OvertakingLegend/Assets/Amazing Assets/Curved World/Editor/Material Property Drawers/CurvedWorldUVScrollDrawer.cs

46 lines
1.6 KiB
C#

// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
using UnityEngine;
using UnityEditor;
namespace AmazingAssets.CurvedWorld.Editor
{
class CurvedWorldUVScrollDrawer : MaterialPropertyDrawer
{
public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor)
{
Vector2 vector = prop.vectorValue;
EditorGUI.BeginChangeCheck();
vector = TextureScaleOffsetProperty(position, vector, new GUIContent("Scroll"));
if (EditorGUI.EndChangeCheck())
{
prop.vectorValue = vector;
}
}
static Vector2 TextureScaleOffsetProperty(Rect position, Vector2 scroll, GUIContent label)
{
float kLineHeight = 18;
Vector2 vector2_1 = new Vector2(scroll.x, scroll.y);
float width = UnityEditor.EditorGUIUtility.labelWidth;
float x1 = position.x + width;
float x2 = position.x + EditorGUI.indentLevel * 15f;
int indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
Rect totalPosition = new Rect(x2, position.y, width, kLineHeight);
Rect position1 = new Rect(x1, position.y, position.width - width, kLineHeight);
EditorGUI.PrefixLabel(totalPosition, label);
Vector2 vector2_3 = EditorGUI.Vector2Field(position1, GUIContent.none, vector2_1);
EditorGUI.indentLevel = indentLevel;
return new Vector2(vector2_3.x, vector2_3.y);
}
}
}