using System.Collections; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; /// /// 世界管理器 /// public class ScenesLoadManager:MBSingletonManager { /// /// 同步加载场景 /// public void SynchronousLoadingScene(string name) { SceneManager.LoadScene(name); } /// /// 异步加载场景 /// /// 对象 /// 世界名称 /// 跳转世界后要干什么 public void AsynLoadScene(string name, UnityAction action = null)//异步加载场景 { YooAssetManager.Instance.LoadSceneAsync(PackagesName.GameData, name, () => { action?.Invoke(); }); } }