OvertakingLegend/Assets/Plugins/vFolders/VFoldersLibs.cs

2107 lines
79 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Reflection;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEditor;
using Type = System.Type;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
namespace VFolders.Libs
{
public static class VUtils
{
#region Text
public static string Remove(this string s, string toRemove)
{
if (toRemove == "") return s;
return s.Replace(toRemove, "");
}
public static bool IsEmpty(this string s) => s == "";
public static bool IsNullOrEmpty(this string s) => string.IsNullOrEmpty(s);
#endregion
#region IEnumerables
public static T AddAt<T>(this List<T> l, T r, int i)
{
if (i < 0) i = 0;
if (i >= l.Count)
l.Add(r);
else
l.Insert(i, r);
return r;
}
public static T RemoveLast<T>(this List<T> l)
{
if (!l.Any()) return default;
var r = l.Last();
l.RemoveAt(l.Count - 1);
return r;
}
public static void Add<T>(this List<T> list, params T[] items)
{
foreach (var r in items)
list.Add(r);
}
public static int LastIndex<T>(this List<T> l) => l.Count - 1; // toremove
// public static T GetAtWrapped<T>(this List<T> list, int i) // toremove
// {
// while (i < 0) i += list.Count;
// while (i >= list.Count) i -= list.Count;
// return list[i];
// }
#endregion
#region Linq
public static T NextTo<T>(this IEnumerable<T> e, T to) => e.SkipWhile(r => !r.Equals(to)).Skip(1).FirstOrDefault();
public static T PreviousTo<T>(this IEnumerable<T> e, T to) => e.Reverse().SkipWhile(r => !r.Equals(to)).Skip(1).FirstOrDefault();
public static T NextToOtFirst<T>(this IEnumerable<T> e, T to) => e.NextTo(to) ?? e.First();
public static T PreviousToOrLast<T>(this IEnumerable<T> e, T to) => e.PreviousTo(to) ?? e.Last();
public static Dictionary<TKey, TValue> MergeDictionaries<TKey, TValue>(IEnumerable<Dictionary<TKey, TValue>> dicts)
{
if (dicts.Count() == 0) return null;
if (dicts.Count() == 1) return dicts.First();
var mergedDict = new Dictionary<TKey, TValue>(dicts.First());
foreach (var dict in dicts.Skip(1))
foreach (var r in dict)
if (!mergedDict.ContainsKey(r.Key))
mergedDict.Add(r.Key, r.Value);
return mergedDict;
}
public static IEnumerable<T> InsertFirst<T>(this IEnumerable<T> ie, T t) => new[] { t }.Concat(ie);
public static bool None<T>(this IEnumerable<T> ie, System.Func<T, bool> f) => !ie.Any(f);
public static bool None<T>(this IEnumerable<T> ie) => !ie.Any();
public static int IndexOfFirst<T>(this List<T> list, System.Func<T, bool> f) => list.FirstOrDefault(f) is T t ? list.IndexOf(t) : -1;
public static int IndexOfLast<T>(this List<T> list, System.Func<T, bool> f) => list.LastOrDefault(f) is T t ? list.IndexOf(t) : -1;
public static void SortBy<T, T2>(this List<T> list, System.Func<T, T2> keySelector) where T2 : System.IComparable => list.Sort((q, w) => keySelector(q).CompareTo(keySelector(w)));
public static void RemoveValue<TKey, TValue>(this IDictionary<TKey, TValue> dictionary, TValue value)
{
if (dictionary.FirstOrDefault(r => r.Value.Equals(value)) is var kvp)
dictionary.Remove(kvp);
}
public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key) => dic.ContainsKey(key) ? dic[key] : default;
#endregion
#region Reflection
public static object GetFieldValue(this object o, string fieldName, bool exceptionIfNotFound = true)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetFieldInfo(fieldName) is FieldInfo fieldInfo)
return fieldInfo.GetValue(target);
if (exceptionIfNotFound)
throw new System.Exception($"Field '{fieldName}' not found in '{type.Name}' type and its parent types");
return null;
}
public static object GetPropertyValue(this object o, string propertyName, bool exceptionIfNotFound = true)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetPropertyInfo(propertyName) is PropertyInfo propertyInfo)
return propertyInfo.GetValue(target);
if (exceptionIfNotFound)
throw new System.Exception($"Property '{propertyName}' not found in '{type.Name}' type and its parent types");
return null;
}
public static object GetMemberValue(this object o, string memberName, bool exceptionIfNotFound = true)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetFieldInfo(memberName) is FieldInfo fieldInfo)
return fieldInfo.GetValue(target);
if (type.GetPropertyInfo(memberName) is PropertyInfo propertyInfo)
return propertyInfo.GetValue(target);
if (exceptionIfNotFound)
throw new System.Exception($"Member '{memberName}' not found in '{type.Name}' type and its parent types");
return null;
}
public static void SetFieldValue(this object o, string fieldName, object value, bool exceptionIfNotFound = true)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetFieldInfo(fieldName) is FieldInfo fieldInfo)
fieldInfo.SetValue(target, value);
else if (exceptionIfNotFound)
throw new System.Exception($"Field '{fieldName}' not found in '{type.Name}' type and its parent types");
}
public static void SetPropertyValue(this object o, string propertyName, object value, bool exceptionIfNotFound = true)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetPropertyInfo(propertyName) is PropertyInfo propertyInfo)
propertyInfo.SetValue(target, value);
else if (exceptionIfNotFound)
throw new System.Exception($"Property '{propertyName}' not found in '{type.Name}' type and its parent types");
}
public static void SetMemberValue(this object o, string memberName, object value, bool exceptionIfNotFound = true)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetFieldInfo(memberName) is FieldInfo fieldInfo)
fieldInfo.SetValue(target, value);
else if (type.GetPropertyInfo(memberName) is PropertyInfo propertyInfo)
propertyInfo.SetValue(target, value);
else if (exceptionIfNotFound)
throw new System.Exception($"Member '{memberName}' not found in '{type.Name}' type and its parent types");
}
public static object InvokeMethod(this object o, string methodName, params object[] parameters)
{
var type = (o as Type) ?? o.GetType();
var target = o is Type ? null : o;
if (type.GetMethodInfo(methodName, parameters.Select(r => r.GetType()).ToArray()) is MethodInfo methodInfo)
return methodInfo.Invoke(target, parameters);
throw new System.Exception($"Method '{methodName}' not found in '{type.Name}' type, its parent types and interfaces");
}
static FieldInfo GetFieldInfo(this Type type, string fieldName)
{
if (fieldInfoCache.TryGetValue(type, out var fieldInfosByNames))
if (fieldInfosByNames.TryGetValue(fieldName, out var fieldInfo))
return fieldInfo;
if (!fieldInfoCache.ContainsKey(type))
fieldInfoCache[type] = new Dictionary<string, FieldInfo>();
for (var curType = type; curType != null; curType = curType.BaseType)
if (curType.GetField(fieldName, maxBindingFlags) is FieldInfo fieldInfo)
return fieldInfoCache[type][fieldName] = fieldInfo;
return fieldInfoCache[type][fieldName] = null;
}
static Dictionary<Type, Dictionary<string, FieldInfo>> fieldInfoCache = new Dictionary<Type, Dictionary<string, FieldInfo>>();
static PropertyInfo GetPropertyInfo(this Type type, string propertyName)
{
if (propertyInfoCache.TryGetValue(type, out var propertyInfosByNames))
if (propertyInfosByNames.TryGetValue(propertyName, out var propertyInfo))
return propertyInfo;
if (!propertyInfoCache.ContainsKey(type))
propertyInfoCache[type] = new Dictionary<string, PropertyInfo>();
for (var curType = type; curType != null; curType = curType.BaseType)
if (curType.GetProperty(propertyName, maxBindingFlags) is PropertyInfo propertyInfo)
return propertyInfoCache[type][propertyName] = propertyInfo;
return propertyInfoCache[type][propertyName] = null;
}
static Dictionary<Type, Dictionary<string, PropertyInfo>> propertyInfoCache = new Dictionary<Type, Dictionary<string, PropertyInfo>>();
static MethodInfo GetMethodInfo(this Type type, string methodName, params Type[] argumentTypes)
{
var methodHash = methodName.GetHashCode() ^ argumentTypes.Aggregate(0, (hash, r) => hash ^= r.GetHashCode());
if (methodInfoCache.TryGetValue(type, out var methodInfosByHashes))
if (methodInfosByHashes.TryGetValue(methodHash, out var methodInfo))
return methodInfo;
if (!methodInfoCache.ContainsKey(type))
methodInfoCache[type] = new Dictionary<int, MethodInfo>();
for (var curType = type; curType != null; curType = curType.BaseType)
if (curType.GetMethod(methodName, maxBindingFlags, null, argumentTypes, null) is MethodInfo methodInfo)
return methodInfoCache[type][methodHash] = methodInfo;
foreach (var interfaceType in type.GetInterfaces())
if (interfaceType.GetMethod(methodName, maxBindingFlags, null, argumentTypes, null) is MethodInfo methodInfo)
return methodInfoCache[type][methodHash] = methodInfo;
return methodInfoCache[type][methodHash] = null;
}
static Dictionary<Type, Dictionary<int, MethodInfo>> methodInfoCache = new Dictionary<Type, Dictionary<int, MethodInfo>>();
public static T GetFieldValue<T>(this object o, string fieldName, bool exceptionIfNotFound = true) => (T)o.GetFieldValue(fieldName, exceptionIfNotFound);
public static T GetPropertyValue<T>(this object o, string propertyName, bool exceptionIfNotFound = true) => (T)o.GetPropertyValue(propertyName, exceptionIfNotFound);
public static T GetMemberValue<T>(this object o, string memberName, bool exceptionIfNotFound = true) => (T)o.GetMemberValue(memberName, exceptionIfNotFound);
public static T InvokeMethod<T>(this object o, string methodName, params object[] parameters) => (T)o.InvokeMethod(methodName, parameters);
public static List<Type> GetSubclasses(this Type t) => t.Assembly.GetTypes().Where(type => type.IsSubclassOf(t)).ToList();
public static object GetDefaultValue(this FieldInfo f, params object[] constructorVars) => f.GetValue(System.Activator.CreateInstance(((MemberInfo)f).ReflectedType, constructorVars));
public static object GetDefaultValue(this FieldInfo f) => f.GetValue(System.Activator.CreateInstance(((MemberInfo)f).ReflectedType));
public static IEnumerable<FieldInfo> GetFieldsWithoutBase(this Type t) => t.GetFields().Where(r => !t.BaseType.GetFields().Any(rr => rr.Name == r.Name));
public static IEnumerable<PropertyInfo> GetPropertiesWithoutBase(this Type t) => t.GetProperties().Where(r => !t.BaseType.GetProperties().Any(rr => rr.Name == r.Name));
public const BindingFlags maxBindingFlags = (BindingFlags)62;
#endregion
#region Math
public static bool Approx(this float f1, float f2) => Mathf.Approximately(f1, f2);
public static bool CloseTo(this float f1, float f2, float distance) => f1.DistTo(f2) <= distance;
public static float DistTo(this float f1, float f2) => Mathf.Abs(f1 - f2);
public static float Dist(float f1, float f2) => Mathf.Abs(f1 - f2);
public static float Avg(float f1, float f2) => (f1 + f2) / 2;
public static float Abs(this float f) => Mathf.Abs(f);
public static int Abs(this int f) => Mathf.Abs(f);
public static float Sign(this float f) => Mathf.Sign(f);
public static float Clamp(this float f, float f0, float f1) => Mathf.Clamp(f, f0, f1);
public static int Clamp(this int f, int f0, int f1) => Mathf.Clamp(f, f0, f1);
public static float Clamp01(this float f) => Mathf.Clamp(f, 0, 1);
public static Vector2 Clamp01(this Vector2 f) => new Vector2(f.x.Clamp01(), f.y.Clamp01());
public static Vector3 Clamp01(this Vector3 f) => new Vector3(f.x.Clamp01(), f.y.Clamp01(), f.z.Clamp01());
public static float Pow(this float f, float pow) => Mathf.Pow(f, pow);
public static int Pow(this int f, int pow) => (int)Mathf.Pow(f, pow);
public static float Round(this float f) => Mathf.Round(f);
public static float Ceil(this float f) => Mathf.Ceil(f);
public static float Floor(this float f) => Mathf.Floor(f);
public static int RoundToInt(this float f) => Mathf.RoundToInt(f);
public static int CeilToInt(this float f) => Mathf.CeilToInt(f);
public static int FloorToInt(this float f) => Mathf.FloorToInt(f);
public static int ToInt(this float f) => (int)f;
public static float ToFloat(this int f) => (float)f;
public static float Sqrt(this float f) => Mathf.Sqrt(f);
public static float Max(this float f, float ff) => Mathf.Max(f, ff);
public static float Min(this float f, float ff) => Mathf.Min(f, ff);
public static int Max(this int f, int ff) => Mathf.Max(f, ff);
public static int Min(this int f, int ff) => Mathf.Min(f, ff);
public static float Loop(this float f, float boundMin, float boundMax)
{
while (f < boundMin) f += boundMax - boundMin;
while (f > boundMax) f -= boundMax - boundMin;
return f;
}
public static float Loop(this float f, float boundMax) => f.Loop(0, boundMax);
public static float PingPong(this float f, float boundMin, float boundMax) => boundMin + Mathf.PingPong(f - boundMin, boundMax - boundMin);
public static float PingPong(this float f, float boundMax) => f.PingPong(0, boundMax);
public static float TriangleArea(Vector2 A, Vector2 B, Vector2 C) => Vector3.Cross(A - B, A - C).z.Abs() / 2;
public static Vector2 LineIntersection(Vector2 A, Vector2 B, Vector2 C, Vector2 D)
{
var a1 = B.y - A.y;
var b1 = A.x - B.x;
var c1 = a1 * A.x + b1 * A.y;
var a2 = D.y - C.y;
var b2 = C.x - D.x;
var c2 = a2 * C.x + b2 * C.y;
var d = a1 * b2 - a2 * b1;
var x = (b2 * c1 - b1 * c2) / d;
var y = (a1 * c2 - a2 * c1) / d;
return new Vector2(x, y);
}
public static float ProjectOn(this Vector2 v, Vector2 on) => Vector3.Project(v, on).magnitude;
public static float AngleTo(this Vector2 v, Vector2 to) => Vector2.Angle(v, to);
public static Vector2 Rotate(this Vector2 v, float deg) => Quaternion.AngleAxis(deg, Vector3.forward) * v;
public static float Smoothstep(this float f) { f = f.Clamp01(); return f * f * (3 - 2 * f); }
public static float InverseLerp(this Vector2 v, Vector2 a, Vector2 b)
{
var ab = b - a;
var av = v - a;
return Vector2.Dot(av, ab) / Vector2.Dot(ab, ab);
}
public static bool IsOdd(this int i) => i % 2 == 1;
public static bool IsEven(this int i) => i % 2 == 0;
public static bool IsInRange(this int i, int a, int b) => i >= a && i <= b;
public static bool IsInRange(this float i, float a, float b) => i >= a && i <= b;
public static bool IsInRangeOf(this int i, IList list) => i.IsInRange(0, list.Count - 1);
public static bool IsInRangeOf<T>(this int i, T[] array) => i.IsInRange(0, array.Length - 1);
#endregion
#region Lerping
public static float LerpT(float lerpSpeed, float deltaTime) => 1 - Mathf.Exp(-lerpSpeed * 2f * deltaTime);
public static float LerpT(float lerpSpeed) => LerpT(lerpSpeed, Time.deltaTime);
public static float Lerp(float f1, float f2, float t) => Mathf.LerpUnclamped(f1, f2, t);
public static float Lerp(ref float f1, float f2, float t) => f1 = Lerp(f1, f2, t);
public static Vector2 Lerp(Vector2 f1, Vector2 f2, float t) => Vector2.LerpUnclamped(f1, f2, t);
public static Vector2 Lerp(ref Vector2 f1, Vector2 f2, float t) => f1 = Lerp(f1, f2, t);
public static Vector3 Lerp(Vector3 f1, Vector3 f2, float t) => Vector3.LerpUnclamped(f1, f2, t);
public static Vector3 Lerp(ref Vector3 f1, Vector3 f2, float t) => f1 = Lerp(f1, f2, t);
public static Color Lerp(Color f1, Color f2, float t) => Color.LerpUnclamped(f1, f2, t);
public static Color Lerp(ref Color f1, Color f2, float t) => f1 = Lerp(f1, f2, t);
public static float Lerp(float current, float target, float speed, float deltaTime) => Mathf.Lerp(current, target, LerpT(speed, deltaTime));
public static float Lerp(ref float current, float target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime);
public static Vector2 Lerp(Vector2 current, Vector2 target, float speed, float deltaTime) => Vector2.Lerp(current, target, LerpT(speed, deltaTime));
public static Vector2 Lerp(ref Vector2 current, Vector2 target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime);
public static Vector3 Lerp(Vector3 current, Vector3 target, float speed, float deltaTime) => Vector3.Lerp(current, target, LerpT(speed, deltaTime));
public static Vector3 Lerp(ref Vector3 current, Vector3 target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime);
public static float SmoothDamp(float current, float target, float speed, ref float derivative, float deltaTime) => Mathf.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime);
public static float SmoothDamp(ref float current, float target, float speed, ref float derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime);
public static float SmoothDamp(float current, float target, float speed, ref float derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime);
public static float SmoothDamp(ref float current, float target, float speed, ref float derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime);
public static Vector2 SmoothDamp(Vector2 current, Vector2 target, float speed, ref Vector2 derivative, float deltaTime) => Vector2.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime);
public static Vector2 SmoothDamp(ref Vector2 current, Vector2 target, float speed, ref Vector2 derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime);
public static Vector2 SmoothDamp(Vector2 current, Vector2 target, float speed, ref Vector2 derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime);
public static Vector2 SmoothDamp(ref Vector2 current, Vector2 target, float speed, ref Vector2 derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime);
public static Vector3 SmoothDamp(Vector3 current, Vector3 target, float speed, ref Vector3 derivative, float deltaTime) => Vector3.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime);
public static Vector3 SmoothDamp(ref Vector3 current, Vector3 target, float speed, ref Vector3 derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime);
public static Vector3 SmoothDamp(Vector3 current, Vector3 target, float speed, ref Vector3 derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime);
public static Vector3 SmoothDamp(ref Vector3 current, Vector3 target, float speed, ref Vector3 derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime);
#endregion
#region Colors
public static Color HSLToRGB(float h, float s, float l)
{
float hue2Rgb(float v1, float v2, float vH)
{
if (vH < 0f)
vH += 1f;
if (vH > 1f)
vH -= 1f;
if (6f * vH < 1f)
return v1 + (v2 - v1) * 6f * vH;
if (2f * vH < 1f)
return v2;
if (3f * vH < 2f)
return v1 + (v2 - v1) * (2f / 3f - vH) * 6f;
return v1;
}
if (s.Approx(0)) return new Color(l, l, l);
float k1;
if (l < .5f)
k1 = l * (1f + s);
else
k1 = l + s - s * l;
var k2 = 2f * l - k1;
float r, g, b;
r = hue2Rgb(k2, k1, h + 1f / 3);
g = hue2Rgb(k2, k1, h);
b = hue2Rgb(k2, k1, h - 1f / 3);
return new Color(r, g, b);
}
public static Color LCHtoRGB(float l, float c, float h)
{
l *= 100;
c *= 100;
h *= 360;
double xw = 0.948110;
double yw = 1.00000;
double zw = 1.07304;
float a = c * Mathf.Cos(Mathf.Deg2Rad * h);
float b = c * Mathf.Sin(Mathf.Deg2Rad * h);
float fy = (l + 16) / 116;
float fx = fy + (a / 500);
float fz = fy - (b / 200);
float x = (float)System.Math.Round(xw * ((System.Math.Pow(fx, 3) > 0.008856) ? System.Math.Pow(fx, 3) : ((fx - 16 / 116) / 7.787)), 5);
float y = (float)System.Math.Round(yw * ((System.Math.Pow(fy, 3) > 0.008856) ? System.Math.Pow(fy, 3) : ((fy - 16 / 116) / 7.787)), 5);
float z = (float)System.Math.Round(zw * ((System.Math.Pow(fz, 3) > 0.008856) ? System.Math.Pow(fz, 3) : ((fz - 16 / 116) / 7.787)), 5);
float r = x * 3.2406f - y * 1.5372f - z * 0.4986f;
float g = -x * 0.9689f + y * 1.8758f + z * 0.0415f;
float bValue = x * 0.0557f - y * 0.2040f + z * 1.0570f;
r = r > 0.0031308f ? 1.055f * (float)System.Math.Pow(r, 1 / 2.4) - 0.055f : r * 12.92f;
g = g > 0.0031308f ? 1.055f * (float)System.Math.Pow(g, 1 / 2.4) - 0.055f : g * 12.92f;
bValue = bValue > 0.0031308f ? 1.055f * (float)System.Math.Pow(bValue, 1 / 2.4) - 0.055f : bValue * 12.92f;
// r = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, r)));
// g = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, g)));
// bValue = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, bValue)));
return new Color(r, g, bValue);
}
public static Color Greyscale(float brightness, float alpha = 1) => new Color(brightness, brightness, brightness, alpha);
public static Color SetAlpha(this Color color, float alpha) { color.a = alpha; return color; }
public static Color MultiplyAlpha(this Color color, float k) { color.a = k; return color; }
#endregion
#region Rects
public static Rect Resize(this Rect rect, float px) { rect.x += px; rect.y += px; rect.width -= px * 2; rect.height -= px * 2; return rect; }
public static Rect SetPos(this Rect rect, Vector2 v) => rect.SetPos(v.x, v.y);
public static Rect SetPos(this Rect rect, float x, float y) { rect.x = x; rect.y = y; return rect; }
public static Rect SetX(this Rect rect, float x) => rect.SetPos(x, rect.y);
public static Rect SetY(this Rect rect, float y) => rect.SetPos(rect.x, y);
public static Rect SetXMax(this Rect rect, float xMax) { rect.xMax = xMax; return rect; }
public static Rect SetYMax(this Rect rect, float yMax) { rect.yMax = yMax; return rect; }
public static Rect SetMidPos(this Rect r, Vector2 v) => r.SetPos(v).MoveX(-r.width / 2).MoveY(-r.height / 2);
public static Rect Move(this Rect rect, Vector2 v) { rect.position += v; return rect; }
public static Rect Move(this Rect rect, float x, float y) { rect.x += x; rect.y += y; return rect; }
public static Rect MoveX(this Rect rect, float px) { rect.x += px; return rect; }
public static Rect MoveY(this Rect rect, float px) { rect.y += px; return rect; }
public static Rect SetWidth(this Rect rect, float f) { rect.width = f; return rect; }
public static Rect SetWidthFromMid(this Rect rect, float px) { rect.x += rect.width / 2; rect.width = px; rect.x -= rect.width / 2; return rect; }
public static Rect SetWidthFromRight(this Rect rect, float px) { rect.x += rect.width; rect.width = px; rect.x -= rect.width; return rect; }
public static Rect SetHeight(this Rect rect, float f) { rect.height = f; return rect; }
public static Rect SetHeightFromMid(this Rect rect, float px) { rect.y += rect.height / 2; rect.height = px; rect.y -= rect.height / 2; return rect; }
public static Rect SetHeightFromBottom(this Rect rect, float px) { rect.y += rect.height; rect.height = px; rect.y -= rect.height; return rect; }
public static Rect AddWidth(this Rect rect, float f) => rect.SetWidth(rect.width + f);
public static Rect AddWidthFromMid(this Rect rect, float f) => rect.SetWidthFromMid(rect.width + f);
public static Rect AddWidthFromRight(this Rect rect, float f) => rect.SetWidthFromRight(rect.width + f);
public static Rect AddHeight(this Rect rect, float f) => rect.SetHeight(rect.height + f);
public static Rect AddHeightFromMid(this Rect rect, float f) => rect.SetHeightFromMid(rect.height + f);
public static Rect AddHeightFromBottom(this Rect rect, float f) => rect.SetHeightFromBottom(rect.height + f);
public static Rect SetSize(this Rect rect, Vector2 v) => rect.SetWidth(v.x).SetHeight(v.y);
public static Rect SetSize(this Rect rect, float w, float h) => rect.SetWidth(w).SetHeight(h);
public static Rect SetSize(this Rect rect, float f) { rect.height = rect.width = f; return rect; }
public static Rect SetSizeFromMid(this Rect r, Vector2 v) => r.Move(r.size / 2).SetSize(v).Move(-v / 2);
public static Rect SetSizeFromMid(this Rect r, float x, float y) => r.SetSizeFromMid(new Vector2(x, y));
public static Rect SetSizeFromMid(this Rect r, float f) => r.SetSizeFromMid(new Vector2(f, f));
public static Rect AlignToPixelGrid(this Rect r) => GUIUtility.AlignRectToDevice(r);
#endregion
#region Vectors
public static Vector2 AddX(this Vector2 v, float f) => new Vector2(v.x + f, v.y + 0);
public static Vector2 AddY(this Vector2 v, float f) => new Vector2(v.x + 0, v.y + f);
public static Vector3 AddX(this Vector3 v, float f) => new Vector3(v.x + f, v.y + 0, v.z + 0);
public static Vector3 AddY(this Vector3 v, float f) => new Vector3(v.x + 0, v.y + f, v.z + 0);
public static Vector3 AddZ(this Vector3 v, float f) => new Vector3(v.x + 0, v.y + 0, v.z + f);
public static Vector2 xx(this Vector3 v) { return new Vector2(v.x, v.x); }
public static Vector2 xy(this Vector3 v) { return new Vector2(v.x, v.y); }
public static Vector2 xz(this Vector3 v) { return new Vector2(v.x, v.z); }
public static Vector2 yx(this Vector3 v) { return new Vector2(v.y, v.x); }
public static Vector2 yy(this Vector3 v) { return new Vector2(v.y, v.y); }
public static Vector2 yz(this Vector3 v) { return new Vector2(v.y, v.z); }
public static Vector2 zx(this Vector3 v) { return new Vector2(v.z, v.x); }
public static Vector2 zy(this Vector3 v) { return new Vector2(v.z, v.y); }
public static Vector2 zz(this Vector3 v) { return new Vector2(v.z, v.z); }
#endregion
#region Textures
public static Texture2D CreateTexture2D(int width, int height, GraphicsFormat graphicsFormat = GraphicsFormat.R8G8B8A8_SRGB, bool useMips = false)
{
return new Texture2D(width, height, graphicsFormat, useMips ? TextureCreationFlags.MipChain : TextureCreationFlags.None);
}
public static RenderTexture CreateRT(int width, int height, GraphicsFormat graphicsFormat = GraphicsFormat.R8G8B8A8_SRGB, bool useMips = false, bool autoGenerateMips = true, bool useDepth = false)
{
var rt = new RenderTexture(width, height, useDepth ? 24 : 0, graphicsFormat);
rt.useMipMap = useMips;
rt.autoGenerateMips = autoGenerateMips;
rt.enableRandomWrite = true;
return rt;
}
public static RenderTexture GetTemporaryRT(int width, int height, GraphicsFormat graphicsFormat = GraphicsFormat.R8G8B8A8_SRGB, bool useMips = false, bool autoGenerateMips = true, bool useDepth = false)
{
var rt = RenderTexture.GetTemporary(width, height, useDepth ? 24 : 0, graphicsFormat);
rt.useMipMap = useMips;
rt.autoGenerateMips = autoGenerateMips;
rt.enableRandomWrite = true;
return rt;
}
public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor) => new RenderTexture(descriptor);
public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, int resolution)
{
descriptor.width = descriptor.height = resolution;
return descriptor.CreateRT();
}
public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, int width, int height)
{
descriptor.width = width;
descriptor.height = height;
return descriptor.CreateRT();
}
public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, float resolution) => descriptor.GetTemporaryRT(Mathf.RoundToInt(resolution));
public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, float width, float height) => descriptor.CreateRT(Mathf.RoundToInt(width), Mathf.RoundToInt(height));
public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor) => RenderTexture.GetTemporary(descriptor);
public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, int resolution)
{
descriptor.width = descriptor.height = resolution;
return descriptor.GetTemporaryRT();
}
public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, int width, int height)
{
descriptor.width = width;
descriptor.height = height;
return descriptor.GetTemporaryRT();
}
public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, float resolution) => descriptor.GetTemporaryRT(Mathf.RoundToInt(resolution));
public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, float width, float height) => descriptor.GetTemporaryRT(Mathf.RoundToInt(width), Mathf.RoundToInt(height));
public static void ReleaseTemporary(this RenderTexture rt) { if (rt) RenderTexture.ReleaseTemporary(rt); }
public static Texture2D ToTexture2D(this RenderTexture rt)
{
var texture2D = CreateTexture2D(rt.width, rt.height, rt.graphicsFormat, rt.useMipMap);
texture2D.ReadPixelsFrom(rt);
texture2D.Apply();
return texture2D;
}
public static RenderTexture ToRenderTexture(this Texture2D texture2d)
{
var rt = CreateRT(texture2d.width, texture2d.height, texture2d.graphicsFormat, texture2d.mipmapCount > 1);
Graphics.CopyTexture(texture2d, rt);
return rt;
}
public static void ReadPixelsFrom(this Texture2D texture2D, RenderTexture renderTexture)
{
var prevActive = RenderTexture.active;
RenderTexture.active = renderTexture;
texture2D.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
RenderTexture.active = prevActive;
}
// public static void CopyTo(this RenderTexture source, Texture2D target) // todo to readpixels overload
// {
// var prevActive = RenderTexture.active;
// RenderTexture.active = source;
// target.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
// target.Apply();
// RenderTexture.active = prevActive;
// // somewhere in unity source code reading is done like this, but it throws out of bounds read exception on win:
// // if (!SystemInfo.graphicsUVStartsAtTop || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal)
// // texture2d.ReadPixels(new Rect(0, 0, texture2d.width, texture2d.height), 0, 0);
// // else
// // texture2d.ReadPixels(new Rect(0, texture2d.height, texture2d.width, texture2d.height), 0, 0);
// // this was used in the legacy rt.CopyToTexture2D extension method
// }
public static Texture2D CreateCopy(this Texture2D texture2d)
{
var copy = CreateTexture2D(texture2d.width, texture2d.height, texture2d.graphicsFormat, texture2d.mipmapCount > 1);
Graphics.CopyTexture(texture2d, copy);
return copy;
}
public static Texture2D CreateResizedCopy(this Texture2D texture2d, int w, int h)
{
var rt = GetTemporaryRT(w, h, texture2d.graphicsFormat.GetCompatibleForRendering(), false);
Graphics.Blit(texture2d, rt);
var resizedCopy = CreateTexture2D(w, h, texture2d.graphicsFormat.GetCompatibleForRendering(), texture2d.mipmapCount > 1);
resizedCopy.ReadPixelsFrom(rt);
resizedCopy.Apply();
if (RenderTexture.active == rt)
RenderTexture.active = null;
rt.ReleaseTemporary();
return resizedCopy;
}
public static void FillWithColor(this Texture2D texture2d, Color color)
{
var pixels = new Color32[texture2d.width * texture2d.height];
var color32 = (Color32)color;
for (int i = 0; i < pixels.Length; i++)
pixels[i] = color32;
texture2d.SetPixels32(pixels);
texture2d.Apply();
}
public static RenderTexture FillWithColor(this RenderTexture rt, Color color) // todo builtin shader or GL.clear
{
var mat = new Material(Shader.Find("Hidden/VBlitColor"));
mat.SetColor("_color", color);
Graphics.Blit(null, rt, mat);
mat.Destroy();
return rt;
}
public static GraphicsFormat GetCompatibleForRendering(this GraphicsFormat graphicsFormat)
{
#if UNITY_2023_2_OR_NEWER
return SystemInfo.GetCompatibleFormat(graphicsFormat, GraphicsFormatUsage.Render);
#else
return SystemInfo.GetCompatibleFormat(graphicsFormat, FormatUsage.Render);
#endif
}
#if UNITY_EDITOR
public static void SavePNG(this Texture2D texture2d, string path) => File.WriteAllBytes(path, texture2d.EncodeToPNG());
public static void SetImportSettings(this Texture2D texture2d, int? maxSize = null, bool? useMips = null, bool? sRGB = null, bool? isReadable = null, bool? useCompression = null)
{
var importer = texture2d.GetImporter();
if (useCompression != null)
importer.textureCompression = useCompression.GetValueOrDefault() ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed;
if (sRGB != null)
importer.sRGBTexture = sRGB.GetValueOrDefault();
if (maxSize != null)
importer.maxTextureSize = maxSize.GetValueOrDefault();
if (useMips != null)
importer.mipmapEnabled = useMips.GetValueOrDefault();
// if (texture2d.format == TextureFormat.R16 || texture2d.format == TextureFormat.RG32)
if (texture2d.format == TextureFormat.R16)
{
var platformSettings = importer.GetDefaultPlatformTextureSettings();
platformSettings.format = TextureImporterFormat.R16;
if (maxSize != null)
platformSettings.maxTextureSize = maxSize.GetValueOrDefault();
importer.SetPlatformTextureSettings(platformSettings);
}
}
public static TextureImporter GetImporter(this Texture2D t) => (TextureImporter)AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t));
#endif
#endregion
#region Compute
[System.Serializable]
public class GaussianKernel
{
public GaussianKernel(bool isEvenSize = false, int radius = 7, float sharpness = .5f)
{
this.isEvenSize = isEvenSize;
this.radius = radius;
this.sharpness = sharpness;
}
public bool isEvenSize = false;
public int radius = 7;
public float sharpness = .5f;
public int size => radius * 2 + (isEvenSize ? 0 : 1);
public float sigma => 1 - Mathf.Pow(sharpness, .1f) * .99999f;
public float[,] Array2d()
{
float[,] kr = new float[size, size];
if (size == 1) { kr[0, 0] = 1; return kr; }
var a = -2f * radius * radius / Mathf.Log(sigma);
var sum = 0f;
for (int y = 0; y < size; y++)
for (int x = 0; x < size; x++)
{
var rX = size % 2 == 1 ? (x - radius) : (x - radius) + .5f;
var rY = size % 2 == 1 ? (y - radius) : (y - radius) + .5f;
var dist = Mathf.Sqrt(rX * rX + rY * rY);
kr[x, y] = Mathf.Exp(-dist * dist / a);
sum += kr[x, y];
}
for (int y = 0; y < size; y++)
for (int x = 0; x < size; x++)
kr[x, y] /= sum;
return kr;
}
public float[] ArrayFlat()
{
var gk = Array2d();
float[] flat = new float[size * size];
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
flat[(i * size + j)] = gk[i, j];
return flat;
}
}
#endregion
#region Drawing
public static void DrawLine(Vector3 v0, Vector3 v1, Color color = default, Camera cam = null, int layer = 0, bool drawAboveAll = false)
{
if (color == default)
color = Color.white;
var mesh = new Mesh();
mesh.SetVertices(new[] { v0, v1 });
mesh.SetIndices(new[] { 0, 1 }, MeshTopology.Lines, 0);
Graphics.DrawMesh(mesh, Vector3.zero, Quaternion.identity, _GetDrawingMat(color, drawAboveAll), layer, cam, 0);
}
public static void DrawDot(Vector3 position, float size = 1, Color color = default, Camera cam = null, int layer = 0, bool drawAboveAll = false)
{
if (color == default)
color = Color.white;
if (!_sphereMesh)
{
int latitudes = 8;
int longtitudes = 10;
Vector3 point(int la, int lo) => Quaternion.AngleAxis(360f * lo / (longtitudes - 1), Vector3.up) * Quaternion.AngleAxis(180f * la / (latitudes - 1), Vector3.right) * Vector3.up / 2;
int index(int la, int lo) => la * longtitudes + (lo == longtitudes ? 0 : lo);
var verts = new List<Vector3>();
var tris = new List<int>();
for (int la = 0; la < latitudes; la++)
for (int lo = 0; lo < longtitudes; lo++)
{
verts.Add(point(la, lo));
if (la == latitudes - 1) continue;
tris.Add(index(la, lo));
tris.Add(index(la + 1, lo));
tris.Add(index(la + 1, lo + 1));
tris.Add(index(la, lo));
tris.Add(index(la + 1, lo + 1));
tris.Add(index(la, lo + 1));
}
_sphereMesh = new Mesh();
_sphereMesh.SetVertices(verts);
_sphereMesh.SetIndices(tris, MeshTopology.Triangles, 0);
}
;
Graphics.DrawMesh(_sphereMesh, Matrix4x4.TRS(position, Quaternion.identity, Vector3.one * size), _GetDrawingMat(color, drawAboveAll), layer, cam, 0);
}
static Material _GetDrawingMat(Color color, bool zTestAlways)
{
var p = new DrawingMatParams { color = color, zTestAlways = zTestAlways };
if (!_drawingMatsByParams.ContainsKey(p))
{
_drawingMatsByParams[p] = new Material(Shader.Find("Hidden/Internal-Colored"));
_drawingMatsByParams[p].SetColor("_Color", color);
_drawingMatsByParams[p].SetInt("_ZTest", zTestAlways ? 0 : 4);
}
return _drawingMatsByParams[p];
}
static Mesh _sphereMesh;
struct DrawingMatParams { public Color color; public bool zTestAlways; }
static Dictionary<DrawingMatParams, Material> _drawingMatsByParams = new Dictionary<DrawingMatParams, Material>();
#endregion
#region GameObjects
public static bool IsPrefab(this GameObject go) => go.scene.name == null || go.scene.name == go.name;
public static Bounds GetBounds(this GameObject go, bool local = false)
{
Bounds bounds = default;
foreach (var r in go.GetComponentsInChildren<MeshRenderer>())
{
var b = local ? r.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds : r.bounds;
if (bounds == default)
bounds = b;
else
bounds.Encapsulate(b);
}
foreach (var r in go.GetComponentsInChildren<Terrain>())
{
var b = local ? new Bounds(r.terrainData.size / 2, r.terrainData.size) : new Bounds(r.transform.position + r.terrainData.size / 2, r.terrainData.size);
if (bounds == default)
bounds = b;
else
bounds.Encapsulate(new Bounds(r.transform.position + r.terrainData.size / 2, r.terrainData.size));
}
if (bounds == default)
bounds.center = go.transform.position;
return bounds;
}
#endregion
#region Transform
public static List<Transform> GetChildren(this Transform t)
{
var l = new List<Transform>();
for (int i = 0; i < t.childCount; i++)
l.Add(t.GetChild(i));
return l;
}
public static Transform ResetLocals(this Transform t)
{
t.localPosition = t.localEulerAngles = Vector3.zero;
t.localScale = Vector3.one;
return t;
}
public static Transform DestroyChildren(this Transform t)
{
while (t.childCount > 0)
if (Application.isPlaying)
Object.Destroy(t.GetChild(0).gameObject);
else
Object.DestroyImmediate(t.GetChild(0).gameObject);
return t;
}
#endregion
#region Camera
public static float FOVByFocusArea(float focusDistance, float focusArea, float cameraAspectRatio) => 2 * Mathf.Atan(Mathf.Sqrt(focusArea / focusDistance / focusDistance / cameraAspectRatio) / 2) * Mathf.Rad2Deg;
public static float FOVByFocusHeight(float focusDistance, float focusHeight) => 2 * Mathf.Atan(focusHeight / focusDistance / 2) * Mathf.Rad2Deg;
public static float FOVByFocusWidth(float focusDistance, float focusWidth, float cameraAspectRatio) => 2 * Mathf.Atan(focusWidth * cameraAspectRatio / focusDistance / 2) * Mathf.Rad2Deg;
public static float FOVByFocusHeightWidthMax(float focusDistance, float focusWidth, float focusHeight, float cameraAspectRatio) => 2 * Mathf.Atan(Mathf.Max(focusWidth * cameraAspectRatio, focusHeight) / focusDistance / 2) * Mathf.Rad2Deg;
#endregion
#region Objects
public static Object[] FindObjects(Type type)
{
#if UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType(type, FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType(type);
#endif
}
public static T[] FindObjects<T>() where T : Object
{
#if UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType<T>();
#endif
}
public static void Destroy(this Object r)
{
if (Application.isPlaying)
Object.Destroy(r);
else
Object.DestroyImmediate(r);
}
public static void DestroyImmediate(this Object o) => Object.DestroyImmediate(o);
#endregion
#region GlobalID
#if UNITY_EDITOR
[System.Serializable]
public struct GlobalID : System.IEquatable<GlobalID>
{
public Object GetObject() => GlobalObjectId.GlobalObjectIdentifierToObjectSlow(globalObjectId);
public int GetObjectInstanceId() => GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow(globalObjectId);
public string guid => globalObjectId.assetGUID.ToString();
public ulong fileId => globalObjectId.targetObjectId;
public bool isNull => globalObjectId.identifierType == 0;
public bool isAsset => globalObjectId.identifierType == 1;
public bool isSceneObject => globalObjectId.identifierType == 2;
public GlobalObjectId globalObjectId => _globalObjectId.Equals(default) && GlobalObjectId.TryParse(globalObjectIdString, out var r) ? _globalObjectId = r : _globalObjectId;
public GlobalObjectId _globalObjectId;
public GlobalID(Object o) => globalObjectIdString = (_globalObjectId = GlobalObjectId.GetGlobalObjectIdSlow(o)).ToString();
public GlobalID(string s) => globalObjectIdString = GlobalObjectId.TryParse(s, out _globalObjectId) ? s : s;
public string globalObjectIdString;
public bool Equals(GlobalID other) => this.globalObjectIdString.Equals(other.globalObjectIdString);
public static bool operator ==(GlobalID a, GlobalID b) => a.Equals(b);
public static bool operator !=(GlobalID a, GlobalID b) => !a.Equals(b);
public override bool Equals(object other) => other is GlobalID otherglobalID && this.Equals(otherglobalID);
public override int GetHashCode() => globalObjectIdString == null ? 0 : globalObjectIdString.GetHashCode();
public override string ToString() => globalObjectIdString;
}
public static GlobalID GetGlobalID(this Object o) => new GlobalID(o);
public static int[] GetObjectInstanceIds(this IEnumerable<GlobalID> globalIDs)
{
var goids = globalIDs.Select(r => r.globalObjectId).ToArray();
var iids = new int[goids.Length];
GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow(goids, iids);
return iids;
}
#endif
#endregion
#region Paths
public static string GetParentPath(this string path) => path.Substring(0, path.LastIndexOf('/'));
public static bool HasParentPath(this string path) => path.Contains('/') && path.GetParentPath() != "";
public static string ToGlobalPath(this string localPath) => Application.dataPath + "/" + localPath.Substring(0, localPath.Length - 1);
public static string ToLocalPath(this string globalPath) => "Assets" + globalPath.Remove(Application.dataPath);
public static string CombinePath(this string p, string p2) => Path.Combine(p, p2);
public static bool IsSubpathOf(this string path, string of) => path.StartsWith(of + "/") || of == "";
public static string GetDirectory(this string pathOrDirectory)
{
var directory = pathOrDirectory.Contains('.') ? pathOrDirectory.Substring(0, pathOrDirectory.LastIndexOf('/')) : pathOrDirectory;
if (directory.Contains('.'))
directory = directory.Substring(0, directory.LastIndexOf('/'));
return directory;
}
public static bool DirectoryExists(this string pathOrDirectory) => Directory.Exists(pathOrDirectory.GetDirectory());
public static string EnsureDirExists(this string pathOrDirectory) // todo to EnsureDirectoryExists
{
var directory = pathOrDirectory.GetDirectory();
if (directory.HasParentPath() && !Directory.Exists(directory.GetParentPath()))
EnsureDirExists(directory.GetParentPath());
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
return pathOrDirectory;
}
public static string ClearDir(this string dir)
{
if (!Directory.Exists(dir)) return dir;
var diri = new DirectoryInfo(dir);
foreach (var r in diri.EnumerateFiles()) r.Delete();
foreach (var r in diri.EnumerateDirectories()) r.Delete(true);
return dir;
}
#if UNITY_EDITOR
public static string EnsurePathIsUnique(this string path)
{
if (!path.DirectoryExists()) return path;
var s = AssetDatabase.GenerateUniqueAssetPath(path); // returns empty if parent dir doesnt exist
return s == "" ? path : s;
}
public static void EnsureDirExistsAndRevealInFinder(string dir)
{
EnsureDirExists(dir);
UnityEditor.EditorUtility.OpenWithDefaultApp(dir);
}
#endif
#endregion
#region AssetDatabase
#if UNITY_EDITOR
public static AssetImporter GetImporter(this Object t) => AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t));
public static string ToPath(this string guid) => AssetDatabase.GUIDToAssetPath(guid); // returns empty string if not found
public static List<string> ToPaths(this IEnumerable<string> guids) => guids.Select(r => r.ToPath()).ToList();
public static string GetFilename(this string path, bool withExtension = false) => withExtension ? Path.GetFileName(path) : Path.GetFileNameWithoutExtension(path); // prev GetName
public static string GetExtension(this string path) => Path.GetExtension(path);
public static string ToGuid(this string pathInProject) => AssetDatabase.AssetPathToGUID(pathInProject);
public static List<string> ToGuids(this IEnumerable<string> pathsInProject) => pathsInProject.Select(r => r.ToGuid()).ToList();
public static string GetPath(this Object o) => AssetDatabase.GetAssetPath(o);
public static string GetGuid(this Object o) => AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o));
public static string GetScriptPath(string scriptName) => AssetDatabase.FindAssets("t: script " + scriptName, null).FirstOrDefault()?.ToPath() ?? "scirpt not found";
// toremove
public static Object LoadGuid(this string guid) => AssetDatabase.LoadAssetAtPath(guid.ToPath(), typeof(Object));
public static T LoadGuid<T>(this string guid) where T : Object => AssetDatabase.LoadAssetAtPath<T>(guid.ToPath());
public static List<string> FindAllAssetsOfType_guids(Type type) => AssetDatabase.FindAssets("t:" + type.Name).ToList();
public static List<string> FindAllAssetsOfType_guids(Type type, string path) => AssetDatabase.FindAssets("t:" + type.Name, new[] { path }).ToList();
public static List<T> FindAllAssetsOfType<T>() where T : Object => FindAllAssetsOfType_guids(typeof(T)).Select(r => (T)r.LoadGuid()).ToList();
public static List<T> FindAllAssetsOfType<T>(string path) where T : Object => FindAllAssetsOfType_guids(typeof(T), path).Select(r => (T)r.LoadGuid()).ToList();
public static T Reimport<T>(this T t) where T : Object { AssetDatabase.ImportAsset(t.GetPath(), ImportAssetOptions.ForceUpdate); return t; }
#endif
#endregion
#region Serialization
[System.Serializable]
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
public List<TKey> keys = new List<TKey>();
public List<TValue> values = new List<TValue>();
public void OnBeforeSerialize()
{
keys.Clear();
values.Clear();
foreach (KeyValuePair<TKey, TValue> kvp in this)
{
keys.Add(kvp.Key);
values.Add(kvp.Value);
}
}
public void OnAfterDeserialize()
{
this.Clear();
for (int i = 0; i < keys.Count; i++)
this[keys[i]] = values[i];
}
}
#endregion
#region Editor
#if UNITY_EDITOR
public static void ToggleDefineDisabledInScript(Type scriptType)
{
var path = GetScriptPath(scriptType.Name);
var lines = File.ReadAllLines(path);
if (lines.First().StartsWith("#define DISABLED"))
File.WriteAllLines(path, lines.Skip(1));
else
File.WriteAllLines(path, lines.Prepend("#define DISABLED // this line was added by VUtils.ToggleDefineDisabledInScript"));
AssetDatabase.ImportAsset(path);
}
public static bool ScriptHasDefineDisabled(Type scriptType) => File.ReadLines(GetScriptPath(scriptType.Name)).First().StartsWith("#define DISABLED");
public static void SetDefineDisabledInScript(Type scriptType, bool defineDisabled)
{
if (ScriptHasDefineDisabled(scriptType) != defineDisabled)
ToggleDefineDisabledInScript(scriptType);
}
public static int GetProjectId() => Application.dataPath.GetHashCode();
public static void PingObject(Object o, bool select = false, bool focusProjectWindow = true)
{
if (select)
{
Selection.activeObject = null;
Selection.activeObject = o;
}
if (focusProjectWindow) EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(o);
}
public static void PingObject(string guid, bool select = false, bool focusProjectWindow = true) => PingObject(AssetDatabase.LoadAssetAtPath<Object>(guid.ToPath()));
public static void OpenFolder(string path)
{
var folder = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
var t = typeof(Editor).Assembly.GetType("UnityEditor.ProjectBrowser");
var w = (EditorWindow)t.GetField("s_LastInteractedProjectBrowser").GetValue(null);
var m_ListAreaState = t.GetField("m_ListAreaState", maxBindingFlags).GetValue(w);
m_ListAreaState.GetType().GetField("m_SelectedInstanceIDs").SetValue(m_ListAreaState, new List<int> { folder.GetInstanceID() });
t.GetMethod("OpenSelectedFolders", maxBindingFlags).Invoke(null, null);
}
public static void Dirty(this Object o) => UnityEditor.EditorUtility.SetDirty(o);
public static void RecordUndo(this Object o)
{
Undo.RecordObject(o, "");
}
#if UNITY_2021_1_OR_NEWER
public static void Save(this Object o) => AssetDatabase.SaveAssetIfDirty(o);
#else
public static void Save(this Object o) { }
#endif
public static EditorWindow OpenObjectPicker<T>(Object obj = null, bool allowSceneObjects = false, string searchFilter = "", int controlID = 0) where T : Object
{
EditorGUIUtility.ShowObjectPicker<T>(obj, allowSceneObjects, searchFilter, controlID);
return Resources.FindObjectsOfTypeAll(typeof(Editor).Assembly.GetType("UnityEditor.ObjectSelector")).FirstOrDefault() as EditorWindow;
}
public static EditorWindow OpenColorPicker(System.Action<Color> colorChangedCallback, Color color, bool showAlpha = true, bool hdr = false)
{
typeof(Editor).Assembly.GetType("UnityEditor.ColorPicker").InvokeMethod("Show", colorChangedCallback, color, showAlpha, hdr);
return typeof(Editor).Assembly.GetType("UnityEditor.ColorPicker").GetPropertyValue<EditorWindow>("instance");
}
public static void MoveTo(this EditorWindow window, Vector2 position, bool ensureFitsOnScreen = true)
{
if (!ensureFitsOnScreen) { window.position = window.position.SetPos(position); return; }
var windowRect = window.position;
var unityWindowRect = EditorGUIUtility.GetMainWindowPosition();
position.x = position.x.Max(unityWindowRect.position.x);
position.y = position.y.Max(unityWindowRect.position.y);
position.x = position.x.Min(unityWindowRect.xMax - windowRect.width);
position.y = position.y.Min(unityWindowRect.yMax - windowRect.height);
window.position = windowRect.SetPos(position);
}
public static void RemoveEditorErrors() => removeEditorErrorsMethod.Invoke(null, new object[] { 1 });
static MethodInfo removeEditorErrorsMethod = System.AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(r => r.GetName().ToString().Contains("UnityEditor.CoreModule")).GetTypes().First(r => r.Name.Contains("LogEntry")).GetMethod("RemoveLogEntriesByMode", BindingFlags.Static | BindingFlags.NonPublic);
#endif
#endregion
}
public static class VGUI
{
#region Colors
public static class GUIColors
{
public static Color windowBackground => isDarkTheme ? Greyscale(.22f) : Greyscale(.78f); // prev backgroundCol
public static Color pressedButtonBackground => isDarkTheme ? new Color(.48f, .76f, 1f, 1f) * 1.4f : new Color(.48f, .7f, 1f, 1f) * 1.2f; // prev pressedButtonCol
public static Color greyedOutTint => Greyscale(.7f);
public static Color selectedBackground => isDarkTheme ? new Color(.17f, .365f, .535f) : new Color(.2f, .375f, .555f) * 1.2f;
}
#endregion
#region Shortcuts
public static Rect lastRect => GUILayoutUtility.GetLastRect();
public static bool isDarkTheme => EditorGUIUtility.isProSkin;
public static float GetLabelWidth(this string s) => GUI.skin.label.CalcSize(new GUIContent(s)).x;
public static float GetLabelWidth(this string s, int fotSize)
{
SetLabelFontSize(fotSize);
var r = s.GetLabelWidth();
ResetLabelStyle();
return r;
}
public static float GetLabelWidth(this string s, bool isBold)
{
if (isBold)
SetLabelBold();
var r = s.GetLabelWidth();
if (isBold)
ResetLabelStyle();
return r;
}
public static void SetGUIEnabled(bool enabled) { _prevGuiEnabled = GUI.enabled; GUI.enabled = enabled; }
public static void ResetGUIEnabled() => GUI.enabled = _prevGuiEnabled;
static bool _prevGuiEnabled = true;
public static void SetLabelFontSize(int size) => GUI.skin.label.fontSize = size;
public static void SetLabelBold() => GUI.skin.label.fontStyle = FontStyle.Bold;
public static void SetLabelAlignmentCenter() => GUI.skin.label.alignment = TextAnchor.MiddleCenter;
public static void ResetLabelStyle()
{
GUI.skin.label.fontSize = 0;
GUI.skin.label.fontStyle = FontStyle.Normal;
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
}
public static void SetGUIColor(Color c)
{
if (!_guiColorModified)
_defaultGuiColor = GUI.color;
_guiColorModified = true;
GUI.color = _defaultGuiColor * c;
}
public static void ResetGUIColor()
{
GUI.color = _guiColorModified ? _defaultGuiColor : Color.white;
_guiColorModified = false;
}
static bool _guiColorModified;
static Color _defaultGuiColor;
#endregion
#region Events
public struct WrappedEvent
{
public Event e;
public bool isNull => e == null;
public bool isRepaint => isNull ? default : e.type == EventType.Repaint;
public bool isLayout => isNull ? default : e.type == EventType.Layout;
public bool isUsed => isNull ? default : e.type == EventType.Used;
public bool isMouseLeaveWindow => isNull ? default : e.type == EventType.MouseLeaveWindow;
public bool isMouseEnterWindow => isNull ? default : e.type == EventType.MouseEnterWindow;
public bool isContextClick => isNull ? default : e.type == EventType.ContextClick;
public bool isKeyDown => isNull ? default : e.type == EventType.KeyDown;
public bool isKeyUp => isNull ? default : e.type == EventType.KeyUp;
public KeyCode keyCode => isNull ? default : e.keyCode;
public char characted => isNull ? default : e.character;
public bool isExecuteCommand => isNull ? default : e.type == EventType.ExecuteCommand;
public string commandName => isNull ? default : e.commandName;
public bool isMouse => isNull ? default : e.isMouse;
public bool isMouseDown => isNull ? default : e.type == EventType.MouseDown;
public bool isMouseUp => isNull ? default : e.type == EventType.MouseUp;
public bool isMouseDrag => isNull ? default : e.type == EventType.MouseDrag;
public bool isMouseMove => isNull ? default : e.type == EventType.MouseMove;
public bool isScroll => isNull ? default : e.type == EventType.ScrollWheel;
public int mouseButton => isNull ? default : e.button;
public int clickCount => isNull ? default : e.clickCount;
public Vector2 mousePosition => isNull ? default : e.mousePosition;
public Vector2 mousePosition_screenSpace => isNull ? default : GUIUtility.GUIToScreenPoint(e.mousePosition);
public Vector2 mouseDelta => isNull ? default : e.delta;
public bool isDragUpdate => isNull ? default : e.type == EventType.DragUpdated;
public bool isDragPerform => isNull ? default : e.type == EventType.DragPerform;
public bool isDragExit => isNull ? default : e.type == EventType.DragExited;
public EventModifiers modifiers => isNull ? default : e.modifiers;
public bool holdingAnyModifierKey => modifiers != EventModifiers.None;
public bool holdingAlt => isNull ? default : e.alt;
public bool holdingShift => isNull ? default : e.shift;
public bool holdingCtrl => isNull ? default : e.control;
public bool holdingCmd => isNull ? default : e.command;
public bool holdingCmdOrCtrl => isNull ? default : e.command || e.control;
public bool holdingAltOnly => isNull ? default : e.modifiers == EventModifiers.Alt; // in some sessions FunctionKey is always pressed?
public bool holdingShiftOnly => isNull ? default : e.modifiers == EventModifiers.Shift; // in some sessions FunctionKey is always pressed?
public bool holdingCtrlOnly => isNull ? default : e.modifiers == EventModifiers.Control;
public bool holdingCmdOnly => isNull ? default : e.modifiers == EventModifiers.Command;
public bool holdingCmdOrCtrlOnly => isNull ? default : (e.modifiers == EventModifiers.Command || e.modifiers == EventModifiers.Control);
public EventType type => e.type;
public void Use() => e?.Use();
public WrappedEvent(Event e) => this.e = e;
public override string ToString() => e.ToString();
}
public static WrappedEvent Wrap(this Event e) => new WrappedEvent(e);
public static WrappedEvent curEvent => (Event.current ?? _fi_s_Current.GetValue(null) as Event).Wrap(); // todo no reflection?
static FieldInfo _fi_s_Current = typeof(Event).GetField("s_Current", maxBindingFlags);
// public static Event e => Event.current;
// public static bool ePresent => Event.current != null;
// public static UnityEngine.EventType eType => ePresent ? e.type : UnityEngine.EventType.Ignore;
// public static bool mouseDown(this Event e) => curEvent.isMouseDown && curEvent.mouseButton == 0;
// public static bool mouseUp(this Event e) => curEvent.isMouseUp && curEvent.mouseButton == 0;
// public static bool keyDown(this Event e) => curEvent.isKeyDown;
// public static bool keyUp(this Event e) => eType == EventType.KeyUp;
// public static bool holdingAlt => ePresent && (e.alt);
// public static bool holdingCmd => ePresent && (e.command || e.control);
// public static bool holdingShift => ePresent && (e.shift);
#endregion
#region Layout
public static void BeginIndent(float f)
{
GUILayout.BeginHorizontal();
GUILayout.Space(f);
GUILayout.BeginVertical();
_indentLabelWidthStack.Push(EditorGUIUtility.labelWidth);
EditorGUIUtility.labelWidth -= f;
}
public static void EndIndent(float f = 0)
{
GUILayout.EndVertical();
GUILayout.Space(f);
GUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = _indentLabelWidthStack.Pop();
}
static Stack<float> _indentLabelWidthStack = new Stack<float>();
public static void Horizontal() { if (__hor) GUILayout.EndHorizontal(); else GUILayout.BeginHorizontal(); __hor = !__hor; }
public static void Vertical() { if (__v) GUILayout.EndVertical(); else GUILayout.BeginVertical(); __v = !__v; }
public static void Area(Rect r) { if (__a) GUILayout.EndArea(); else GUILayout.BeginArea(r); __a = !__a; }
public static void Area() { if (__a) GUILayout.EndArea(); __a = !__a; }
public static void ResetUIBools() { __a = __hor = __v = false; _prevGuiEnabled = true; }
static bool __hor, __a, __v;
#endregion
#region Drawing
public static Rect Draw(this Rect r) { EditorGUI.DrawRect(r, Color.black); return r; }
public static Rect Draw(this Rect r, Color c) { EditorGUI.DrawRect(r, c); return r; }
public static Rect DrawOutline(this Rect r) => r.DrawOutline(Color.black);
public static Rect DrawOutline(this Rect r, Color c) { OutlineRect(r, c, false, 1); return r; }
public static void OutlineRect(Rect rect, Color col, bool greyedOut = false, int px = 1)
{
bool offset = false;
int f = px;
Rect r;
//
Color tint = greyedOut ? Color.white * .74f : Color.white;
r = rect;
r.height = f;
if (offset)
{
r.x += 1;
r.width -= 2;
r.y += 1;
}
EditorGUI.DrawRect(r, col * tint);
r = rect;
r.width = f;
if (offset)
{
r.y += 1;
r.height -= 2;
r.x += 1;
}
EditorGUI.DrawRect(r, col * tint);
r = rect;
r.y += r.height;
r.height = f;
r.y -= r.height;
if (offset)
{
r.x += 1;
r.width -= 2;
r.y -= 1;
}
EditorGUI.DrawRect(r, col * tint);
r = rect;
r.x += r.width;
r.width = f;
r.x -= r.width;
if (offset)
{
r.y += 1;
r.height -= 2;
r.x -= 1;
}
EditorGUI.DrawRect(r, col * tint);
}
public static Rect DrawWithRoundedCorners(this Rect rect, Color color, int cornerRadius)
{
if (!curEvent.isRepaint) return rect;
cornerRadius = cornerRadius.Min((rect.height / 2).FloorToInt()).Min((rect.width / 2).FloorToInt());
GUIStyle style;
void getStyle()
{
if (_roundedStylesByCornerRadius.TryGetValue(cornerRadius, out style)) return;
var pixelsPerPoint = 2;
var res = cornerRadius * 2 * pixelsPerPoint;
var pixels = new Color[res * res];
var white = Greyscale(1, 1);
var clear = Greyscale(1, 0);
var halfRes = res / 2;
for (int x = 0; x < res; x++)
for (int y = 0; y < res; y++)
{
var sqrMagnitude = (new Vector2(x - halfRes + .5f, y - halfRes + .5f)).sqrMagnitude;
pixels[x + y * res] = sqrMagnitude <= halfRes * halfRes ? white : clear;
}
var texture = new Texture2D(res, res);
texture.SetPropertyValue("pixelsPerPoint", pixelsPerPoint);
texture.hideFlags = HideFlags.DontSave;
texture.SetPixels(pixels);
texture.Apply();
style = new GUIStyle();
style.normal.background = texture;
style.alignment = TextAnchor.MiddleCenter;
style.border = new RectOffset(cornerRadius, cornerRadius, cornerRadius, cornerRadius);
_roundedStylesByCornerRadius[cornerRadius] = style;
}
void draw()
{
SetGUIColor(color);
style.Draw(rect, false, false, false, false);
ResetGUIColor();
}
getStyle();
draw();
return rect;
}
public static Rect DrawWithRoundedCorners(this Rect rect, Color color, float cornerRadius) => rect.DrawWithRoundedCorners(color, cornerRadius.RoundToInt());
static Dictionary<int, GUIStyle> _roundedStylesByCornerRadius = new Dictionary<int, GUIStyle>();
public static Rect DrawBlurred(this Rect rect, Color color, int blurRadius)
{
if (!curEvent.isRepaint) return rect;
var pixelsPerPoint = .5f;
// var pixelsPerPoint = 1f;
var blurRadiusScaled = (blurRadius * pixelsPerPoint).RoundToInt().Max(1).Min(123);
var croppedRectWidth = (rect.width * pixelsPerPoint).RoundToInt().Min(blurRadiusScaled * 2);
var croppedRectHeight = (rect.height * pixelsPerPoint).RoundToInt().Min(blurRadiusScaled * 2);
var textureWidth = croppedRectWidth + blurRadiusScaled * 2;
var textureHeight = croppedRectHeight + blurRadiusScaled * 2;
if (textureWidth <= 0) return rect; // happens on 2021.1.28
if (textureHeight <= 0) return rect; // happens on 2021.1.28
GUIStyle style;
void getStyle()
{
if (_blurredStylesByTextureSize.TryGetValue((textureWidth, textureHeight), out style)) return;
// VDebug.LogStart(blurRadius + "");
var pixels = new Color[textureWidth * textureHeight];
var kernel = new GaussianKernel(false, blurRadiusScaled).Array2d();
for (int x = 0; x < textureWidth; x++)
for (int y = 0; y < textureHeight; y++)
{
var sum = 0f;
for (int xSample = (x - blurRadiusScaled).Max(blurRadiusScaled); xSample <= (x + blurRadiusScaled).Min(textureWidth - 1 - blurRadiusScaled); xSample++)
for (int ySample = (y - blurRadiusScaled).Max(blurRadiusScaled); ySample <= (y + blurRadiusScaled).Min(textureHeight - 1 - blurRadiusScaled); ySample++)
sum += kernel[blurRadiusScaled + xSample - x, blurRadiusScaled + ySample - y];
pixels[x + y * textureWidth] = Greyscale(1, sum);
}
var texture = new Texture2D(textureWidth, textureHeight);
texture.SetPropertyValue("pixelsPerPoint", pixelsPerPoint);
texture.hideFlags = HideFlags.DontSave;
texture.SetPixels(pixels);
texture.Apply();
style = new GUIStyle();
style.normal.background = texture;
style.alignment = TextAnchor.MiddleCenter;
var borderX = ((textureWidth / 2f - 1) / pixelsPerPoint).FloorToInt();
var borderY = ((textureHeight / 2f - 1) / pixelsPerPoint).FloorToInt();
style.border = new RectOffset(borderX, borderX, borderY, borderY);
_blurredStylesByTextureSize[(textureWidth, textureHeight)] = style;
// VDebug.LogFinish();
}
void draw()
{
SetGUIColor(color);
style.Draw(rect.SetSizeFromMid(rect.width + blurRadius * 2, rect.height + blurRadius * 2), false, false, false, false);
ResetGUIColor();
}
getStyle();
draw();
return rect;
}
public static Rect DrawBlurred(this Rect rect, Color color, float blurRadius) => rect.DrawBlurred(color, blurRadius.RoundToInt());
static Dictionary<(int, int), GUIStyle> _blurredStylesByTextureSize = new Dictionary<(int, int), GUIStyle>();
static void DrawCurtain(this Rect rect, Color color, int dir)
{
void genTextures()
{
if (_gradientTextures != null) return;
_gradientTextures = new Texture2D[4];
// var pixels = Enumerable.Range(0, 256).Select(r => Greyscale(1, r / 255f));
var pixels = Enumerable.Range(0, 256).Select(r => Greyscale(1, (r / 255f).Smoothstep()));
var up = new Texture2D(1, 256);
up.SetPixels(pixels.Reverse().ToArray());
up.Apply();
up.hideFlags = HideFlags.DontSave;
up.wrapMode = TextureWrapMode.Clamp;
_gradientTextures[0] = up;
var down = new Texture2D(1, 256);
down.SetPixels(pixels.ToArray());
down.Apply();
down.hideFlags = HideFlags.DontSave;
down.wrapMode = TextureWrapMode.Clamp;
_gradientTextures[1] = down;
var left = new Texture2D(256, 1);
left.SetPixels(pixels.ToArray());
left.Apply();
left.hideFlags = HideFlags.DontSave;
left.wrapMode = TextureWrapMode.Clamp;
_gradientTextures[2] = left;
var right = new Texture2D(256, 1);
right.SetPixels(pixels.Reverse().ToArray());
right.Apply();
right.hideFlags = HideFlags.DontSave;
right.wrapMode = TextureWrapMode.Clamp;
_gradientTextures[3] = right;
}
void draw()
{
SetGUIColor(color);
GUI.DrawTexture(rect, _gradientTextures[dir]);
ResetGUIColor();
}
genTextures();
draw();
}
public static void DrawCurtainUp(this Rect rect, Color color) => rect.DrawCurtain(color, 0);
public static void DrawCurtainDown(this Rect rect, Color color) => rect.DrawCurtain(color, 1);
public static void DrawCurtainLeft(this Rect rect, Color color) => rect.DrawCurtain(color, 2);
public static void DrawCurtainRight(this Rect rect, Color color) => rect.DrawCurtain(color, 3);
static Texture2D[] _gradientTextures;
public static bool IsHovered(this Rect r) => !curEvent.isNull && r.Contains(curEvent.mousePosition);
#endregion
#region Spacing
public static void Space(float px = 6) => GUILayout.Space(px);
public static void Divider(float space = 15, float yOffset = 0)
{
GUILayout.Label("", GUILayout.Height(space), GUILayout.ExpandWidth(true));
lastRect.SetHeightFromMid(1).SetWidthFromMid(lastRect.width - 16).MoveY(yOffset).Draw(isDarkTheme ? Color.white * .42f : Color.white * .72f);
}
public static Rect ExpandSpace() { GUILayout.Label("", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); return lastRect; }
public static Rect ExpandWidthLabelRect() { GUILayout.Label(""/* , GUILayout.Height(0) */, GUILayout.ExpandWidth(true)); return lastRect; }
public static Rect ExpandWidthLabelRect(float height) { GUILayout.Label("", GUILayout.Height(height), GUILayout.ExpandWidth(true)); return lastRect; }
#endregion
#region Icons
public static class EditorIcons
{
public static Texture2D GetIcon(string iconNameOrPath)
{
if (icons_byName.TryGetValue(iconNameOrPath, out var cachedResult)) return cachedResult;
var icon = typeof(EditorGUIUtility).InvokeMethod<Texture2D>("LoadIcon", iconNameOrPath) as Texture2D;
return icons_byName[iconNameOrPath] = icon;
}
static Dictionary<string, Texture2D> icons_byName = new Dictionary<string, Texture2D>();
}
#endregion
#region Other
public static void MarkInteractive(this Rect rect)
{
if (!curEvent.isRepaint) return;
var unclippedRect = (Rect)_mi_GUIClip_UnclipToWindow.Invoke(null, new object[] { rect });
var curGuiView = _pi_GUIView_current.GetValue(null);
_mi_GUIView_MarkHotRegion.Invoke(curGuiView, new object[] { unclippedRect });
}
static PropertyInfo _pi_GUIView_current = typeof(Editor).Assembly.GetType("UnityEditor.GUIView").GetProperty("current", maxBindingFlags);
static MethodInfo _mi_GUIView_MarkHotRegion = typeof(Editor).Assembly.GetType("UnityEditor.GUIView").GetMethod("MarkHotRegion", maxBindingFlags);
static MethodInfo _mi_GUIClip_UnclipToWindow = typeof(GUI).Assembly.GetType("UnityEngine.GUIClip").GetMethod("UnclipToWindow", maxBindingFlags, null, new[] { typeof(Rect) }, null);
#endregion
}
}
#endif