using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 延时放回
///
public class DelayPut : MonoBehaviour
{
///
/// 延时时间
///
public float delayTime;
private void OnEnable()
{
DelayedProcessingManager.Instance.DelayDoSecond(this, delayTime, () =>
{
CachePoolManager.Instance.Put(this.gameObject);
});
}
}