using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 玩家数据
///
public class UserData
{
///
/// 金币
///
public int money;
///
/// 当前关卡
///
public int level;
///
/// 游戏次数
///
public int gameNumber;
///
/// 是否免费子弹时间
///
public bool isFreeSpeedbreaker;
///
/// 是否免费随机技能
///
public bool isRandomSkill;
///
/// 广告冷却时间
///
public System.DateTime aDDateTime;
///
/// 使用的车
///
public string useCar;
///
/// 当前使用的技能
///
public string skillId;
///
/// 拥有的车
///
public List cars = new List();
///
/// 试玩技能
///
public List tryOutSlill = new List();
///
/// 皮肤车广告
///
public Dictionary carAD = new Dictionary();
///
/// 技能数据
///
public Dictionary skillData = new Dictionary();
///
/// 技能升级
///
public Dictionary skillUpgradeData = new Dictionary();
///
/// 设置数据
///
public SoundSwitchData soundSwitchData = new SoundSwitchData();
///
/// 新手引导
///
public Guidance guidance = new Guidance();
}