using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 引导 /// public class Guidance { /// /// 是否完成首次进入引导 /// public bool isOverInitialEntry; /// ///是否完成 商店红点 /// public bool isOverShopRedDot; /// /// 是否完成左切换红点 /// public bool isLeftBtnRedDot; /// /// 是否完成右切换红点 /// public bool isRightBtnRedDot; /// /// 是否完成加金币红点 /// public bool isAddMoneyRedDot; /// /// 是否点击随机技能 /// public bool isRandomSkillTap; /// /// 是否点击随机技能 /// public bool isSpeedbreakerTap; /// /// 是否完成点击试玩按钮 /// public bool isTryOutTap; /// /// 设置完成首次进入引导 /// public void SetIsOverInitialEntry() { isOverInitialEntry = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置完成商店红点 /// public void SetIsShopRedDot() { isOverShopRedDot = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置完成左切换红点 /// public void SetIsLeftBtnRedDot() { if (isLeftBtnRedDot) return; isLeftBtnRedDot = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置完成右切换红点 /// public void SetIsRightBtnRedDot() { if (isRightBtnRedDot) return; isRightBtnRedDot = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置完成加金币红点 /// public void SetIsAddMoneyRedDot() { if (isAddMoneyRedDot) return; isAddMoneyRedDot = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置完成点击随机技能 /// public void SetIsRandomSkillTap() { if (isRandomSkillTap) return; isRandomSkillTap = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置完成点击子弹时间 /// public void SetIsSpeedbreakerTap() { if (isSpeedbreakerTap) return; isSpeedbreakerTap = true; UserDataManager.Instance.SaveUserData(); } /// /// 设置是否完成试玩按钮 /// public void SetIsTryOutTap() { if (isTryOutTap) return; isTryOutTap = true; UserDataManager.Instance.SaveUserData(); } }