OvertakingLegend/Assets/Amazing Assets/Curved World/Editor/Base/Constants.cs

23 lines
1.4 KiB
C#

// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
using System.Linq;
namespace AmazingAssets.CurvedWorld.Editor
{
static public class Constants
{
static public readonly int MAX_SUPPORTED_BEND_IDS = 32;
static public readonly int MAX_SUPPORTED_BEND_TYPES = System.Enum.GetValues(typeof(CurvedWorld.BendType)).Length;
static public string[] bendTypesNamesForLabel = System.Enum.GetValues(typeof(CurvedWorld.BendType)).Cast<int>().Select(x => EditorUtilities.GetBendTypeNameInfo((CurvedWorld.BendType)x).forLable).ToArray();
static public string[] bendTypesNamesForMenu = System.Enum.GetValues(typeof(CurvedWorld.BendType)).Cast<int>().Select(x => EditorUtilities.GetBendTypeNameInfo((CurvedWorld.BendType)x).forMenu).ToArray();
static public string shaderProprty_BendSettings = "CurvedWorldBendSettings";
static public string shaderProprtyName_BendSettings = "_" + shaderProprty_BendSettings;
static public string shaderKeywordName_CurvedWorldDisabled = "CURVEDWORLD_DISABLED_ON";
static public string shaderKeywordName_BendTransformNormal = "CURVEDWORLD_NORMAL_TRANSFORMATION_ON";
static public string shaderKeywordPrefix_BendType = "CURVEDWORLD_BEND_TYPE_";
static public string shaderKeywordPrefix_BendID = "CURVEDWORLD_BEND_ID_";
}
}