using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 主界面新手引导 /// public partial class MainUI { public GameObject redDotObj; /// /// 开局隐藏 /// private void OpeningHiding() { if (!UserDataManager.Instance.userData.guidance.isOverInitialEntry) { shopBtn.gameObject.SetActive(false); level.gameObject.SetActive(false); setUpBtn.gameObject.SetActive(false); GuidanceManger.Instance.TapPlay(this); } } /// /// 商店红点 /// private void ShopRedDot() { if (!UserDataManager.Instance.userData.guidance.isOverShopRedDot) { redDotObj = Instantiate(YooAssetManager.Instance.LoadAssetSync(PackagesName.GameData, "RedDot")); redDotObj.transform.SetParent(shopBtn.transform); redDotObj.transform.localScale = Vector3.one; redDotObj.transform.localPosition = new Vector2(430,150); } } /// /// 删除红点 /// private void DesRedDotObj() { if(redDotObj!=null) { Destroy(redDotObj.gameObject); } } }