using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 游戏数据
///
public static class GameNumericalValue
{
///
/// 玩家初始移动速度
///
public static float PlayerMoveSpeed=6;
///
/// 玩家初始加速度
///
public static float PlayerAcceleration = 0.5f;
///
/// 玩家变道速度
///
public static float ChangeLanesSpeed=0.2f;
///
/// 惊险超车距离
///
public static float JudgmentOvertakingDistance = 8;
///
/// 添加能量距离
///
public static float addEnergyDistance = 100;
///
/// 惊险超车奖励金币
///
public static int JudgmentOvertakingAwardMoney=75;
///
/// 超车金币
///
public static int OvertakingCoin = 75;
///
/// 超车积分
///
public static int OvertakingIntegral=25;
///
/// 追尾事故扣除
///
public static int RearEndAccidentDeduction = 500;
///
/// 斜面事故扣除
///
public static int BevelAccidentDeduction = 250;
///
/// 侧面事故扣除
///
public static int SideAccidentDeduction = 100;
///
/// 火车移动速度
///
public static float TrainMoveSpeed = 20;
///
/// NPC变道速度
///
public static float NpcLaneChangeSpeed = 1.5f;
///
/// 闪灯数
///
public static float FlashingLightNumber = 6;
///
/// 广告倒计时
///
public static float ADCountDown = 300;
///
/// 子弹时间时间
///
public static float SpeedbreakerTime = 15;
///
/// 小车偏移
///
public static Vector3 littleCenter = new Vector3(0,0.8f,0);
///
/// 小车尺寸
///
public static Vector3 littleSize = new Vector3(2,1.2f,4.5f);
///
/// 小车偏移
///
public static Vector3 bigCenter = new Vector3(0, 1.3f, 0);
///
/// 小车尺寸
///
public static Vector3 bigSize = new Vector3(2, 2, 6.25f);
}