OvertakingLegend/Assets/Amazing Assets/Curved World/Example Scenes/Files/Scripts/SwitchInput.cs

28 lines
601 B
C#

// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
using UnityEngine;
#if USE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace AmazingAssets.CurvedWorld.Examples
{
public class SwitchInput : MonoBehaviour
{
public GameObject InputStandard;
public GameObject InputNew;
private void Awake()
{
#if USE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM
Instantiate(InputNew);
#else
Instantiate(InputStandard);
#endif
}
}
}