OvertakingLegend/Assets/Shader/aseADD.shader

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// Made with Amplify Shader Editor v1.9.3.2
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "ASE/Partical/aseADD"
{
Properties
{
[HDR]_Color("Color", Color) = (1,1,1,1)
_MainTex("MainTex", 2D) = "white" {}
[HideInInspector] _texcoord( "", 2D ) = "white" {}
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
CGINCLUDE
#pragma target 3.0
ENDCG
Blend One One
AlphaToMask Off
Cull Back
ColorMask RGBA
ZWrite Off
ZTest LEqual
Pass
{
Name "Unlit"
CGPROGRAM
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
//only defining to not throw compilation error over Unity 5.5
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
#endif
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#include "UnityCG.cginc"
#define ASE_NEEDS_FRAG_COLOR
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
float4 ase_texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 worldPos : TEXCOORD0;
#endif
float4 ase_texcoord1 : TEXCOORD1;
float4 ase_color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
uniform sampler2D _MainTex;
uniform float4 _MainTex_ST;
uniform float4 _Color;
v2f vert ( appdata v )
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
o.ase_texcoord1.xy = v.ase_texcoord.xy;
o.ase_color = v.color;
//setting value to unused interpolator channels and avoid initialization warnings
o.ase_texcoord1.zw = 0;
float3 vertexValue = float3(0, 0, 0);
#if ASE_ABSOLUTE_VERTEX_POS
vertexValue = v.vertex.xyz;
#endif
vertexValue = vertexValue;
#if ASE_ABSOLUTE_VERTEX_POS
v.vertex.xyz = vertexValue;
#else
v.vertex.xyz += vertexValue;
#endif
o.vertex = UnityObjectToClipPos(v.vertex);
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
#endif
return o;
}
fixed4 frag (v2f i ) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
fixed4 finalColor;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 WorldPosition = i.worldPos;
#endif
float2 uv_MainTex = i.ase_texcoord1.xy * _MainTex_ST.xy + _MainTex_ST.zw;
float4 tex2DNode1 = tex2D( _MainTex, uv_MainTex );
finalColor = ( tex2DNode1 * _Color * i.ase_color * ( tex2DNode1.a * _Color.a * i.ase_color.a ) );
return finalColor;
}
ENDCG
}
}
CustomEditor "ASEMaterialInspector"
Fallback Off
}
/*ASEBEGIN
Version=19302
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Node;AmplifyShaderEditor.ColorNode;4;-846.5,-36;Inherit;False;Property;_Color;Color;0;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,1;2,2,2,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.VertexColorNode;6;-829.5,155;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;5;-533.6439,204.7491;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;2;-305.2002,-172.4001;Inherit;True;4;4;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;17;-33.44147,-175.1694;Float;False;True;-1;2;ASEMaterialInspector;100;5;ASE/Partical/aseADD;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;True;4;1;False;;1;False;;0;1;False;;0;False;;True;0;False;;0;False;;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;True;True;2;False;;True;0;False;;True;False;0;False;;0;False;;True;2;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;2;False;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;0;1;True;False;;False;0
WireConnection;5;0;1;4
WireConnection;5;1;4;4
WireConnection;5;2;6;4
WireConnection;2;0;1;0
WireConnection;2;1;4;0
WireConnection;2;2;6;0
WireConnection;2;3;5;0
WireConnection;17;0;2;0
ASEEND*/
//CHKSM=F1239E33F86A92110839A1E602B7BAD956DA9B57