using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// ºìµã /// public class RedDot : MonoBehaviour { /// /// ºìµãͼƬ /// public Image icon; public void OnEnable() { icon.transform.localEulerAngles = Vector3.zero; icon.transform.DOPunchRotation(new Vector3(0,0,10),0.5f).SetLoops(-1,LoopType.Yoyo); } private void OnDisable() { icon.transform.DOKill(); } }