
|             ENDCG
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     FallBack "Hidden/Amazing Assets/Curved World/Fallback/VertexLit"
 | |
|     CustomEditor "AmazingAssets.CurvedWorld.Editor.StandardShaderGUI"
 | |
| }
 |