64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
| // Curved World <http://u3d.as/1W8h>
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| // Copyright (c) Amazing Assets <https://amazingassets.world>
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|  
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| using UnityEngine;
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| 
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| #if USE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM
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| using UnityEngine.InputSystem;
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| #endif
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| 
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| 
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| namespace AmazingAssets.CurvedWorld.Examples
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| {
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|     public class CameraPan : MonoBehaviour
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|     {
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|         public float moveSpeed = 1;
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| 
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| #if USE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM
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|         Key moveLeft = Key.A;
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|         Key moveRight = Key.D;
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|         Key moveUp = Key.W;
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|         Key moveDown = Key.S;
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| #else
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|         KeyCode moveLeft = KeyCode.A;
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|         KeyCode moveRight = KeyCode.D;
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|         KeyCode moveUp = KeyCode.W;
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|         KeyCode moveDown = KeyCode.S;
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| #endif
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| 
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|         void Update()
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|         {
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|             bool mLeft = ExampleInput.GetKey(moveLeft);
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|             bool mRight = ExampleInput.GetKey(moveRight);
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|             bool mUp = ExampleInput.GetKey(moveUp);
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|             bool mDown = ExampleInput.GetKey(moveDown);
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| 
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|             float h = 0;
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|             if ((mLeft && mRight) || (!mLeft && !mRight))
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|                 h = 0;
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|             else if (mLeft)
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|                 h = -1;
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|             else if (mRight)
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|                 h = 1;
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| 
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|             float v = 0;
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|             if ((mUp && mDown) || (!mUp && !mDown))
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|                 v = 0;
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|             else if (mUp)
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|                 v = 1;
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|             else if (mDown)
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|                 v = -1;
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| 
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| 
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| 
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|             Vector3 newPos = transform.position + new Vector3(h, 0, v) * moveSpeed * Time.deltaTime;
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| 
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|             newPos.x = Mathf.Clamp(newPos.x, -35, 35f);
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|             newPos.z = Mathf.Clamp(newPos.z, -35, 35f);
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| 
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| 
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|             transform.position = newPos;
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|         }
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|     }
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| }
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