using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 主界面新手引导
///
public partial class MainUI
{
public GameObject redDotObj;
///
/// 开局隐藏
///
private void OpeningHiding()
{
if (!UserDataManager.Instance.userData.guidance.isOverInitialEntry)
{
shopBtn.gameObject.SetActive(false);
level.gameObject.SetActive(false);
setUpBtn.gameObject.SetActive(false);
GuidanceManger.Instance.TapPlay(this);
}
}
///
/// 商店红点
///
private void ShopRedDot()
{
if (!UserDataManager.Instance.userData.guidance.isOverShopRedDot)
{
redDotObj = Instantiate(YooAssetManager.Instance.LoadAssetSync(PackagesName.GameData, "RedDot"));
redDotObj.transform.SetParent(shopBtn.transform);
redDotObj.transform.localScale = Vector3.one;
redDotObj.transform.localPosition = new Vector2(430,150);
}
}
///
/// 删除红点
///
private void DesRedDotObj()
{
if(redDotObj!=null)
{
Destroy(redDotObj.gameObject);
}
}
}