97 lines
2.1 KiB
C#
97 lines
2.1 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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/// <summary>
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/// 游戏状态
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/// </summary>
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public enum E_GameState
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{
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/// <summary>
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///游戏中
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/// </summary>
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Gameing,
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/// <summary>
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/// 游戏结束
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/// </summary>
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GameOver,
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/// <summary>
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/// 游戏胜利
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/// </summary>
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GameVictory,
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/// <summary>
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/// 初始
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/// </summary>
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Start,
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}
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/// <summary>
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/// 场景管理器
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/// </summary>
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public class Scenes : MBSingletonManager<Scenes>
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{
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/// <summary>
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/// 记录金币
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/// </summary>
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private float recordMoney;
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/// <summary>
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/// 是否展示
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/// </summary>
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public bool isHome_Show;
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/// <summary>
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/// 玩家
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/// </summary>
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public Player player;
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/// <summary>
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/// 游戏场景
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/// </summary>
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public GameScene gameScene;
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/// <summary>
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/// 大厅场景
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/// </summary>
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public HallScene hallScene;
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/// <summary>
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/// 游戏状态
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/// </summary>
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public E_GameState e_GameState = E_GameState.Start;
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/// <summary>
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/// 追金币
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/// </summary>
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public void GoldCoin()
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{
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if(recordMoney!=UserDataManager.Instance.userData.money)
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{
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DOTween.To(() => recordMoney, x => recordMoney = x, UserDataManager.Instance.userData.money, 1).OnUpdate(() =>
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{
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UIManager.Instance.GetUI<GeneralUI>().SetMoney((int)recordMoney);
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});
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}
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}
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/// <summary>
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/// 设置游戏状态
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/// </summary>
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public void SetGameState(E_GameState e_GameState)
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{
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this.e_GameState = e_GameState;
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}
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/// <summary>
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/// 玩家初始化
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/// </summary>
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public void PlayerCarInit(Vector3 pos)
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{
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player = Instantiate(YooAssetManager.Instance.LoadAssetSync<GameObject>(PackagesName.GameData, "Player").GetComponent<Player>());
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player.transform.position = pos;
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}
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}
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