74 lines
2.0 KiB
Plaintext
74 lines
2.0 KiB
Plaintext
// Curved World <http://u3d.as/1W8h>
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// Copyright (c) Amazing Assets <https://amazingassets.world>
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Shader "Amazing Assets/Curved World/Tutorial/Surface Shader (Finished)"
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{
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Properties
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{
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[CurvedWorldBendSettings] _CurvedWorldBendSettings("0|1,11|1", Vector) = (0, 0, 0, 0)
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Glossiness ("Smoothness", Range(0,1)) = 0.5
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_Metallic ("Metallic", Range(0,1)) = 0.0
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard fullforwardshadows vertex:vert addshadow
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#pragma target 3.0
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#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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#pragma shader_feature_local CURVEDWORLD_BEND_ID_1
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#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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#include "../Core/CurvedWorldTransform.cginc"
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sampler2D _MainTex;
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half _Glossiness;
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half _Metallic;
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fixed4 _Color;
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struct Input
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{
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float2 uv_MainTex;
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};
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void vert (inout appdata_full v, out Input o)
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{
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UNITY_INITIALIZE_OUTPUT(Input,o);
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#if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
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#ifdef CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v.vertex, v.normal, v.tangent)
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#else
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CURVEDWORLD_TRANSFORM_VERTEX(v.vertex)
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#endif
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#endif
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}
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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o.Alpha = c.a;
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}
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ENDCG
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}
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FallBack "Hidden/Amazing Assets/Curved World/Fallback/VertexLit"
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}
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