110 lines
2.4 KiB
C#
110 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 游戏数据
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/// </summary>
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public static class GameNumericalValue
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{
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/// <summary>
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/// 玩家初始移动速度
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/// </summary>
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public static float PlayerMoveSpeed=6;
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/// <summary>
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/// 玩家初始加速度
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/// </summary>
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public static float PlayerAcceleration = 0.5f;
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/// <summary>
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/// 玩家变道速度
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/// </summary>
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public static float ChangeLanesSpeed=0.2f;
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/// <summary>
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/// 惊险超车距离
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/// </summary>
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public static float JudgmentOvertakingDistance = 8;
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/// <summary>
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/// 添加能量距离
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/// </summary>
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public static float addEnergyDistance = 100;
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/// <summary>
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/// 惊险超车奖励金币
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/// </summary>
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public static int JudgmentOvertakingAwardMoney=75;
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/// <summary>
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/// 超车金币
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/// </summary>
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public static int OvertakingCoin = 75;
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/// <summary>
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/// 超车积分
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/// </summary>
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public static int OvertakingIntegral=25;
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/// <summary>
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/// 追尾事故扣除
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/// </summary>
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public static int RearEndAccidentDeduction = 500;
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/// <summary>
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/// 斜面事故扣除
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/// </summary>
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public static int BevelAccidentDeduction = 250;
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/// <summary>
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/// 侧面事故扣除
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/// </summary>
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public static int SideAccidentDeduction = 100;
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/// <summary>
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/// 火车移动速度
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/// </summary>
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public static float TrainMoveSpeed = 20;
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/// <summary>
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/// NPC变道速度
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/// </summary>
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public static float NpcLaneChangeSpeed = 1.5f;
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/// <summary>
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/// 闪灯数
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/// </summary>
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public static float FlashingLightNumber = 6;
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/// <summary>
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/// 广告倒计时
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/// </summary>
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public static float ADCountDown = 300;
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/// <summary>
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/// 子弹时间时间
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/// </summary>
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public static float SpeedbreakerTime = 15;
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/// <summary>
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/// 小车偏移
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/// </summary>
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public static Vector3 littleCenter = new Vector3(0,0.8f,0);
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/// <summary>
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/// 小车尺寸
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/// </summary>
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public static Vector3 littleSize = new Vector3(2,1.2f,4.5f);
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/// <summary>
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/// 小车偏移
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/// </summary>
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public static Vector3 bigCenter = new Vector3(0, 1.3f, 0);
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/// <summary>
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/// 小车尺寸
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/// </summary>
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public static Vector3 bigSize = new Vector3(2, 2, 6.25f);
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}
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