using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 引导
///
public class Guidance
{
///
/// 是否完成首次进入引导
///
public bool isOverInitialEntry;
///
///是否完成 商店红点
///
public bool isOverShopRedDot;
///
/// 是否完成左切换红点
///
public bool isLeftBtnRedDot;
///
/// 是否完成右切换红点
///
public bool isRightBtnRedDot;
///
/// 是否完成加金币红点
///
public bool isAddMoneyRedDot;
///
/// 是否点击随机技能
///
public bool isRandomSkillTap;
///
/// 是否点击随机技能
///
public bool isSpeedbreakerTap;
///
/// 是否完成点击试玩按钮
///
public bool isTryOutTap;
///
/// 设置完成首次进入引导
///
public void SetIsOverInitialEntry()
{
isOverInitialEntry = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置完成商店红点
///
public void SetIsShopRedDot()
{
isOverShopRedDot = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置完成左切换红点
///
public void SetIsLeftBtnRedDot()
{
if (isLeftBtnRedDot) return;
isLeftBtnRedDot = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置完成右切换红点
///
public void SetIsRightBtnRedDot()
{
if (isRightBtnRedDot) return;
isRightBtnRedDot = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置完成加金币红点
///
public void SetIsAddMoneyRedDot()
{
if (isAddMoneyRedDot) return;
isAddMoneyRedDot = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置完成点击随机技能
///
public void SetIsRandomSkillTap()
{
if (isRandomSkillTap) return;
isRandomSkillTap = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置完成点击子弹时间
///
public void SetIsSpeedbreakerTap()
{
if (isSpeedbreakerTap) return;
isSpeedbreakerTap = true;
UserDataManager.Instance.SaveUserData();
}
///
/// 设置是否完成试玩按钮
///
public void SetIsTryOutTap()
{
if (isTryOutTap) return;
isTryOutTap = true;
UserDataManager.Instance.SaveUserData();
}
}