using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
///
/// 通用UI_新手引导
///
public partial class GeneralUI
{
private Material getBtnMaterial;//得到按钮材质
///
/// 开局隐藏
///
private void OpeningHiding()
{
if (UserDataManager.Instance.userData.gameNumber < 2)
{
if (!UserDataManager.Instance.userData.guidance.isOverInitialEntry)
{
moneyObj.gameObject.SetActive(false);
}
adObj.gameObject.SetActive(false);
}
else
{
AddSweepAway();
}
}
///
/// 添加扫光
///
private void AddSweepAway()
{
if (!UserDataManager.Instance.userData.guidance.isAddMoneyRedDot)
{
getBtnMaterial = Instantiate(YooAssetManager.Instance.LoadAssetSync(PackagesName.GameData, "SweepAway"));
adBtn.GetComponent().material = getBtnMaterial;
}
}
///
/// 删除扫光
///
private void DesSweepAway()
{
if (!UserDataManager.Instance.userData.guidance.isAddMoneyRedDot)
{
Destroy(getBtnMaterial);
adBtn.GetComponent().material = null;
UserDataManager.Instance.userData.guidance.SetIsAddMoneyRedDot();
}
}
}