using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// ·ÕÏ /// public class Roadblock : MonoBehaviour { /// /// ¸ÕÌå /// public Rigidbody rb; private void OnEnable() { rb.velocity = Vector3.zero; } /// /// »÷·É /// public void ShootFly(Transform transform) { rb.useGravity = true; rb.isKinematic = false; rb.AddForce((transform.position - this.transform.position).normalized * -100, ForceMode.Impulse); rb.AddForce(Vector3.up * 20, ForceMode.Impulse); rb.AddTorque(new Vector3(Random.Range(-180, 180), Random.Range(-180, 180), Random.Range(-180, 180)), ForceMode.Impulse); } }