using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// ºìµã
///
public class RedDot : MonoBehaviour
{
///
/// ºìµãͼƬ
///
public Image icon;
public void OnEnable()
{
icon.transform.localEulerAngles = Vector3.zero;
icon.transform.DOPunchRotation(new Vector3(0,0,10),0.5f).SetLoops(-1,LoopType.Yoyo);
}
private void OnDisable()
{
icon.transform.DOKill();
}
}