using System.IO;
using UnityEngine;
using YooAsset;
///
/// 资源文件偏移加载解密类
///
public class FileOffsetDecryption : IDecryptionServices
{
///
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
///
AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
{
managedStream = null;
return AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
}
///
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
///
AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
{
managedStream = null;
return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
}
private static ulong GetFileOffset()
{
return 32;
}
}