OvertakingLegend/Assets/Script/MyConstant.cs

55 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 常用常量
/// </summary>
public static class MyConstant
{
//----------世界----------
public static string GameScene = "Game";
public static string HallScene = "Hall";
//----------UI----------
/// <summary>
/// 金币图标
/// </summary>
public static string MoneyIcon="MoneyIcon";
//----------音效----------
/// <summary>
/// 生成金币音效
/// </summary>
public static string GenerateMoneyAudio = "OutMoney";
/// <summary>
/// 金币到达音效
/// </summary>
public static string ArriveMoneyAudio = "Bite";
//----------颜色----------
/// <summary>
/// 黄色
/// </summary>
public static Color Yellow = new Color(1,0.8f,0,1);
/// <summary>
/// 绿色
/// </summary>
public static Color Green = new Color(0.15f, 0.8f, 0, 0.5f);
/// <summary>
/// 抖动显示
/// </summary>
public static string ShakeShow = "ShakeShow";
/// <summary>
/// 抖动隐藏
/// </summary>
public static string ShakeHide = "ShakeHide";
/// <summary>
/// 金币不足
/// </summary>
public static string BeShortOfGoldCoins = "Not enough coins!!!";
}