51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 主界面新手引导
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/// </summary>
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public partial class MainUI
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{
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public GameObject redDotObj;
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/// <summary>
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/// 开局隐藏
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/// </summary>
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private void OpeningHiding()
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{
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if (!UserDataManager.Instance.userData.guidance.isOverInitialEntry)
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{
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shopBtn.gameObject.SetActive(false);
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level.gameObject.SetActive(false);
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setUpBtn.gameObject.SetActive(false);
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GuidanceManger.Instance.TapPlay(this);
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}
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}
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/// <summary>
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/// 商店红点
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/// </summary>
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private void ShopRedDot()
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{
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if (!UserDataManager.Instance.userData.guidance.isOverShopRedDot)
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{
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redDotObj = Instantiate(YooAssetManager.Instance.LoadAssetSync<GameObject>(PackagesName.GameData, "RedDot"));
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redDotObj.transform.SetParent(shopBtn.transform);
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redDotObj.transform.localScale = Vector3.one;
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redDotObj.transform.localPosition = new Vector2(430,150);
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}
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}
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/// <summary>
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/// 删除红点
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/// </summary>
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private void DesRedDotObj()
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{
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if(redDotObj!=null)
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{
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Destroy(redDotObj.gameObject);
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}
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}
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}
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