OvertakingLegend/Assets/Script/UserData/UserData.cs

85 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 玩家数据
/// </summary>
public class UserData
{
/// <summary>
/// 金币
/// </summary>
public int money;
/// <summary>
/// 当前关卡
/// </summary>
public int level;
/// <summary>
/// 游戏次数
/// </summary>
public int gameNumber;
/// <summary>
/// 是否免费子弹时间
/// </summary>
public bool isFreeSpeedbreaker;
/// <summary>
/// 是否免费随机技能
/// </summary>
public bool isRandomSkill;
/// <summary>
/// 广告冷却时间
/// </summary>
public System.DateTime aDDateTime;
/// <summary>
/// 使用的车
/// </summary>
public string useCar;
/// <summary>
/// 当前使用的技能
/// </summary>
public string skillId;
/// <summary>
/// 拥有的车
/// </summary>
public List<string> cars = new List<string>();
/// <summary>
/// 试玩技能
/// </summary>
public List<string> tryOutSlill = new List<string>();
/// <summary>
/// 皮肤车广告
/// </summary>
public Dictionary<string, int> carAD = new Dictionary<string, int>();
/// <summary>
/// 技能数据
/// </summary>
public Dictionary<string, SkillData> skillData = new Dictionary<string, SkillData>();
/// <summary>
/// 技能升级
/// </summary>
public Dictionary<string, int> skillUpgradeData = new Dictionary<string, int>();
/// <summary>
/// 设置数据
/// </summary>
public SoundSwitchData soundSwitchData = new SoundSwitchData();
/// <summary>
/// 新手引导
/// </summary>
public Guidance guidance = new Guidance();
}