using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 按钮点击事件
///
public class BtnTapEvent : MonoBehaviour
{
public bool isAnim;
///
/// 按钮
///
private Button btn;
private void Awake()
{
btn=GetComponent