using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class SROptions { public void 增加金币() { UserDataManager.Instance.AddMoney(99999); Scenes.Instance.GoldCoin(); } public void 打开UI() { UIManager.Instance.AllLapseInitiate(true); } public void 关闭UI() { UIManager.Instance.AllLapseInitiate(false); } public int 跳关_回到大厅在跳关 { get { return UserDataManager.Instance.userData.level; } set { UserDataManager.Instance.userData.level=value; Scenes.Instance.hallScene.EnterTheGameScene(); } } }