59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| // Curved World <http://u3d.as/1W8h>
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| // Copyright (c) Amazing Assets <https://amazingassets.world>
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|  
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| using UnityEngine;
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| 
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| 
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| namespace AmazingAssets.CurvedWorld.Examples
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| {
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|     public class AngleHeightBlend : MonoBehaviour
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|     {
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|         public CurvedWorldController curvedWorldController;
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|         float angle1 = 0;   
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|         float angle2 = 0;
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| 
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|         public Transform pivotPoint1;
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|         float initialHeight1;
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| 
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|         public Transform pivotPoint2;
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|         float initialHeight2;
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| 
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| 
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| 
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|         private void Start()
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|         {
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|             angle1 = 900;
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|             angle2 = 900;
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| 
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|             initialHeight1 = pivotPoint1.position.y;
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|             initialHeight2 = pivotPoint2.position.y;
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|         }
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|         void Update()
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|         {
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|             Vector3 position = pivotPoint1.position;
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|             position.y = Mathf.Lerp(0, initialHeight1, Mathf.InverseLerp(0, 900, angle1));
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|             pivotPoint1.position = position;
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| 
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|             position = pivotPoint2.position;
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|             position.y = Mathf.Lerp(0, initialHeight2, Mathf.InverseLerp(0, 900, angle2));
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|             pivotPoint2.position = position;
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| 
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| 
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| 
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| 
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|             curvedWorldController.SetBendAngle(angle1);
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|             curvedWorldController.SetBendAngle2(angle2);
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|         }
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| 
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|         public void SetAngle1(float value)
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|         {
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|             angle1 = value;
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|         }
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|         public void SetAngle2(float value)
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|         {
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|             angle2 = value;
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|         }
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| 
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|     }
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| }
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