OvertakingLegend/Assets/Plugins/vHierarchy/VHierarchy.cs

1816 lines
62 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using UnityEditor.Experimental.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyCache;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
namespace VHierarchy
{
public static class VHierarchy
{
static void GameObjectRowGUI(GameObject go, Rect rowRect)
{
var fullRowRect = rowRect.SetX(32).SetXMax(rowRect.xMax + 16);
var isRowHovered = fullRowRect.AddWidthFromRight(32).IsHovered();
var isRowSelected = false;
var isRowBeingRenamed = false;
var isTreeFocused = false;
void setState()
{
void set_isRowSelected()
{
if (!curEvent.isRepaint) return;
#if UNITY_2021_1_OR_NEWER
var dragSelectionList = treeViewController?.GetFieldValue("m_DragSelection")?.GetFieldValue<List<int>>("m_List");
#else
var dragSelectionList = treeViewController?.GetFieldValue<List<int>>("m_DragSelection");
#endif
var dragging = dragSelectionList != null && dragSelectionList.Any();
isRowSelected = dragging ? (dragSelectionList.Contains(go.GetInstanceID())) : Selection.Contains(go);
}
void set_isRowBeingRenamed()
{
if (!curEvent.isRepaint) return;
isRowBeingRenamed = EditorGUIUtility.editingTextField &&
isRowSelected &&
treeViewController?.GetMemberValue("state")?.GetMemberValue("renameOverlay")?.InvokeMethod<bool>("IsRenaming") == true;
}
void set_isTreeFocused()
{
if (!curEvent.isRepaint) return;
isTreeFocused = EditorWindow.focusedWindow == hierarchyWindow &&
GUIUtility.keyboardControl == hierarchyWindow?.GetMemberValue("sceneHierarchy")?.GetMemberValue<int>("m_TreeViewKeyboardControlID");
}
void set_lastVisibleSelectedRowRect()
{
if (!Selection.gameObjects.Contains(go)) return;
lastVisibleSelectedRowRect = rowRect;
}
void set_mousePressed()
{
if (curEvent.isMouseDown && isRowHovered)
mousePressed = true;
if (curEvent.isMouseUp || curEvent.isMouseLeaveWindow || curEvent.isDragPerform)
mousePressed = false;
}
void set_hoveredGo()
{
if (curEvent.isLayout)
hoveredGo = null;
if (curEvent.isRepaint && isRowHovered)
hoveredGo = go;
}
set_isRowSelected();
set_isRowBeingRenamed();
set_isTreeFocused();
set_lastVisibleSelectedRowRect();
set_mousePressed();
set_hoveredGo();
}
void drawing()
{
if (!curEvent.isRepaint) { hierarchyLines_isFirstRowDrawn = false; return; }
var goData = GetGameObjectData(go, createDataIfDoesntExist: false);
var showBackgroundColor = goData != null && goData.colorIndex.IsInRange(1, VHierarchyPalette.colorsCount);// && !(isRowSelected && isHierarchyFocused);
var showCustomIcon = goData != null && !goData.iconNameOrGuid.IsNullOrEmpty();
var showDefaultIcon = !showCustomIcon && (isRowBeingRenamed || (!VHierarchyMenu.minimalModeEnabled || (PrefabUtility.IsAddedGameObjectOverride(go) && PrefabUtility.IsPartOfPrefabInstance(go))));
var makeTriangleBrighter = showBackgroundColor && goData.colorIndex > VHierarchyPalette.greyColorsCount && isDarkTheme;
var makeNameBrighter = showBackgroundColor && goData.colorIndex > VHierarchyPalette.greyColorsCount && isDarkTheme;
Color defaultBackground;
void calcDefaultBackground()
{
var selectedFocused = GUIColors.selectedBackground;
var selectedUnfocused = isDarkTheme ? Greyscale(.3f) : Greyscale(.68f);
var hovered = isDarkTheme ? Greyscale(.265f) : Greyscale(.7f);
var normal = GUIColors.windowBackground;
if (isRowSelected && !isRowBeingRenamed)
defaultBackground = isTreeFocused ? selectedFocused : selectedUnfocused;
else if (isRowHovered)
defaultBackground = hovered;
else
defaultBackground = normal;
}
void hideDefaultIcon()
{
if (showDefaultIcon) return;
rowRect.SetWidth(16).Draw(defaultBackground);
}
void hideName()
{
if (!showBackgroundColor && (showCustomIcon || showDefaultIcon)) return;
var nameRect = rowRect.MoveX(16).SetWidth(go.name.GetLabelWidth());
#if UNITY_2023_2_OR_NEWER
if (!go.activeInHierarchy && PrefabUtility.IsPartOfPrefabInstance(go))
nameRect.width *= 1.1f;
#endif
nameRect.Draw(defaultBackground);
}
void backgroundColor()
{
if (!showBackgroundColor) return;
var hasLeftGradient = go.transform.parent;
var colorRect = rowRect.AddWidthFromRight(28).AddWidth(16);
if (!isRowSelected)
colorRect = colorRect.AddHeightFromMid(EditorGUIUtility.pixelsPerPoint >= 2 ? -.5f : -1);
if (hasLeftGradient)
colorRect = colorRect.AddWidthFromRight(3);
if (PrefabUtility.HasPrefabInstanceAnyOverrides(go, false) && !hasLeftGradient)
colorRect = colorRect.AddWidthFromRight(EditorGUIUtility.pixelsPerPoint >= 2 ? -2.5f : -3);
var leftGradientWith = go.transform.parent ? 22 : 0;
var rightGradientWidth = (fullRowRect.width * .77f).Min(colorRect.width - leftGradientWith);
var leftGradientRect = colorRect.SetWidth(leftGradientWith);
var rightGradientRect = colorRect.SetWidthFromRight(rightGradientWidth);
var flatColorRect = colorRect.SetX(leftGradientRect.xMax).SetXMax(rightGradientRect.x);
var colorWithFlatness = palette ? palette.colors[goData.colorIndex - 1] : VHierarchyPalette.GetDefaultColor(goData.colorIndex - 1);
var flatness = colorWithFlatness.a;
var color = colorWithFlatness.SetAlpha(1);
if (isRowHovered)
color *= 1.1f;
if (isRowSelected)
color *= 1.2f;
leftGradientRect.AddWidth(1).Draw(color.SetAlpha((flatness - .1f) / .9f));
leftGradientRect.AddWidth(1).DrawCurtainLeft(color);
flatColorRect.AddWidth(1).Draw(color);
rightGradientRect.Draw(color.MultiplyAlpha(flatness));
rightGradientRect.DrawCurtainRight(color);
}
void triangle()
{
if (!showBackgroundColor) return;
if (go.transform.childCount == 0) return;
var triangleRect = rowRect.MoveX(-15.5f).SetWidth(16).Resize(1.5f);
GUI.DrawTexture(triangleRect, EditorIcons.GetIcon(IsExpanded(go) ? "IN_foldout_on" : "IN_foldout"));
if (!makeTriangleBrighter) return;
GUI.DrawTexture(triangleRect, EditorIcons.GetIcon(IsExpanded(go) ? "IN_foldout_on" : "IN_foldout"));
}
void name()
{
if (!showBackgroundColor && (showCustomIcon || showDefaultIcon)) return;
if (isRowBeingRenamed) return;
var nameRect = rowRect.MoveX(18);
if (VHierarchyMenu.minimalModeEnabled && !showCustomIcon && !showDefaultIcon)
nameRect = nameRect.MoveX(-17);
if (showBackgroundColor && goData.colorIndex <= VHierarchyPalette.greyColorsCount)
nameRect = nameRect.MoveY(.5f);
if (!go.activeInHierarchy) // correcting unity's style padding inconsistencies
if (PrefabUtility.IsPartOfAnyPrefab(go))
nameRect = nameRect.MoveY(-1);
else
nameRect = nameRect.Move(-1, -1.5f);
if (makeNameBrighter && go.activeInHierarchy)
nameRect = nameRect.MoveX(-2).MoveY(-.5f);
var styleName = PrefabUtility.IsPartOfAnyPrefab(go) ?
(go.activeInHierarchy ? "PR PrefabLabel" : "PR DisabledPrefabLabel") :
(go.activeInHierarchy ? "TV Line" : "PR DisabledLabel");
if (makeNameBrighter && go.activeInHierarchy)
styleName = "WhiteLabel";
if (makeNameBrighter)
SetGUIColor(Greyscale(!go.activeInHierarchy ? 1.4f : isRowSelected ? 1 : .9f));
GUI.skin.GetStyle(styleName).Draw(nameRect, go.name, false, false, isRowSelected, hierarchyWindow == EditorWindow.focusedWindow);
if (makeNameBrighter)
ResetGUIColor();
}
void defaultIcon()
{
if (!showBackgroundColor) return;
if (!showDefaultIcon) return;
var iconRect = rowRect.SetWidth(16);
SetGUIColor(go.activeInHierarchy ? Color.white : Greyscale(1, .4f));
GUI.DrawTexture(iconRect, PrefabUtility.GetIconForGameObject(go));
if (PrefabUtility.IsAddedGameObjectOverride(go))
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("PrefabOverlayAdded Icon"));
ResetGUIColor();
}
void customIcon()
{
if (!showCustomIcon) return;
var iconRect = rowRect.SetWidth(16);
var iconNameOrPath = goData.iconNameOrGuid.Length == 32 ? goData.iconNameOrGuid.ToPath() : goData.iconNameOrGuid;
SetGUIColor(go.activeInHierarchy ? Color.white : Greyscale(1, .4f));
GUI.DrawTexture(iconRect, EditorIcons.GetIcon(iconNameOrPath) ?? Texture2D.blackTexture);
ResetGUIColor();
}
void hierarchyLines()
{
if (!VHierarchyMenu.hierarchyLinesEnabled) return;
var lineThickness = 1f;
var lineContrast = isDarkTheme ? .35f : .55f;
if (isRowSelected)
if (isTreeFocused)
lineContrast += isDarkTheme ? .1f : -.25f;
else
lineContrast += isDarkTheme ? .05f : -.05f;
var depth = ((rowRect.x - 60) / 14).RoundToInt();
bool isLastChild(Transform transform) => transform.parent?.GetChild(transform.parent.childCount - 1) == transform;
bool hasChilren(Transform transform) => transform.childCount > 0;
void calcVerticalGaps_beforeFirstRowDrawn()
{
if (hierarchyLines_isFirstRowDrawn) return;
hierarchyLines_verticalGaps.Clear();
var curTransform = go.transform.parent;
var curDepth = depth - 1;
while (curTransform != null && curTransform.parent != null)
{
if (isLastChild(curTransform))
hierarchyLines_verticalGaps.Add(curDepth - 1);
curTransform = curTransform.parent;
curDepth--;
}
}
void updateVerticalGaps_beforeNextRowDrawn()
{
if (isLastChild(go.transform))
hierarchyLines_verticalGaps.Add(depth - 1);
if (depth < hierarchyLines_prevRowDepth)
hierarchyLines_verticalGaps.RemoveAll(r => r >= depth);
}
void drawVerticals()
{
for (int i = 0; i < depth; i++)
if (!hierarchyLines_verticalGaps.Contains(i))
rowRect.SetX(53 + i * 14 - lineThickness / 2)
.SetWidth(lineThickness)
.SetHeight(isLastChild(go.transform) && i == depth - 1 ? 8 + lineThickness / 2 : 16)
.Draw(Greyscale(lineContrast));
}
void drawHorizontals()
{
if (depth == 0) return;
rowRect.MoveX(-21)
.SetHeightFromMid(lineThickness)
.SetWidth(hasChilren(go.transform) ? 7 : 17)
.Draw(Greyscale(lineContrast));
}
calcVerticalGaps_beforeFirstRowDrawn();
drawVerticals();
drawHorizontals();
updateVerticalGaps_beforeNextRowDrawn();
hierarchyLines_prevRowDepth = depth;
hierarchyLines_isFirstRowDrawn = true;
}
void zebraStriping()
{
if (!VHierarchyMenu.zebraStripingEnabled) return;
if (isRowSelected) return;
var contrast = isDarkTheme ? .033f : .05f;
var t = rowRect.y.PingPong(16f) / 16f;
fullRowRect.Draw(Greyscale(isDarkTheme ? 1 : 0, contrast * t));
}
calcDefaultBackground();
hideDefaultIcon();
hideName();
hierarchyLines();
backgroundColor();
triangle();
name();
defaultIcon();
customIcon();
zebraStriping();
}
void componentMinimap()
{
if (!VHierarchyMenu.componentMinimapEnabled) return;
void componentButton(Rect buttonRect, Component component)
{
void componentIcon()
{
if (!curEvent.isRepaint) return;
var normalOpacity = isDarkTheme ? .47f : .7f;
var activeOpacity = 1;
var pressedOpacity = isDarkTheme ? .65f : .9f;
var isActive = (buttonRect.IsHovered() && curEvent.holdingAlt) || VHierarchyComponentWindow.floatingInstance?.component == component;
var isPressed = buttonRect.IsHovered() && mousePressed;
var icon = GetComponentIcon(component);
if (!icon) return;
SetGUIColor(Greyscale(1, isActive ? (isPressed ? pressedOpacity : activeOpacity) : normalOpacity));
GUI.DrawTexture(buttonRect.SetSizeFromMid(12, 12), icon);
ResetGUIColor();
}
void mouseDown()
{
if (!curEvent.holdingAlt) return;
if (!curEvent.isMouseDown) return;
if (!buttonRect.IsHovered()) return;
curEvent.Use();
mouseDownPos = curEvent.mousePosition;
}
void mouseUp()
{
if (!curEvent.holdingAlt) return;
if (!curEvent.isMouseUp) return;
if (!buttonRect.IsHovered()) return;
curEvent.Use();
if (VHierarchyComponentWindow.floatingInstance?.component == component) { VHierarchyComponentWindow.floatingInstance.Close(); return; }
var position = EditorGUIUtility.GUIToScreenPoint(new Vector2(rowRect.xMax + 25, rowRect.y));
if (!VHierarchyComponentWindow.floatingInstance)
VHierarchyComponentWindow.CreateFloatingInstance(position);
VHierarchyComponentWindow.floatingInstance.Init(component);
VHierarchyComponentWindow.floatingInstance.Focus();
VHierarchyComponentWindow.floatingInstance.targetPosition = position;
}
if (curEvent.holdingAlt)
buttonRect.MarkInteractive();
componentIcon();
mouseDown();
mouseUp();
}
void transformComponent()
{
if (!isRowHovered) return;
if (!curEvent.holdingAlt) return;
if (!go.GetComponent<Transform>()) return;
componentButton(fullRowRect.SetWidth(13).MoveX(1.5f), go.GetComponent<Transform>());
}
void otherComponetns()
{
var buttonWidth = 13;
var minButtonX = rowRect.x + go.name.GetLabelWidth() + buttonWidth + 2;
var buttonRect = fullRowRect.SetWidthFromRight(buttonWidth).MoveX(-1.5f);
if (PrefabUtility.IsAnyPrefabInstanceRoot(go) && !PrefabUtility.IsPartOfModelPrefab(go))
buttonRect = buttonRect.MoveX(-13);
foreach (var component in go.GetComponents<Component>())
{
if (component is Transform) continue;
if (buttonRect.x < minButtonX) continue;
componentButton(buttonRect, component);
buttonRect = buttonRect.MoveX(-buttonWidth);
}
}
transformComponent();
otherComponetns();
}
void activationToggle()
{
if (!VHierarchyMenu.activationToggleEnabled) return;
if (!isRowHovered) return;
var toggleRect = fullRowRect.SetWidth(16).MoveX(1);
SetGUIColor(Greyscale(1, .9f));
var newActiveSelf = EditorGUI.Toggle(toggleRect, go.activeSelf);
ResetGUIColor();
if (newActiveSelf == go.activeSelf) return;
var gos = Selection.gameObjects.Contains(go) ? Selection.gameObjects : new[] { go };
var newActive = gos != null && !gos.Any(r => r && r.activeSelf);
foreach (var r in gos)
r.RecordUndo();
foreach (var r in gos)
r.SetActive(newActiveSelf);
GUI.FocusControl(null);
}
void altDrag()
{
if (!curEvent.holdingAlt) return;
void mouseDown()
{
if (!curEvent.isMouseDown) return;
if (!rowRect.IsHovered()) return;
mouseDownPos = curEvent.mousePosition;
}
void mouseDrag()
{
if (!curEvent.isMouseDrag) return;
if ((curEvent.mousePosition - mouseDownPos).magnitude < 5) return;
if (!rowRect.Contains(mouseDownPos)) return;
if (!rowRect.Contains(curEvent.mousePosition - curEvent.mouseDelta)) return;
if (DragAndDrop.objectReferences.Any()) return;
DragAndDrop.PrepareStartDrag();
DragAndDrop.objectReferences = new[] { go };
DragAndDrop.StartDrag(go.name);
}
mouseDown();
mouseDrag();
// altdrag has to be set up manually before altClick because altClick will use() mouseDown event to prevent selection change
}
void altClick()
{
if (!isRowHovered) return;
if (!curEvent.holdingAlt) return;
if (Application.isPlaying) return;
void mouseDown()
{
if (!curEvent.isMouseDown) return;
curEvent.Use();
}
void mouseUp()
{
if (!curEvent.isMouseUp) return;
var editMultiSelection = Selection.gameObjects.Length > 1 && Selection.gameObjects.Contains(go);
var gosToEdit = (editMultiSelection ? Selection.gameObjects : new[] { go }).ToList();
if (VHierarchyPaletteWindow.instance && VHierarchyPaletteWindow.instance.gameObjects.SequenceEqual(gosToEdit)) { VHierarchyPaletteWindow.instance.Close(); return; }
var openNearRect = editMultiSelection ? lastVisibleSelectedRowRect : rowRect;
var position = EditorGUIUtility.GUIToScreenPoint(new Vector2(openNearRect.x - 14, openNearRect.y + 18));
if (!VHierarchyPaletteWindow.instance)
VHierarchyPaletteWindow.CreateInstance(position);
VHierarchyPaletteWindow.instance.Init(gosToEdit);
VHierarchyPaletteWindow.instance.Focus();
VHierarchyPaletteWindow.instance.targetPosition = position;
if (editMultiSelection)
Selection.objects = null;
}
mouseDown();
mouseUp();
}
setState();
drawing();
componentMinimap();
activationToggle();
altDrag();
altClick();
}
static List<int> hierarchyLines_verticalGaps = new List<int>();
static bool hierarchyLines_isFirstRowDrawn;
static int hierarchyLines_prevRowDepth;
static bool mousePressed;
static GameObject hoveredGo;
static Vector2 mouseDownPos;
static Rect lastVisibleSelectedRowRect;
static void SceneRowGUI(Scene scene, Rect rowRect)
{
void collapseAll()
{
if (!VHierarchyMenu.collapseAllButtonEnabled) return;
var buttonRect = rowRect.SetWidthFromRight(18).MoveX(VHierarchyMenu.editLightingButtonEnabled ? -22 : -4);
SetGUIColor(Color.clear);
var clicked = GUI.Button(buttonRect, "");
var normalColor = isDarkTheme ? Greyscale(.85f) : Greyscale(.1f);
var hoveredColor = isDarkTheme ? Color.white : normalColor;
SetGUIColor(buttonRect.IsHovered() ? hoveredColor : normalColor);
GUI.Label(buttonRect.Resize(1.5f).MoveY(-.5f), EditorGUIUtility.IconContent("PreviewCollapse"));
ResetGUIColor();
if (!clicked) return;
var expandedRoots = new List<GameObject>();
var expandedChildren = new List<GameObject>();
foreach (var iid in expandedIds)
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo && expandedGo.scene == scene)
if (expandedGo.transform.parent)
expandedChildren.Add(expandedGo);
else
expandedRoots.Add(expandedGo);
expandQueue_toCollapseAfterAnimation = expandedChildren;
expandQueue_toAnimate = expandedRoots.Select(r => new ExpandQueueEntry { instanceId = r.GetInstanceID(), expand = false })
.OrderBy(r => VisibleRowIndex(r.instanceId)).ToList();
EditorApplication.RepaintHierarchyWindow();
}
void lighting()
{
if (!VHierarchyMenu.editLightingButtonEnabled) return;
var buttonRect = rowRect.SetWidthFromRight(18).MoveX(-4);
SetGUIColor(Color.clear);
var clicked = GUI.Button(buttonRect, "");
var normalColor = isDarkTheme ? Greyscale(.9f) : Greyscale(1f, .9f);
var hoveredColor = isDarkTheme ? Color.white : normalColor;
SetGUIColor(buttonRect.IsHovered() ? hoveredColor : normalColor);
GUI.Label(buttonRect.Resize(1).MoveY(-.5f), EditorGUIUtility.IconContent("Lighting"));
ResetGUIColor();
if (!clicked) return;
VHierarchyLightingWindow.CreateInstance(EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition) + new Vector2(8, -8));
VHierarchyLightingWindow.instance.Focus();
}
collapseAll();
lighting();
}
static void RowGUI(int instanceId, Rect rowRect)
{
// GUIStopwatch.OnGUIBeginning(iterations: 350); // toremove
// EditorApplication.RepaintHierarchyWindow();
if (curEvent.isLayout)
UpdateExpandQueue();
if (expandedIds == null)
UpdateExpandedIdsList();
if (EditorUtility.InstanceIDToObject(instanceId) is GameObject go)
GameObjectRowGUI(go, rowRect);
else
{
var iScene = -1;
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
if (EditorSceneManager.GetSceneAt(i).GetHashCode() == instanceId)
iScene = i;
if (iScene != -1)
SceneRowGUI(EditorSceneManager.GetSceneAt(iScene), rowRect);
}
}
static void CheckShortcuts() // globalEventHandler
{
if (EditorWindow.mouseOverWindow?.GetType() != t_SceneHierarchyWindow) return;
if (!curEvent.isKeyDown) return;
if (curEvent.keyCode == KeyCode.None) return;
void updateHierarchyWindow()
{
if (hierarchyWindow == EditorWindow.mouseOverWindow) return;
_hierarchyWindow = EditorWindow.mouseOverWindow;
UpdateExpandedIdsList();
}
void toggleExpanded()
{
if (!hoveredGo) return;
if (curEvent.holdingAnyModifierKey) return;
if (!curEvent.isKeyDown || curEvent.keyCode != KeyCode.E) return;
if (Tools.viewTool == ViewTool.FPS) return;
if (!VHierarchyMenu.toggleExpandedEnabled) return;
curEvent.Use();
if (transformToolNeedsReset = Application.unityVersion.Contains("2022"))
previousTransformTool = Tools.current;
if (hoveredGo.transform.childCount == 0) return;
SetExpandedWithAnimation(hoveredGo.GetInstanceID(), !expandedIds.Contains(hoveredGo.GetInstanceID()));
EditorApplication.RepaintHierarchyWindow();
}
void toggleActive()
{
if (!hoveredGo) return;
if (curEvent.isNull) return; // tocheck
if (curEvent.holdingAnyModifierKey) return;
if (!curEvent.isKeyDown || curEvent.keyCode != KeyCode.A) return;
if (Tools.viewTool == ViewTool.FPS) return;
if (!VHierarchyMenu.toggleActiveEnabled) return;
var gos = Selection.gameObjects.Contains(hoveredGo) ? Selection.gameObjects : new[] { hoveredGo };
var active = !gos.Any(r => r.activeSelf);
foreach (var r in gos)
{
r.RecordUndo();
r.SetActive(active);
}
curEvent.Use();
}
void delete()
{
if (!hoveredGo) return;
if (curEvent.holdingAnyModifierKey) return;
if (!curEvent.isKeyDown || curEvent.keyCode != KeyCode.X) return;
if (!VHierarchyMenu.deleteEnabled) return;
var gos = Selection.gameObjects.Contains(hoveredGo) ? Selection.gameObjects : new[] { hoveredGo };
foreach (var r in gos)
Undo.DestroyObjectImmediate(r);
curEvent.Use();
}
void collapseEverything()
{
if (curEvent.modifiers != (EventModifiers.Shift | EventModifiers.Command) && curEvent.modifiers != (EventModifiers.Shift | EventModifiers.Control)) return;
if (!curEvent.isKeyDown || curEvent.keyCode != KeyCode.E) return;
if (!VHierarchyMenu.collapseEverythingEnabled) return;
curEvent.Use();
var expandedRoots = new List<GameObject>();
var expandedChildren = new List<GameObject>();
foreach (var iid in expandedIds)
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo)
if (expandedGo.transform.parent)
expandedChildren.Add(expandedGo);
else
expandedRoots.Add(expandedGo);
expandQueue_toCollapseAfterAnimation = expandedChildren;
expandQueue_toAnimate = expandedRoots.Select(r => new ExpandQueueEntry { instanceId = r.GetInstanceID(), expand = false })
.OrderBy(r => VisibleRowIndex(r.instanceId)).ToList();
EditorApplication.RepaintHierarchyWindow();
}
void collapseEverythingElse()
{
if (!hoveredGo) return;
if (curEvent.modifiers != EventModifiers.Shift) return;
if (!curEvent.isKeyDown || curEvent.keyCode != KeyCode.E) return;
if (!VHierarchyMenu.collapseEverythingElseEnabled) return;
curEvent.Use();
if (hoveredGo.transform.childCount == 0) return;
var parents = new List<GameObject>();
var cur = hoveredGo;
while (cur = cur.transform.parent?.gameObject)
parents.Add(cur);
var toCollapse = new List<GameObject>();
foreach (var iid in expandedIds.ToList())
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo && !parents.Contains(expandedGo) && expandedGo != hoveredGo)
toCollapse.Add(expandedGo);
expandQueue_toAnimate = toCollapse.Select(r => new ExpandQueueEntry { instanceId = r.GetInstanceID(), expand = false })
.Append(new ExpandQueueEntry { instanceId = hoveredGo.GetInstanceID(), expand = true })
.OrderBy(r => VisibleRowIndex(r.instanceId)).ToList();
EditorApplication.RepaintHierarchyWindow();
}
void focus()
{
if (!curEvent.isKeyDown) return;
if (curEvent.modifiers != EventModifiers.None) return;
if (curEvent.keyCode != KeyCode.F) return;
if (SceneView.sceneViews.Count == 0) return;
if (!hoveredGo) return;
if (!VHierarchyMenu.focusEnabled) return;
var sv = SceneView.lastActiveSceneView;
if (!sv || !sv.hasFocus)
sv = SceneView.sceneViews.ToArray().FirstOrDefault(r => (r as SceneView).hasFocus) as SceneView;
if (!sv)
(sv = SceneView.lastActiveSceneView ?? SceneView.sceneViews[0] as SceneView).Focus();
sv.Frame(hoveredGo.GetBounds(), false);
}
updateHierarchyWindow();
toggleExpanded();
toggleActive();
delete();
collapseEverything();
collapseEverythingElse();
focus();
}
static void UpdateExpandQueue() // called from gui because reflected methods rely on event.current
{
if (treeViewController.GetPropertyValue<bool>("animatingExpansion")) return;
if (!expandQueue_toAnimate.Any())
{
if (!expandQueue_toCollapseAfterAnimation.Any()) return;
foreach (var r in expandQueue_toCollapseAfterAnimation)
SetExpanded(r.GetInstanceID(), false);
expandQueue_toCollapseAfterAnimation.Clear();
return;
}
var iid = expandQueue_toAnimate.First().instanceId;
var expand = expandQueue_toAnimate.First().expand;
if (expandedIds.Contains(iid) != expand)
SetExpandedWithAnimation(iid, expand);
expandQueue_toAnimate.RemoveAt(0);
}
static List<ExpandQueueEntry> expandQueue_toAnimate = new List<ExpandQueueEntry>();
static List<GameObject> expandQueue_toCollapseAfterAnimation = new List<GameObject>();
struct ExpandQueueEntry { public int instanceId; public bool expand; }
static void UpdateExpandedIdsList() // delayCall loop
{
expandedIds = hierarchyWindow?.GetFieldValue("m_SceneHierarchy")?.GetFieldValue("m_TreeViewState")?.GetPropertyValue<List<int>>("expandedIDs") ?? new List<int>();
EditorApplication.delayCall -= UpdateExpandedIdsList;
EditorApplication.delayCall += UpdateExpandedIdsList;
}
static List<int> expandedIds = new List<int>();
static bool IsExpanded(GameObject go) => expandedIds.Contains(go.GetInstanceID());
static bool IsVisible(GameObject go) => !go.transform.parent || (IsExpanded(go.transform.parent.gameObject) && IsVisible(go.transform.parent.gameObject));
static void SetExpandedWithAnimation(int instanceId, bool expanded) => treeViewController.InvokeMethod("ChangeFoldingForSingleItem", instanceId, expanded);
static void SetExpanded(int instanceId, bool expanded) => treeViewController.GetPropertyValue("data").InvokeMethod("SetExpanded", instanceId, expanded); // static void SetExpanded(int instanceId, bool expanded) => hierarchyWindow.InvokeMethod("SetExpanded", instanceId, expanded);
static int VisibleRowIndex(int instanceId) => treeViewController.GetPropertyValue("data").InvokeMethod<int>("GetRow", instanceId);
public static string GetComponentName(Component component)
{
var s = new GUIContent(EditorGUIUtility.ObjectContent(component, component.GetType())).text;
s = s.Substring(s.LastIndexOf('(') + 1);
s = s.Substring(0, s.Length - 1);
return s;
}
public static Texture GetComponentIcon(Component component)
{
if (!component) return null;
if (!componentIcons_byType.ContainsKey(component.GetType()))
componentIcons_byType[component.GetType()] = EditorGUIUtility.ObjectContent(component, component.GetType()).image;
return componentIcons_byType[component.GetType()];
}
static Dictionary<System.Type, Texture> componentIcons_byType = new Dictionary<Type, Texture>();
public static GameObjectData GetGameObjectData(GameObject go, bool createDataIfDoesntExist)
{
if (!data) return null;
if (firstDataCacheLayer.TryGetValue(go, out var cachedResult)) return cachedResult;
GameObjectData goData = null;
SceneData sceneData = null;
void sceneObject()
{
if (StageUtility.GetCurrentStage() is PrefabStage) return;
SceneIdMap sceneIdMap = null;
var currentSceneGuid = go.scene.path.ToGuid();
var originalSceneGuid = cache.originalSceneGuids_byInstanceId.GetValueOrDefault(go.GetInstanceID()) ?? currentSceneGuid;
void getSceneDataFromComponents()
{
if (!dataComponents_byScene.ContainsKey(go.scene))
dataComponents_byScene[go.scene] = Resources.FindObjectsOfTypeAll<VHierarchyDataComponent>().FirstOrDefault(r => r.gameObject?.scene == go.scene);
if (dataComponents_byScene[go.scene])
sceneData = dataComponents_byScene[go.scene].sceneData;
}
void getSceneDataFromScriptableObject()
{
if (sceneData != null) return;
data.sceneDatas_byGuid.TryGetValue(originalSceneGuid, out sceneData);
}
void createSceneData()
{
if (sceneData != null) return;
if (!createDataIfDoesntExist) return;
sceneData = new SceneData();
data.sceneDatas_byGuid[originalSceneGuid] = sceneData;
}
void getSceneIdMap()
{
if (sceneData == null) return;
cache.sceneIdMaps_bySceneGuid.TryGetValue(originalSceneGuid, out sceneIdMap);
}
void createSceneIdMap()
{
if (sceneIdMap != null) return;
if (sceneData == null) return;
if (currentSceneGuid != originalSceneGuid) return;
sceneIdMap = new SceneIdMap();
cache.sceneIdMaps_bySceneGuid[currentSceneGuid] = sceneIdMap;
}
void updateSceneIdMapAndOriginalSceneGuids()
{
if (sceneIdMap == null) return;
if (currentSceneGuid != originalSceneGuid) return;
var curInstanceIdsHash = go.scene.GetRootGameObjects().FirstOrDefault()?.GetInstanceID() ?? 0;
var curGlobalIdsHash = sceneData.goDatas_byGlobalId.Keys.Aggregate(0, (hash, r) => hash ^= r.GetHashCode());
if (sceneIdMap.instanceIdsHash == curInstanceIdsHash && sceneIdMap.globalIdsHash == curGlobalIdsHash) return;
var globalIds = sceneData.goDatas_byGlobalId.Keys.ToList();
var instanceIds = globalIds.GetObjectInstanceIds();
void clearSceneGuids()
{
foreach (var instanceId in sceneIdMap.globalIds_byInstanceId.Keys)
cache.originalSceneGuids_byInstanceId.Remove(instanceId);
}
void fillIdMap()
{
sceneIdMap.globalIds_byInstanceId = new SerializableDictionary<int, GlobalID>();
for (int i = 0; i < instanceIds.Length; i++)
if (instanceIds[i] != 0)
sceneIdMap.globalIds_byInstanceId[instanceIds[i]] = globalIds[i];
}
void fillSceneGuids()
{
for (int i = 0; i < instanceIds.Length; i++)
cache.originalSceneGuids_byInstanceId[instanceIds[i]] = currentSceneGuid;
}
clearSceneGuids();
fillIdMap();
fillSceneGuids();
sceneIdMap.instanceIdsHash = curInstanceIdsHash;
sceneIdMap.globalIdsHash = curGlobalIdsHash;
}
void getGoData()
{
if (sceneData == null) return;
if (sceneIdMap == null) return;
if (!sceneIdMap.globalIds_byInstanceId.TryGetValue(go.GetInstanceID(), out var globalId)) return;
sceneData.goDatas_byGlobalId.TryGetValue(globalId, out goData);
}
void moveGoDataToCurrentSceneGuid() // totest
{
if (goData == null) return;
if (currentSceneGuid == originalSceneGuid) return;
if (Application.isPlaying) return;
var originalSceneData = sceneData;
var currentSceneData = dataComponents_byScene.GetValueOrDefault(go.scene)?.sceneData ?? data.sceneDatas_byGuid.GetValueOrDefault(currentSceneGuid);
if (originalSceneData == null) return;
if (currentSceneData == null) return;
var globalId = go.GetGlobalID();
originalSceneData.goDatas_byGlobalId.Remove(originalSceneData.goDatas_byGlobalId.First(r => r.Value == goData).Key);
currentSceneData.goDatas_byGlobalId[go.GetGlobalID()] = goData;
}
void createGoData()
{
if (goData != null) return;
if (!createDataIfDoesntExist) return;
goData = new GameObjectData();
sceneData.goDatas_byGlobalId[go.GetGlobalID()] = goData;
}
getSceneDataFromComponents();
getSceneDataFromScriptableObject();
createSceneData();
getSceneIdMap();
createSceneIdMap();
updateSceneIdMapAndOriginalSceneGuids();
getGoData();
moveGoDataToCurrentSceneGuid();
createGoData();
}
void prefabObject()
{
if (!(StageUtility.GetCurrentStage() is PrefabStage prefabStage)) return;
var prefabGuid = prefabStage.assetPath.ToGuid();
var sourceGlobalId = new GlobalID(go.GetGlobalID().ToString().Replace("-2-", "-1-").Replace("00000000000000000000000000000000", prefabGuid));
void fixGlobalId_2023_2()
{
#if UNITY_2023_2_OR_NEWER
var so = new SerializedObject(go);
so.SetPropertyValue("inspectorMode", UnityEditor.InspectorMode.Debug);
var fileId = so.FindProperty("m_LocalIdentfierInFile").longValue;
sourceGlobalId = new GlobalID($"GlobalObjectId_V1-1-{prefabGuid}-{fileId}-0");
#endif
}
void getSceneDataFromScriptableObject()
{
data.sceneDatas_byGuid.TryGetValue(prefabGuid, out sceneData);
}
void createSceneData()
{
if (sceneData != null) return;
if (!createDataIfDoesntExist) return;
sceneData = new SceneData();
data.sceneDatas_byGuid[prefabGuid] = sceneData;
}
void getGoData()
{
if (sceneData == null) return;
sceneData.goDatas_byGlobalId.TryGetValue(sourceGlobalId, out goData);
}
void createGoData()
{
if (goData != null) return;
if (!createDataIfDoesntExist) return;
goData = new GameObjectData();
sceneData.goDatas_byGlobalId[sourceGlobalId] = goData;
}
fixGlobalId_2023_2();
getSceneDataFromScriptableObject();
createSceneData();
getGoData();
createGoData();
}
void prefabInstance()
{
if (!PrefabUtility.IsPartOfPrefabInstance(go)) return;
if (goData != null) return;
var globalId = PrefabUtility.GetCorrespondingObjectFromOriginalSource(go).GetGlobalID();
var prefabGuid = globalId.guid;
void getSceneDataFromScriptableObject()
{
data.sceneDatas_byGuid.TryGetValue(prefabGuid, out sceneData);
}
void getGoData()
{
if (sceneData == null) return;
sceneData.goDatas_byGlobalId.TryGetValue(globalId, out goData);
}
getSceneDataFromScriptableObject();
getGoData();
}
sceneObject();
prefabObject();
prefabInstance();
if (goData != null)
goData.sceneData = sceneData;
firstDataCacheLayer[go] = goData;
return goData;
}
public static Dictionary<GameObject, GameObjectData> firstDataCacheLayer = new Dictionary<GameObject, GameObjectData>(); // cleared on data serialization callbacks, ie when data is added or removed
public static Dictionary<Scene, VHierarchyDataComponent> dataComponents_byScene = new Dictionary<Scene, VHierarchyDataComponent>();
static VHierarchyCache cache => VHierarchyCache.instance;
static Texture2D GetIcon_forVTabs(GameObject gameObject)
{
var goData = GetGameObjectData(gameObject, false);
if (goData == null) return null;
var iconNameOrPath = goData.iconNameOrGuid.Length == 32 ? goData.iconNameOrGuid.ToPath() : goData.iconNameOrGuid;
if (!iconNameOrPath.IsNullOrEmpty())
return EditorIcons.GetIcon(iconNameOrPath);
return null;
}
static string GetIconName_forVFavorites(GameObject gameObject)
{
var goData = GetGameObjectData(gameObject, false);
if (goData == null) return "";
var iconNameOrPath = goData.iconNameOrGuid.Length == 32 ? goData.iconNameOrGuid.ToPath() : goData.iconNameOrGuid;
return iconNameOrPath;
}
static string GetIconName_forVInspector(GameObject gameObject)
{
return GetIconName_forVFavorites(gameObject);
}
static void RepaintOnAlt() // Update
{
var lastEvent = typeof(Event).GetFieldValue<Event>("s_Current");
if (lastEvent.alt != wasAlt)
if (EditorWindow.mouseOverWindow?.GetType() == t_SceneHierarchyWindow)
EditorApplication.RepaintHierarchyWindow();
wasAlt = lastEvent.alt;
}
static bool wasAlt;
static void SetPreviousTransformTool()
{
if (!transformToolNeedsReset) return;
Tools.current = previousTransformTool;
transformToolNeedsReset = false;
// E shortcut changes transform tool in 2022
// here we undo this
}
static bool transformToolNeedsReset;
static Tool previousTransformTool;
static void DuplicateSceneData(string originalSceneGuid, string duplicatedSceneGuid)
{
var originalSceneData = data.sceneDatas_byGuid[originalSceneGuid];
var duplicatedSceneData = data.sceneDatas_byGuid[duplicatedSceneGuid] = new SceneData();
foreach (var kvp in originalSceneData.goDatas_byGlobalId)
{
var duplicatedGlobalId = new GlobalID(kvp.Key.ToString().Replace(originalSceneGuid, duplicatedSceneGuid));
var duplicatedGoData = new GameObjectData() { colorIndex = kvp.Value.colorIndex, iconNameOrGuid = kvp.Value.iconNameOrGuid };
duplicatedSceneData.goDatas_byGlobalId[duplicatedGlobalId] = duplicatedGoData;
}
}
static void OnSceneImported(string importedScenePath)
{
if (curEvent.commandName != "Duplicate" && curEvent.commandName != "Paste") return;
var copiedAssets_paths = new List<string>();
var assetClipboard = typeof(Editor).Assembly.GetType("UnityEditor.AssetClipboardUtility").GetMemberValue("assetClipboard").InvokeMethod<IEnumerator>("GetEnumerator");
while (assetClipboard.MoveNext())
copiedAssets_paths.Add(assetClipboard.Current.GetMemberValue<GUID>("guid").ToString().ToPath());
var originalScenePath = copiedAssets_paths.FirstOrDefault(r => File.Exists(r) && new FileInfo(r).Length
== new FileInfo(importedScenePath).Length);
var originalSceneGuid = originalScenePath.ToGuid();
var duplicatedSceneGuid = importedScenePath.ToGuid();
if (!data.sceneDatas_byGuid.ContainsKey(originalSceneGuid)) return;
if (data.sceneDatas_byGuid.ContainsKey(duplicatedSceneGuid)) return;
DuplicateSceneData(originalSceneGuid, duplicatedSceneGuid);
}
class SceneImportDetector : AssetPostprocessor
{
// scene data duplication won't work on earlier versions anyway
#if UNITY_2021_2_OR_NEWER
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths, bool didDomainReload)
{
if (!data) return;
foreach (var r in importedAssets)
if (r.EndsWith(".unity"))
OnSceneImported(r);
}
#endif
}
[InitializeOnLoadMethod]
static void Init()
{
if (VHierarchyMenu.pluginDisabled) return;
void subscribe()
{
EditorApplication.hierarchyWindowItemOnGUI -= RowGUI;
EditorApplication.hierarchyWindowItemOnGUI = RowGUI + EditorApplication.hierarchyWindowItemOnGUI;
EditorApplication.update -= RepaintOnAlt;
EditorApplication.update += RepaintOnAlt;
EditorApplication.update -= SetPreviousTransformTool;
EditorApplication.update += SetPreviousTransformTool;
var globalEventHandler = typeof(EditorApplication).GetFieldValue<EditorApplication.CallbackFunction>("globalEventHandler");
typeof(EditorApplication).SetFieldValue("globalEventHandler", CheckShortcuts + (globalEventHandler - CheckShortcuts));
var projectWasLoaded = typeof(EditorApplication).GetFieldValue<UnityEngine.Events.UnityAction>("projectWasLoaded");
typeof(EditorApplication).SetFieldValue("projectWasLoaded", (projectWasLoaded - ClearCacheOnProjectLoaded) + ClearCacheOnProjectLoaded);
}
void loadData()
{
data = AssetDatabase.LoadAssetAtPath<VHierarchyData>(EditorPrefs.GetString("vHierarchy-lastKnownDataPath-" + GetProjectId()));
if (data) return;
data = AssetDatabase.FindAssets("t:VHierarchyData").Select(guid => AssetDatabase.LoadAssetAtPath<VHierarchyData>(guid.ToPath())).FirstOrDefault();
if (!data) return;
EditorPrefs.SetString("vHierarchy-lastKnownDataPath-" + GetProjectId(), data.GetPath());
}
void loadPalette()
{
palette = AssetDatabase.LoadAssetAtPath<VHierarchyPalette>(EditorPrefs.GetString("vHierarchy-lastKnownPalettePath-" + GetProjectId()));
if (palette) return;
palette = AssetDatabase.FindAssets("t:VHierarchyPalette").Select(guid => AssetDatabase.LoadAssetAtPath<VHierarchyPalette>(guid.ToPath())).FirstOrDefault();
if (!palette) return;
EditorPrefs.SetString("vHierarchy-lastKnownPalettePath-" + GetProjectId(), palette.GetPath());
}
void loadDataAndPaletteDelayed()
{
if (!data)
EditorApplication.delayCall += () => EditorApplication.delayCall += loadData;
if (!palette)
EditorApplication.delayCall += () => EditorApplication.delayCall += loadPalette;
// AssetDatabase isn't up to date at this point (it gets updated after InitializeOnLoadMethod)
// and if current AssetDatabase state doesn't contain the data - it won't be loaded during Init()
// so here we schedule an additional, delayed attempt to load the data
// this addresses reports of data loss when trying to load it on a new machine
}
void migrateDataFromV1()
{
if (!data) return;
if (EditorPrefs.GetBool("vHierarchy-dataMigrationFromV1Attempted-" + GetProjectId(), false)) return;
EditorPrefs.SetBool("vHierarchy-dataMigrationFromV1Attempted-" + GetProjectId(), true);
var lines = System.IO.File.ReadAllLines(data.GetPath());
if (lines.Length < 15 || !lines[14].Contains("sceneDatasByGuid")) return;
var sceneGuids = new List<string>();
var globalIdLists = new List<List<string>>();
var goDatasByInstanceIdCounts = new List<int>();
var sceneDatas = new List<SceneData>();
void parseSceneGuids()
{
for (int i = 16; i < lines.Length; i++)
{
if (lines[i].Contains("values:")) break;
var startIndex = lines[i].IndexOf("- ") + 2;
if (startIndex < lines[i].Length)
sceneGuids.Add(lines[i].Substring(startIndex));
else
sceneGuids.Add("");
}
}
void parseGlobalIdLists_andCountGoDatasByInstanceId()
{
var parsingGlobalIdList = false;
var parsingGlobalIdListAtIndex = -1;
for (int i = 0; i < lines.Length; i++)
{
var line = lines[i];
void startParsing()
{
if (!line.Contains("goDatasByGlobalId")) return;
parsingGlobalIdList = true;
parsingGlobalIdListAtIndex++;
globalIdLists.Add(new List<string>());
}
void parse()
{
if (!parsingGlobalIdList) return;
if (!line.Contains("- GlobalObjectId")) return;
var startIndex = line.IndexOf("- ") + 2;
if (startIndex < line.Length)
globalIdLists[parsingGlobalIdListAtIndex].Add(line.Substring(startIndex));
else
globalIdLists[parsingGlobalIdListAtIndex].Add("");
}
void stopParsing_andCountDatasByInstanceId()
{
if (!line.Contains("goDatasByInstanceId")) return;
parsingGlobalIdList = false;
var goDatasByInstanceId_keysLine = lines[i + 1];
var goDatasByInstanceId_count = (goDatasByInstanceId_keysLine.Length - 14) / 8;
goDatasByInstanceIdCounts.Add(goDatasByInstanceId_count);
}
startParsing();
parse();
stopParsing_andCountDatasByInstanceId();
}
}
void parseSceneDatas()
{
var firstLineIndexOfFirstSceneData = 17 + sceneGuids.Count;
void parseSceneData(int sceneDataIndex)
{
var sceneData = new SceneData();
var globalIds = globalIdLists[sceneDataIndex];
var firstLineIndex = getFirstLineIndex(sceneDataIndex);
void parseGoData(int iGoData)
{
var goData = new GameObjectData();
var colorLine = lines[getColorLineIndex(iGoData)];
if (colorLine.Length > 18)
goData.colorIndex = int.Parse(colorLine.Substring(18));
var iconLine = lines[getIconLineIndex(iGoData)];
if (iconLine.Length > 16)
goData.iconNameOrGuid = iconLine.Substring(16);
var globalIdString = globalIdLists[sceneDataIndex][iGoData];
var globalId = new GlobalID(globalIdString);
sceneData.goDatas_byGlobalId[globalId] = goData;
// sceneData.goDatas_byGlobalId.Add(globalId, goData);
}
int getColorLineIndex(int goDataIndex)
{
var index = firstLineIndex; // - goDatasByGlobalId:
index += 1; // keys:
index += globalIds.Count;
index += 1; // values:
index += 1; // zeroth godata
index += goDataIndex * 2;
return index;
}
int getIconLineIndex(int goDataIndex) => getColorLineIndex(goDataIndex) + 1;
for (int i = 0; i < globalIds.Count; i++)
parseGoData(i);
sceneDatas.Add(sceneData);
}
int getSceneDataLength(int sceneDataIndex)
{
int length = 0;
length += 1; // - goDatasByGlobalId:
length += 1; // - keys:
length += globalIdLists[sceneDataIndex].Count;
length += 1; // - values:
length += globalIdLists[sceneDataIndex].Count * 2;
length += 1; // - goDatasByInstanceId:
length += 1; // - keys: 123123123
length += 1; // - values:
length += goDatasByInstanceIdCounts[sceneDataIndex] * 2;
return length;
}
int getFirstLineIndex(int sceneDataIndex)
{
var index = firstLineIndexOfFirstSceneData;
for (int i = 0; i < sceneDataIndex; i++)
index += getSceneDataLength(i);
return index;
}
for (int i = 0; i < sceneGuids.Count; i++)
parseSceneData(i);
}
void remapColorIndexes()
{
foreach (var sceneData in sceneDatas)
foreach (var goData in sceneData.goDatas_byGlobalId.Values)
if (goData.colorIndex == 7)
goData.colorIndex = 1;
else if (goData.colorIndex == 8)
goData.colorIndex = 2;
else if (goData.colorIndex >= 2)
goData.colorIndex += 2;
}
void setSceneDatasToData()
{
for (int i = 0; i < sceneDatas.Count; i++)
data.sceneDatas_byGuid[sceneGuids[i]] = sceneDatas[i];
data.Dirty();
data.Save();
}
try
{
parseSceneGuids();
parseGlobalIdLists_andCountGoDatasByInstanceId();
parseSceneDatas();
remapColorIndexes();
setSceneDatasToData();
}
catch { }
}
subscribe();
loadData();
loadPalette();
loadDataAndPaletteDelayed();
migrateDataFromV1();
UpdateExpandedIdsList();
}
public static VHierarchyData data;
public static VHierarchyPalette palette;
[UnityEditor.Callbacks.PostProcessBuild]
public static void ClearCacheAfterBuild(BuildTarget _, string __) => VHierarchyCache.Clear();
static void ClearCacheOnProjectLoaded() => VHierarchyCache.Clear();
static EditorWindow hierarchyWindow
{
get
{
if (_hierarchyWindow != null && _hierarchyWindow.GetType() != t_SceneHierarchyWindow) // happens on 2022.3.22f1 with enter playmode options on
_hierarchyWindow = null;
if (_hierarchyWindow == null)
_hierarchyWindow = Resources.FindObjectsOfTypeAll(t_SceneHierarchyWindow).FirstOrDefault() as EditorWindow;
return _hierarchyWindow;
}
}
static EditorWindow _hierarchyWindow;
static object treeViewController => hierarchyWindow?.GetFieldValue("m_SceneHierarchy").GetFieldValue("m_TreeView"); // recreated on prefab mode enter/exit
static Type t_SceneHierarchyWindow = typeof(Editor).Assembly.GetType("UnityEditor.SceneHierarchyWindow");
public const string version = "2.0.17";
}
}
#endif