OvertakingLegend/Assets/Amazing Assets/Curved World/Editor/Base/Enum.cs

18 lines
893 B
C#

// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
namespace AmazingAssets.CurvedWorld.Editor
{
static public class Enum
{
public enum RenderPipeline { Unknown, Builtin, Universal, HighDefinition }
public enum Tab { Controllers, ShaderIntegration, RenderersOverview, CurvedWorldKeywords, Activator, About }
public enum RenderersOverviewMode { Scene, SelectedOjects }
public enum SearchOption { ShaderName, MaterialName, Keyword }
public enum Extension { cginc, UnityShaderGraphNormal, UnityShaderGraphVertex, AmplifyShaderEditorNormal, AmplifyShaderEditorVertex }
public enum KeywordsCompile { Default, ShaderFeature, MultiCompile }
public enum ActivationState { Done, Skip, Problem }
public enum NormalTransformation { Default, Enable, Disable }
}
}