using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 延时放回 /// public class DelayPut : MonoBehaviour { /// /// 延时时间 /// public float delayTime; private void OnEnable() { DelayedProcessingManager.Instance.DelayDoSecond(this, delayTime, () => { CachePoolManager.Instance.Put(this.gameObject); }); } }