23 lines
471 B
C#
23 lines
471 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 延时放回
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/// </summary>
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public class DelayPut : MonoBehaviour
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{
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/// <summary>
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/// 延时时间
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/// </summary>
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public float delayTime;
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private void OnEnable()
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{
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DelayedProcessingManager.Instance.DelayDoSecond(this, delayTime, () =>
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{
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CachePoolManager.Instance.Put(this.gameObject);
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});
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}
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}
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