94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// 屏幕操作
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/// </summary>
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public class ScreenOperation
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{
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/// <summary>
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/// 点击次数
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/// </summary>
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private int tapNumber;
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/// <summary>
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/// 用于双击的变量
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/// </summary>
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private float lastTapTime = 0f;
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/// <summary>
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/// 双击间隔阈值(秒)
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/// </summary>
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private float doubleTapThreshold = 0.3f;
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/// <summary>
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/// 手指开始位置
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/// </summary>
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private Vector3 scenePos;
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/// <summary>
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/// 滑动屏幕
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/// </summary>
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public void SliderScreen(UnityAction leftAction, UnityAction rightAction)
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{
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if (Scenes.Instance.gameScene != null && Scenes.Instance.e_GameState == E_GameState.Gameing)
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{
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if (Input.touchCount == 1)
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{
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if (Input.touches[0].phase == TouchPhase.Began)
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{
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scenePos = Input.touches[0].position;
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}
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if (Input.touches[0].phase == TouchPhase.Ended && Input.touches[0].phase != TouchPhase.Canceled)
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{
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Vector2 pos = Input.touches[0].position;
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if (Mathf.Abs(scenePos.x - pos.x) > Mathf.Abs(scenePos.y - pos.y))
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{
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// 手指向左滑动
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if (scenePos.x > pos.x)
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{
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tapNumber = 0;
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leftAction?.Invoke();
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}
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else if (scenePos.x < pos.x)
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{
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tapNumber = 0;
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rightAction?.Invoke();
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// 双击屏幕
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/// </summary>
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public void DetectDoubleTap(UnityAction doubleTapAction)
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{
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if (Scenes.Instance.gameScene != null && Scenes.Instance.e_GameState == E_GameState.Gameing)
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{
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if (Input.touchCount == 1) // 如果正在滑动则不触发双击事件
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{
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if (Input.touches[0].phase == TouchPhase.Began)
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{
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tapNumber++;
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// 检查双击时间间隔
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if (Time.time - lastTapTime < doubleTapThreshold)
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{
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if (tapNumber >= 2)
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{
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// 双击触发事件
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doubleTapAction?.Invoke();
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}
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}
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lastTapTime = Time.time;
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}
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}
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}
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}
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}
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