55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 常用常量
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/// </summary>
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public static class MyConstant
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{
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//----------世界----------
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public static string GameScene = "Game";
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public static string HallScene = "Hall";
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//----------UI----------
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/// <summary>
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/// 金币图标
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/// </summary>
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public static string MoneyIcon="MoneyIcon";
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//----------音效----------
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/// <summary>
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/// 生成金币音效
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/// </summary>
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public static string GenerateMoneyAudio = "OutMoney";
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/// <summary>
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/// 金币到达音效
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/// </summary>
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public static string ArriveMoneyAudio = "Bite";
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//----------颜色----------
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/// <summary>
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/// 黄色
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/// </summary>
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public static Color Yellow = new Color(1,0.8f,0,1);
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/// <summary>
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/// 绿色
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/// </summary>
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public static Color Green = new Color(0.15f, 0.8f, 0, 0.5f);
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/// <summary>
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/// 抖动显示
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/// </summary>
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public static string ShakeShow = "ShakeShow";
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/// <summary>
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/// 抖动隐藏
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/// </summary>
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public static string ShakeHide = "ShakeHide";
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/// <summary>
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/// 金币不足
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/// </summary>
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public static string BeShortOfGoldCoins = "Not enough coins!!!";
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}
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