63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| // Curved World <http://u3d.as/1W8h>
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| // Copyright (c) Amazing Assets <https://amazingassets.world>
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|  
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| using UnityEngine;
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| 
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| 
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| namespace AmazingAssets.CurvedWorld.Examples
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| {
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|     public class CarSpawner : MonoBehaviour
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|     {
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|         public GameObject[] cars;
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|         public float spawnRate = 1;
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| 
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|         [Range(0f, 1f)]
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|         public float spawnRandomizer = 0.5f;
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| 
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|         [Space(10)]
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|         public Vector3 positionRandomizer = new Vector3(0, 0, 0);
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|         public Vector3 rotation = new Vector3(0, 90, 0);
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| 
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|         [Space(10)]
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|         public Vector3 moveDirection = new Vector3(1, 0, 0);
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|         public Vector2 movingSpeed = new Vector2(3, 5);
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|         
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| 
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|         float deltaTime;
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| 
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| 
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|         // Start is called before the first frame update
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|         void Start()
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|         {
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| 
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|         }
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|         // Update is called once per frame
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|         void Update()
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|         {
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|             deltaTime += Time.deltaTime;
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| 
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|             if(deltaTime > spawnRate)
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|             {
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|                 deltaTime = 0;
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| 
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|                 if(Random.value > spawnRandomizer)
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|                 {
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|                     int index = Random.Range(0, cars.Length);
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| 
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|                     GameObject carObject = Instantiate(cars[index]);
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|                     carObject.SetActive(true);
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| 
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|                     carObject.transform.position = transform.position + Vector3.Scale(Random.insideUnitSphere, positionRandomizer);
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|                     carObject.transform.rotation = Quaternion.Euler(rotation);
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| 
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|                     RunnerCar carScipt = carObject.GetComponent<RunnerCar>();
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|                     carScipt.moveDirection = moveDirection;
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|                     carScipt.movingSpeed = Random.Range(movingSpeed.x, movingSpeed.y);
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| 
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|                    
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|                 }
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|             }
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|         }
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|     }
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| }
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