52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Linq;
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| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEditor.Build.Pipeline;
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| using UnityEditor.Build.Pipeline.Interfaces;
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| 
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| namespace UnityEditor.Build.Pipeline.Tasks
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| {
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|     public static class SBPBuildTasks
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|     {
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|         public static IList<IBuildTask> Create(string builtInShaderBundleName)
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|         {
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|             var buildTasks = new List<IBuildTask>();
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| 
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|             // Setup
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|             buildTasks.Add(new SwitchToBuildPlatform());
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|             buildTasks.Add(new RebuildSpriteAtlasCache());
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| 
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|             // Player Scripts
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|             buildTasks.Add(new BuildPlayerScripts());
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|             buildTasks.Add(new PostScriptsCallback());
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| 
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|             // Dependency
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|             buildTasks.Add(new CalculateSceneDependencyData());
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| #if UNITY_2019_3_OR_NEWER
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|             buildTasks.Add(new CalculateCustomDependencyData());
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| #endif
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|             buildTasks.Add(new CalculateAssetDependencyData());
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|             buildTasks.Add(new StripUnusedSpriteSources());
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|             buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
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|             buildTasks.Add(new PostDependencyCallback());
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| 
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|             // Packing
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|             buildTasks.Add(new GenerateBundlePacking());
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|             buildTasks.Add(new UpdateBundleObjectLayout());
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|             buildTasks.Add(new GenerateBundleCommands());
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|             buildTasks.Add(new GenerateSubAssetPathMaps());
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|             buildTasks.Add(new GenerateBundleMaps());
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|             buildTasks.Add(new PostPackingCallback());
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| 
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|             // Writing
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|             buildTasks.Add(new WriteSerializedFiles());
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|             buildTasks.Add(new ArchiveAndCompressBundles());
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|             buildTasks.Add(new AppendBundleHash());
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|             buildTasks.Add(new GenerateLinkXml());
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|             buildTasks.Add(new PostWritingCallback());
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| 
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|             return buildTasks;
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|         }
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|     }
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| } |