using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 玩家数据 /// public class UserData { /// /// 金币 /// public int money; /// /// 当前关卡 /// public int level; /// /// 游戏次数 /// public int gameNumber; /// /// 是否免费子弹时间 /// public bool isFreeSpeedbreaker; /// /// 是否免费随机技能 /// public bool isRandomSkill; /// /// 广告冷却时间 /// public System.DateTime aDDateTime; /// /// 使用的车 /// public string useCar; /// /// 当前使用的技能 /// public string skillId; /// /// 拥有的车 /// public List cars = new List(); /// /// 试玩技能 /// public List tryOutSlill = new List(); /// /// 皮肤车广告 /// public Dictionary carAD = new Dictionary(); /// /// 技能数据 /// public Dictionary skillData = new Dictionary(); /// /// 技能升级 /// public Dictionary skillUpgradeData = new Dictionary(); /// /// 设置数据 /// public SoundSwitchData soundSwitchData = new SoundSwitchData(); /// /// 新手引导 /// public Guidance guidance = new Guidance(); }