// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
 
#ifndef CURVEDWORLD_TRANSFORM_CGINC
#define CURVEDWORLD_TRANSFORM_CGINC


#ifndef CURVEDWORLD_IS_INSTALLED
#define CURVEDWORLD_IS_INSTALLED
#endif


#if defined (CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_X_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_X_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_X_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Classic Runner/CurvedWorld_ClassicRunner_Z_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_ClassicRunner_Z_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_ClassicRunner_Z_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_LITTLEPLANET_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Y)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Y_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Y_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Y_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Little Planet/CurvedWorld_LittlePlanet_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_LittlePlanet_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_LittlePlanet_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CYLINDRICALTOWER_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CYLINDRICALTOWER_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Cylindrical Tower/CurvedWorld_CylindricalTower_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalTower_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalTower_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CYLINDRICALROLLOFF_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_CYLINDRICALROLLOFF_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Cylindrical Rolloff/CurvedWorld_CylindricalRolloff_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_CylindricalRolloff_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_CylindricalRolloff_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTAL_X_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTAL_X_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_X_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_X_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_X_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTAL_Z_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTAL_Z_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal/CurvedWorld_SpiralHorizontal_Z_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontal_Z_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontal_Z_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTALDOUBLE_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTALDOUBLE_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal Double/CurvedWorld_SpiralHorizontalDouble_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalDouble_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalDouble_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTALROLLOFF_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALHORIZONTALROLLOFF_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Horizontal Rolloff/CurvedWorld_SpiralHorizontalRolloff_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralHorizontalRolloff_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralHorizontalRolloff_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICAL_X_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICAL_X_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_X_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_X_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_X_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICAL_Z_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICAL_Z_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical/CurvedWorld_SpiralVertical_Z_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVertical_Z_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVertical_Z_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICALDOUBLE_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICALDOUBLE_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical Double/CurvedWorld_SpiralVerticalDouble_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalDouble_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalDouble_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICALROLLOFF_X)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_X_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_X_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_X_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_SPIRALVERTICALROLLOFF_Z)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Spiral Vertical Rolloff/CurvedWorld_SpiralVerticalRolloff_Z_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_SpiralVerticalRolloff_Z_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_SpiralVerticalRolloff_Z_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_X_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_X_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_X_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_Z_POSITIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Positive_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Positive_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Positive_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#elif defined (CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_Z_NEGATIVE)
    #if defined (CURVEDWORLD_BEND_ID_1)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID1.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID1(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID1(v);	
    #elif defined (CURVEDWORLD_BEND_ID_2)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID2.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID2(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID2(v);	
    #elif defined (CURVEDWORLD_BEND_ID_3)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID3.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID3(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID3(v);	
    #elif defined (CURVEDWORLD_BEND_ID_4)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID4.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID4(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID4(v);	
    #elif defined (CURVEDWORLD_BEND_ID_5)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID5.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID5(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID5(v);	
    #elif defined (CURVEDWORLD_BEND_ID_6)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID6.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID6(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID6(v);	
    #elif defined (CURVEDWORLD_BEND_ID_7)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID7.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID7(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID7(v);	
    #elif defined (CURVEDWORLD_BEND_ID_8)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID8.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID8(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID8(v);	
    #elif defined (CURVEDWORLD_BEND_ID_9)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID9.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID9(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID9(v);	
    #elif defined (CURVEDWORLD_BEND_ID_10)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID10.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID10(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID10(v);	
    #elif defined (CURVEDWORLD_BEND_ID_11)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID11.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID11(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID11(v);	
    #elif defined (CURVEDWORLD_BEND_ID_12)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID12.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID12(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID12(v);	
    #elif defined (CURVEDWORLD_BEND_ID_13)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID13.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID13(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID13(v);	
    #elif defined (CURVEDWORLD_BEND_ID_14)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID14.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID14(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID14(v);	
    #elif defined (CURVEDWORLD_BEND_ID_15)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID15.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID15(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID15(v);	
    #elif defined (CURVEDWORLD_BEND_ID_16)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID16.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID16(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID16(v);	
    #elif defined (CURVEDWORLD_BEND_ID_17)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID17.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID17(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID17(v);	
    #elif defined (CURVEDWORLD_BEND_ID_18)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID18.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID18(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID18(v);	
    #elif defined (CURVEDWORLD_BEND_ID_19)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID19.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID19(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID19(v);	
    #elif defined (CURVEDWORLD_BEND_ID_20)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID20.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID20(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID20(v);	
    #elif defined (CURVEDWORLD_BEND_ID_21)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID21.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID21(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID21(v);	
    #elif defined (CURVEDWORLD_BEND_ID_22)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID22.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID22(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID22(v);	
    #elif defined (CURVEDWORLD_BEND_ID_23)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID23.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID23(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID23(v);	
    #elif defined (CURVEDWORLD_BEND_ID_24)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID24.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID24(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID24(v);	
    #elif defined (CURVEDWORLD_BEND_ID_25)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID25.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID25(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID25(v);	
    #elif defined (CURVEDWORLD_BEND_ID_26)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID26.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID26(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID26(v);	
    #elif defined (CURVEDWORLD_BEND_ID_27)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID27.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID27(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID27(v);	
    #elif defined (CURVEDWORLD_BEND_ID_28)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID28.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID28(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID28(v);	
    #elif defined (CURVEDWORLD_BEND_ID_29)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID29.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID29(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID29(v);	
    #elif defined (CURVEDWORLD_BEND_ID_30)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID30.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID30(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID30(v);	
    #elif defined (CURVEDWORLD_BEND_ID_31)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID31.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID31(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID31(v);	
    #elif defined (CURVEDWORLD_BEND_ID_32)
        #include "../CGINC/Twisted Spiral/CurvedWorld_TwistedSpiral_Z_Negative_ID32.cginc"
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) CurvedWorld_TwistedSpiral_Z_Negative_ID32(v, n, t);
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)                  CurvedWorld_TwistedSpiral_Z_Negative_ID32(v);	
    #else
        #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
        #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
    #endif
#else
    #define CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v, n, t) 
    #define CURVEDWORLD_TRANSFORM_VERTEX(v)    
#endif


#endif
