using UnityEngine; using YooAsset; /// /// YooAsset配置 /// [CreateAssetMenu(fileName = "YooAssetConfig", menuName = "YooAsset/Create YooAsset Config")] public class YooAssetConfig : ScriptableObject { /// /// 包名 /// public string packageName = ""; /// /// 安卓PC资源服务器地址 /// public string androidAndWinNetPath = ""; /// /// 苹果资源服务器地址 /// public string iOSNetPath = ""; /// /// WebGL资源服务器地址 /// public string webNetPath = ""; /// /// 下载资源模式 /// public EPlayMode playMode = EPlayMode.EditorSimulateMode; }