OvertakingLegend/Assets/Amazing Assets/Curved World/Example Scenes/Files/Scripts/CameraFollow.cs

33 lines
1.1 KiB
C#

// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
using UnityEngine;
namespace AmazingAssets.CurvedWorld.Examples
{
public class CameraFollow : MonoBehaviour
{
public Transform target; // The position that that camera will be following.
public float smoothing = 5f; // The speed with which the camera will be following.
Vector3 offset; // The initial offset from the target.
void Start ()
{
// Calculate initial offset.
offset = transform.position - target.position;
}
void LateUpdate ()
{
// Create a postion the camera is aiming for based on the offset from the target.
Vector3 targetCamPos = target.position + offset;
// Smoothly interpolate between camera's current position and it's target position.
transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
}
}
}