OvertakingLegend/Assets/YooAsset/Runtime/YooAssetConfig.cs

35 lines
780 B
C#

using UnityEngine;
using YooAsset;
/// <summary>
/// YooAsset配置
/// </summary>
[CreateAssetMenu(fileName = "YooAssetConfig", menuName = "YooAsset/Create YooAsset Config")]
public class YooAssetConfig : ScriptableObject
{
/// <summary>
/// 包名
/// </summary>
public string packageName = "";
/// <summary>
/// 安卓PC资源服务器地址
/// </summary>
public string androidAndWinNetPath = "";
/// <summary>
/// 苹果资源服务器地址
/// </summary>
public string iOSNetPath = "";
/// <summary>
/// WebGL资源服务器地址
/// </summary>
public string webNetPath = "";
/// <summary>
/// 下载资源模式
/// </summary>
public EPlayMode playMode = EPlayMode.EditorSimulateMode;
}