using UnityEngine;
using YooAsset;
///
/// YooAsset配置
///
[CreateAssetMenu(fileName = "YooAssetConfig", menuName = "YooAsset/Create YooAsset Config")]
public class YooAssetConfig : ScriptableObject
{
///
/// 包名
///
public string packageName = "";
///
/// 安卓PC资源服务器地址
///
public string androidAndWinNetPath = "";
///
/// 苹果资源服务器地址
///
public string iOSNetPath = "";
///
/// WebGL资源服务器地址
///
public string webNetPath = "";
///
/// 下载资源模式
///
public EPlayMode playMode = EPlayMode.EditorSimulateMode;
}