using BX; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 游戏UI_续倍乘 /// public partial class GameUI { /// /// 续倍乘显示时间 /// private float multipleShowTime; /// /// 是续倍乘 /// private bool isMultiple; /// /// 续倍乘时间 /// public TextMeshProUGUI multipleTime; /// /// 续倍乘时间条 /// public Image multipleShowBar; /// /// 续倍乘按钮 /// public Button multipleBtn; /// /// 续倍乘动画 /// public Animation multipleAnim; /// /// 初始化续倍乘 /// private void InitMultiple() { isMultiple = false; multipleShowTime = 0; multipleBtn.interactable = false; multipleAnim.Play("GameUI_MultipleHide"); } /// /// 设置续倍乘 /// public void SetMultipleState() { if (isMultiple||!UserDataManager.Instance.userData.guidance.isOverInitialEntry) return; isMultiple = true; multipleShowTime = 10; multipleBtn.interactable = true; multipleAnim.Play("GameUI_MultipleShow"); BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary() { {"Position","RV_ReBonus"} }); } /// /// 设置续倍乘时间 /// private void SetMultipleShowTime() { if (isMultiple) { multipleShowTime -= Time.deltaTime; multipleTime.text = TimeManager.Instance.ConversionTable(multipleShowTime, E_MoreThanType.MS); multipleShowBar.fillAmount = multipleShowTime / 10; if (multipleShowTime <= 0) { multipleShowTime = 0; multipleTime.text = TimeManager.Instance.ConversionTable(multipleShowTime, E_MoreThanType.MS); multipleBtn.interactable = false; multipleAnim.Play("GameUI_MultipleHide"); isMultiple=false; } } } /// /// 续倍乘按钮 /// private void MultipleBtnListener() { multipleBtn.onClick.AddListener(() => { SDKManager.Instance.ShowReward("RV_ReBonus", () => { Scenes.Instance.gameScene.adNumber++; Scenes.Instance.gameScene.Multiple(); multipleShowTime = 0; }); }); } }