#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Reflection; using System.Linq; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEditor; using Type = System.Type; using static VFolders.Libs.VUtils; using static VFolders.Libs.VGUI; namespace VFolders.Libs { public static class VUtils { #region Text public static string Remove(this string s, string toRemove) { if (toRemove == "") return s; return s.Replace(toRemove, ""); } public static bool IsEmpty(this string s) => s == ""; public static bool IsNullOrEmpty(this string s) => string.IsNullOrEmpty(s); #endregion #region IEnumerables public static T AddAt(this List l, T r, int i) { if (i < 0) i = 0; if (i >= l.Count) l.Add(r); else l.Insert(i, r); return r; } public static T RemoveLast(this List l) { if (!l.Any()) return default; var r = l.Last(); l.RemoveAt(l.Count - 1); return r; } public static void Add(this List list, params T[] items) { foreach (var r in items) list.Add(r); } public static int LastIndex(this List l) => l.Count - 1; // toremove // public static T GetAtWrapped(this List list, int i) // toremove // { // while (i < 0) i += list.Count; // while (i >= list.Count) i -= list.Count; // return list[i]; // } #endregion #region Linq public static T NextTo(this IEnumerable e, T to) => e.SkipWhile(r => !r.Equals(to)).Skip(1).FirstOrDefault(); public static T PreviousTo(this IEnumerable e, T to) => e.Reverse().SkipWhile(r => !r.Equals(to)).Skip(1).FirstOrDefault(); public static T NextToOtFirst(this IEnumerable e, T to) => e.NextTo(to) ?? e.First(); public static T PreviousToOrLast(this IEnumerable e, T to) => e.PreviousTo(to) ?? e.Last(); public static Dictionary MergeDictionaries(IEnumerable> dicts) { if (dicts.Count() == 0) return null; if (dicts.Count() == 1) return dicts.First(); var mergedDict = new Dictionary(dicts.First()); foreach (var dict in dicts.Skip(1)) foreach (var r in dict) if (!mergedDict.ContainsKey(r.Key)) mergedDict.Add(r.Key, r.Value); return mergedDict; } public static IEnumerable InsertFirst(this IEnumerable ie, T t) => new[] { t }.Concat(ie); public static bool None(this IEnumerable ie, System.Func f) => !ie.Any(f); public static bool None(this IEnumerable ie) => !ie.Any(); public static int IndexOfFirst(this List list, System.Func f) => list.FirstOrDefault(f) is T t ? list.IndexOf(t) : -1; public static int IndexOfLast(this List list, System.Func f) => list.LastOrDefault(f) is T t ? list.IndexOf(t) : -1; public static void SortBy(this List list, System.Func keySelector) where T2 : System.IComparable => list.Sort((q, w) => keySelector(q).CompareTo(keySelector(w))); public static void RemoveValue(this IDictionary dictionary, TValue value) { if (dictionary.FirstOrDefault(r => r.Value.Equals(value)) is var kvp) dictionary.Remove(kvp); } public static TValue GetValueOrDefault(this Dictionary dic, TKey key) => dic.ContainsKey(key) ? dic[key] : default; #endregion #region Reflection public static object GetFieldValue(this object o, string fieldName, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(fieldName) is FieldInfo fieldInfo) return fieldInfo.GetValue(target); if (exceptionIfNotFound) throw new System.Exception($"Field '{fieldName}' not found in '{type.Name}' type and its parent types"); return null; } public static object GetPropertyValue(this object o, string propertyName, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetPropertyInfo(propertyName) is PropertyInfo propertyInfo) return propertyInfo.GetValue(target); if (exceptionIfNotFound) throw new System.Exception($"Property '{propertyName}' not found in '{type.Name}' type and its parent types"); return null; } public static object GetMemberValue(this object o, string memberName, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(memberName) is FieldInfo fieldInfo) return fieldInfo.GetValue(target); if (type.GetPropertyInfo(memberName) is PropertyInfo propertyInfo) return propertyInfo.GetValue(target); if (exceptionIfNotFound) throw new System.Exception($"Member '{memberName}' not found in '{type.Name}' type and its parent types"); return null; } public static void SetFieldValue(this object o, string fieldName, object value, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(fieldName) is FieldInfo fieldInfo) fieldInfo.SetValue(target, value); else if (exceptionIfNotFound) throw new System.Exception($"Field '{fieldName}' not found in '{type.Name}' type and its parent types"); } public static void SetPropertyValue(this object o, string propertyName, object value, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetPropertyInfo(propertyName) is PropertyInfo propertyInfo) propertyInfo.SetValue(target, value); else if (exceptionIfNotFound) throw new System.Exception($"Property '{propertyName}' not found in '{type.Name}' type and its parent types"); } public static void SetMemberValue(this object o, string memberName, object value, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(memberName) is FieldInfo fieldInfo) fieldInfo.SetValue(target, value); else if (type.GetPropertyInfo(memberName) is PropertyInfo propertyInfo) propertyInfo.SetValue(target, value); else if (exceptionIfNotFound) throw new System.Exception($"Member '{memberName}' not found in '{type.Name}' type and its parent types"); } public static object InvokeMethod(this object o, string methodName, params object[] parameters) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetMethodInfo(methodName, parameters.Select(r => r.GetType()).ToArray()) is MethodInfo methodInfo) return methodInfo.Invoke(target, parameters); throw new System.Exception($"Method '{methodName}' not found in '{type.Name}' type, its parent types and interfaces"); } static FieldInfo GetFieldInfo(this Type type, string fieldName) { if (fieldInfoCache.TryGetValue(type, out var fieldInfosByNames)) if (fieldInfosByNames.TryGetValue(fieldName, out var fieldInfo)) return fieldInfo; if (!fieldInfoCache.ContainsKey(type)) fieldInfoCache[type] = new Dictionary(); for (var curType = type; curType != null; curType = curType.BaseType) if (curType.GetField(fieldName, maxBindingFlags) is FieldInfo fieldInfo) return fieldInfoCache[type][fieldName] = fieldInfo; return fieldInfoCache[type][fieldName] = null; } static Dictionary> fieldInfoCache = new Dictionary>(); static PropertyInfo GetPropertyInfo(this Type type, string propertyName) { if (propertyInfoCache.TryGetValue(type, out var propertyInfosByNames)) if (propertyInfosByNames.TryGetValue(propertyName, out var propertyInfo)) return propertyInfo; if (!propertyInfoCache.ContainsKey(type)) propertyInfoCache[type] = new Dictionary(); for (var curType = type; curType != null; curType = curType.BaseType) if (curType.GetProperty(propertyName, maxBindingFlags) is PropertyInfo propertyInfo) return propertyInfoCache[type][propertyName] = propertyInfo; return propertyInfoCache[type][propertyName] = null; } static Dictionary> propertyInfoCache = new Dictionary>(); static MethodInfo GetMethodInfo(this Type type, string methodName, params Type[] argumentTypes) { var methodHash = methodName.GetHashCode() ^ argumentTypes.Aggregate(0, (hash, r) => hash ^= r.GetHashCode()); if (methodInfoCache.TryGetValue(type, out var methodInfosByHashes)) if (methodInfosByHashes.TryGetValue(methodHash, out var methodInfo)) return methodInfo; if (!methodInfoCache.ContainsKey(type)) methodInfoCache[type] = new Dictionary(); for (var curType = type; curType != null; curType = curType.BaseType) if (curType.GetMethod(methodName, maxBindingFlags, null, argumentTypes, null) is MethodInfo methodInfo) return methodInfoCache[type][methodHash] = methodInfo; foreach (var interfaceType in type.GetInterfaces()) if (interfaceType.GetMethod(methodName, maxBindingFlags, null, argumentTypes, null) is MethodInfo methodInfo) return methodInfoCache[type][methodHash] = methodInfo; return methodInfoCache[type][methodHash] = null; } static Dictionary> methodInfoCache = new Dictionary>(); public static T GetFieldValue(this object o, string fieldName, bool exceptionIfNotFound = true) => (T)o.GetFieldValue(fieldName, exceptionIfNotFound); public static T GetPropertyValue(this object o, string propertyName, bool exceptionIfNotFound = true) => (T)o.GetPropertyValue(propertyName, exceptionIfNotFound); public static T GetMemberValue(this object o, string memberName, bool exceptionIfNotFound = true) => (T)o.GetMemberValue(memberName, exceptionIfNotFound); public static T InvokeMethod(this object o, string methodName, params object[] parameters) => (T)o.InvokeMethod(methodName, parameters); public static List GetSubclasses(this Type t) => t.Assembly.GetTypes().Where(type => type.IsSubclassOf(t)).ToList(); public static object GetDefaultValue(this FieldInfo f, params object[] constructorVars) => f.GetValue(System.Activator.CreateInstance(((MemberInfo)f).ReflectedType, constructorVars)); public static object GetDefaultValue(this FieldInfo f) => f.GetValue(System.Activator.CreateInstance(((MemberInfo)f).ReflectedType)); public static IEnumerable GetFieldsWithoutBase(this Type t) => t.GetFields().Where(r => !t.BaseType.GetFields().Any(rr => rr.Name == r.Name)); public static IEnumerable GetPropertiesWithoutBase(this Type t) => t.GetProperties().Where(r => !t.BaseType.GetProperties().Any(rr => rr.Name == r.Name)); public const BindingFlags maxBindingFlags = (BindingFlags)62; #endregion #region Math public static bool Approx(this float f1, float f2) => Mathf.Approximately(f1, f2); public static bool CloseTo(this float f1, float f2, float distance) => f1.DistTo(f2) <= distance; public static float DistTo(this float f1, float f2) => Mathf.Abs(f1 - f2); public static float Dist(float f1, float f2) => Mathf.Abs(f1 - f2); public static float Avg(float f1, float f2) => (f1 + f2) / 2; public static float Abs(this float f) => Mathf.Abs(f); public static int Abs(this int f) => Mathf.Abs(f); public static float Sign(this float f) => Mathf.Sign(f); public static float Clamp(this float f, float f0, float f1) => Mathf.Clamp(f, f0, f1); public static int Clamp(this int f, int f0, int f1) => Mathf.Clamp(f, f0, f1); public static float Clamp01(this float f) => Mathf.Clamp(f, 0, 1); public static Vector2 Clamp01(this Vector2 f) => new Vector2(f.x.Clamp01(), f.y.Clamp01()); public static Vector3 Clamp01(this Vector3 f) => new Vector3(f.x.Clamp01(), f.y.Clamp01(), f.z.Clamp01()); public static float Pow(this float f, float pow) => Mathf.Pow(f, pow); public static int Pow(this int f, int pow) => (int)Mathf.Pow(f, pow); public static float Round(this float f) => Mathf.Round(f); public static float Ceil(this float f) => Mathf.Ceil(f); public static float Floor(this float f) => Mathf.Floor(f); public static int RoundToInt(this float f) => Mathf.RoundToInt(f); public static int CeilToInt(this float f) => Mathf.CeilToInt(f); public static int FloorToInt(this float f) => Mathf.FloorToInt(f); public static int ToInt(this float f) => (int)f; public static float ToFloat(this int f) => (float)f; public static float Sqrt(this float f) => Mathf.Sqrt(f); public static float Max(this float f, float ff) => Mathf.Max(f, ff); public static float Min(this float f, float ff) => Mathf.Min(f, ff); public static int Max(this int f, int ff) => Mathf.Max(f, ff); public static int Min(this int f, int ff) => Mathf.Min(f, ff); public static float Loop(this float f, float boundMin, float boundMax) { while (f < boundMin) f += boundMax - boundMin; while (f > boundMax) f -= boundMax - boundMin; return f; } public static float Loop(this float f, float boundMax) => f.Loop(0, boundMax); public static float PingPong(this float f, float boundMin, float boundMax) => boundMin + Mathf.PingPong(f - boundMin, boundMax - boundMin); public static float PingPong(this float f, float boundMax) => f.PingPong(0, boundMax); public static float TriangleArea(Vector2 A, Vector2 B, Vector2 C) => Vector3.Cross(A - B, A - C).z.Abs() / 2; public static Vector2 LineIntersection(Vector2 A, Vector2 B, Vector2 C, Vector2 D) { var a1 = B.y - A.y; var b1 = A.x - B.x; var c1 = a1 * A.x + b1 * A.y; var a2 = D.y - C.y; var b2 = C.x - D.x; var c2 = a2 * C.x + b2 * C.y; var d = a1 * b2 - a2 * b1; var x = (b2 * c1 - b1 * c2) / d; var y = (a1 * c2 - a2 * c1) / d; return new Vector2(x, y); } public static float ProjectOn(this Vector2 v, Vector2 on) => Vector3.Project(v, on).magnitude; public static float AngleTo(this Vector2 v, Vector2 to) => Vector2.Angle(v, to); public static Vector2 Rotate(this Vector2 v, float deg) => Quaternion.AngleAxis(deg, Vector3.forward) * v; public static float Smoothstep(this float f) { f = f.Clamp01(); return f * f * (3 - 2 * f); } public static float InverseLerp(this Vector2 v, Vector2 a, Vector2 b) { var ab = b - a; var av = v - a; return Vector2.Dot(av, ab) / Vector2.Dot(ab, ab); } public static bool IsOdd(this int i) => i % 2 == 1; public static bool IsEven(this int i) => i % 2 == 0; public static bool IsInRange(this int i, int a, int b) => i >= a && i <= b; public static bool IsInRange(this float i, float a, float b) => i >= a && i <= b; public static bool IsInRangeOf(this int i, IList list) => i.IsInRange(0, list.Count - 1); public static bool IsInRangeOf(this int i, T[] array) => i.IsInRange(0, array.Length - 1); #endregion #region Lerping public static float LerpT(float lerpSpeed, float deltaTime) => 1 - Mathf.Exp(-lerpSpeed * 2f * deltaTime); public static float LerpT(float lerpSpeed) => LerpT(lerpSpeed, Time.deltaTime); public static float Lerp(float f1, float f2, float t) => Mathf.LerpUnclamped(f1, f2, t); public static float Lerp(ref float f1, float f2, float t) => f1 = Lerp(f1, f2, t); public static Vector2 Lerp(Vector2 f1, Vector2 f2, float t) => Vector2.LerpUnclamped(f1, f2, t); public static Vector2 Lerp(ref Vector2 f1, Vector2 f2, float t) => f1 = Lerp(f1, f2, t); public static Vector3 Lerp(Vector3 f1, Vector3 f2, float t) => Vector3.LerpUnclamped(f1, f2, t); public static Vector3 Lerp(ref Vector3 f1, Vector3 f2, float t) => f1 = Lerp(f1, f2, t); public static Color Lerp(Color f1, Color f2, float t) => Color.LerpUnclamped(f1, f2, t); public static Color Lerp(ref Color f1, Color f2, float t) => f1 = Lerp(f1, f2, t); public static float Lerp(float current, float target, float speed, float deltaTime) => Mathf.Lerp(current, target, LerpT(speed, deltaTime)); public static float Lerp(ref float current, float target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime); public static Vector2 Lerp(Vector2 current, Vector2 target, float speed, float deltaTime) => Vector2.Lerp(current, target, LerpT(speed, deltaTime)); public static Vector2 Lerp(ref Vector2 current, Vector2 target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime); public static Vector3 Lerp(Vector3 current, Vector3 target, float speed, float deltaTime) => Vector3.Lerp(current, target, LerpT(speed, deltaTime)); public static Vector3 Lerp(ref Vector3 current, Vector3 target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime); public static float SmoothDamp(float current, float target, float speed, ref float derivative, float deltaTime) => Mathf.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime); public static float SmoothDamp(ref float current, float target, float speed, ref float derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime); public static float SmoothDamp(float current, float target, float speed, ref float derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static float SmoothDamp(ref float current, float target, float speed, ref float derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector2 SmoothDamp(Vector2 current, Vector2 target, float speed, ref Vector2 derivative, float deltaTime) => Vector2.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime); public static Vector2 SmoothDamp(ref Vector2 current, Vector2 target, float speed, ref Vector2 derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime); public static Vector2 SmoothDamp(Vector2 current, Vector2 target, float speed, ref Vector2 derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector2 SmoothDamp(ref Vector2 current, Vector2 target, float speed, ref Vector2 derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector3 SmoothDamp(Vector3 current, Vector3 target, float speed, ref Vector3 derivative, float deltaTime) => Vector3.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime); public static Vector3 SmoothDamp(ref Vector3 current, Vector3 target, float speed, ref Vector3 derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime); public static Vector3 SmoothDamp(Vector3 current, Vector3 target, float speed, ref Vector3 derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector3 SmoothDamp(ref Vector3 current, Vector3 target, float speed, ref Vector3 derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); #endregion #region Colors public static Color HSLToRGB(float h, float s, float l) { float hue2Rgb(float v1, float v2, float vH) { if (vH < 0f) vH += 1f; if (vH > 1f) vH -= 1f; if (6f * vH < 1f) return v1 + (v2 - v1) * 6f * vH; if (2f * vH < 1f) return v2; if (3f * vH < 2f) return v1 + (v2 - v1) * (2f / 3f - vH) * 6f; return v1; } if (s.Approx(0)) return new Color(l, l, l); float k1; if (l < .5f) k1 = l * (1f + s); else k1 = l + s - s * l; var k2 = 2f * l - k1; float r, g, b; r = hue2Rgb(k2, k1, h + 1f / 3); g = hue2Rgb(k2, k1, h); b = hue2Rgb(k2, k1, h - 1f / 3); return new Color(r, g, b); } public static Color LCHtoRGB(float l, float c, float h) { l *= 100; c *= 100; h *= 360; double xw = 0.948110; double yw = 1.00000; double zw = 1.07304; float a = c * Mathf.Cos(Mathf.Deg2Rad * h); float b = c * Mathf.Sin(Mathf.Deg2Rad * h); float fy = (l + 16) / 116; float fx = fy + (a / 500); float fz = fy - (b / 200); float x = (float)System.Math.Round(xw * ((System.Math.Pow(fx, 3) > 0.008856) ? System.Math.Pow(fx, 3) : ((fx - 16 / 116) / 7.787)), 5); float y = (float)System.Math.Round(yw * ((System.Math.Pow(fy, 3) > 0.008856) ? System.Math.Pow(fy, 3) : ((fy - 16 / 116) / 7.787)), 5); float z = (float)System.Math.Round(zw * ((System.Math.Pow(fz, 3) > 0.008856) ? System.Math.Pow(fz, 3) : ((fz - 16 / 116) / 7.787)), 5); float r = x * 3.2406f - y * 1.5372f - z * 0.4986f; float g = -x * 0.9689f + y * 1.8758f + z * 0.0415f; float bValue = x * 0.0557f - y * 0.2040f + z * 1.0570f; r = r > 0.0031308f ? 1.055f * (float)System.Math.Pow(r, 1 / 2.4) - 0.055f : r * 12.92f; g = g > 0.0031308f ? 1.055f * (float)System.Math.Pow(g, 1 / 2.4) - 0.055f : g * 12.92f; bValue = bValue > 0.0031308f ? 1.055f * (float)System.Math.Pow(bValue, 1 / 2.4) - 0.055f : bValue * 12.92f; // r = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, r))); // g = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, g))); // bValue = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, bValue))); return new Color(r, g, bValue); } public static Color Greyscale(float brightness, float alpha = 1) => new Color(brightness, brightness, brightness, alpha); public static Color SetAlpha(this Color color, float alpha) { color.a = alpha; return color; } public static Color MultiplyAlpha(this Color color, float k) { color.a = k; return color; } #endregion #region Rects public static Rect Resize(this Rect rect, float px) { rect.x += px; rect.y += px; rect.width -= px * 2; rect.height -= px * 2; return rect; } public static Rect SetPos(this Rect rect, Vector2 v) => rect.SetPos(v.x, v.y); public static Rect SetPos(this Rect rect, float x, float y) { rect.x = x; rect.y = y; return rect; } public static Rect SetX(this Rect rect, float x) => rect.SetPos(x, rect.y); public static Rect SetY(this Rect rect, float y) => rect.SetPos(rect.x, y); public static Rect SetXMax(this Rect rect, float xMax) { rect.xMax = xMax; return rect; } public static Rect SetYMax(this Rect rect, float yMax) { rect.yMax = yMax; return rect; } public static Rect SetMidPos(this Rect r, Vector2 v) => r.SetPos(v).MoveX(-r.width / 2).MoveY(-r.height / 2); public static Rect Move(this Rect rect, Vector2 v) { rect.position += v; return rect; } public static Rect Move(this Rect rect, float x, float y) { rect.x += x; rect.y += y; return rect; } public static Rect MoveX(this Rect rect, float px) { rect.x += px; return rect; } public static Rect MoveY(this Rect rect, float px) { rect.y += px; return rect; } public static Rect SetWidth(this Rect rect, float f) { rect.width = f; return rect; } public static Rect SetWidthFromMid(this Rect rect, float px) { rect.x += rect.width / 2; rect.width = px; rect.x -= rect.width / 2; return rect; } public static Rect SetWidthFromRight(this Rect rect, float px) { rect.x += rect.width; rect.width = px; rect.x -= rect.width; return rect; } public static Rect SetHeight(this Rect rect, float f) { rect.height = f; return rect; } public static Rect SetHeightFromMid(this Rect rect, float px) { rect.y += rect.height / 2; rect.height = px; rect.y -= rect.height / 2; return rect; } public static Rect SetHeightFromBottom(this Rect rect, float px) { rect.y += rect.height; rect.height = px; rect.y -= rect.height; return rect; } public static Rect AddWidth(this Rect rect, float f) => rect.SetWidth(rect.width + f); public static Rect AddWidthFromMid(this Rect rect, float f) => rect.SetWidthFromMid(rect.width + f); public static Rect AddWidthFromRight(this Rect rect, float f) => rect.SetWidthFromRight(rect.width + f); public static Rect AddHeight(this Rect rect, float f) => rect.SetHeight(rect.height + f); public static Rect AddHeightFromMid(this Rect rect, float f) => rect.SetHeightFromMid(rect.height + f); public static Rect AddHeightFromBottom(this Rect rect, float f) => rect.SetHeightFromBottom(rect.height + f); public static Rect SetSize(this Rect rect, Vector2 v) => rect.SetWidth(v.x).SetHeight(v.y); public static Rect SetSize(this Rect rect, float w, float h) => rect.SetWidth(w).SetHeight(h); public static Rect SetSize(this Rect rect, float f) { rect.height = rect.width = f; return rect; } public static Rect SetSizeFromMid(this Rect r, Vector2 v) => r.Move(r.size / 2).SetSize(v).Move(-v / 2); public static Rect SetSizeFromMid(this Rect r, float x, float y) => r.SetSizeFromMid(new Vector2(x, y)); public static Rect SetSizeFromMid(this Rect r, float f) => r.SetSizeFromMid(new Vector2(f, f)); public static Rect AlignToPixelGrid(this Rect r) => GUIUtility.AlignRectToDevice(r); #endregion #region Vectors public static Vector2 AddX(this Vector2 v, float f) => new Vector2(v.x + f, v.y + 0); public static Vector2 AddY(this Vector2 v, float f) => new Vector2(v.x + 0, v.y + f); public static Vector3 AddX(this Vector3 v, float f) => new Vector3(v.x + f, v.y + 0, v.z + 0); public static Vector3 AddY(this Vector3 v, float f) => new Vector3(v.x + 0, v.y + f, v.z + 0); public static Vector3 AddZ(this Vector3 v, float f) => new Vector3(v.x + 0, v.y + 0, v.z + f); public static Vector2 xx(this Vector3 v) { return new Vector2(v.x, v.x); } public static Vector2 xy(this Vector3 v) { return new Vector2(v.x, v.y); } public static Vector2 xz(this Vector3 v) { return new Vector2(v.x, v.z); } public static Vector2 yx(this Vector3 v) { return new Vector2(v.y, v.x); } public static Vector2 yy(this Vector3 v) { return new Vector2(v.y, v.y); } public static Vector2 yz(this Vector3 v) { return new Vector2(v.y, v.z); } public static Vector2 zx(this Vector3 v) { return new Vector2(v.z, v.x); } public static Vector2 zy(this Vector3 v) { return new Vector2(v.z, v.y); } public static Vector2 zz(this Vector3 v) { return new Vector2(v.z, v.z); } #endregion #region Textures public static Texture2D CreateTexture2D(int width, int height, GraphicsFormat graphicsFormat = GraphicsFormat.R8G8B8A8_SRGB, bool useMips = false) { return new Texture2D(width, height, graphicsFormat, useMips ? TextureCreationFlags.MipChain : TextureCreationFlags.None); } public static RenderTexture CreateRT(int width, int height, GraphicsFormat graphicsFormat = GraphicsFormat.R8G8B8A8_SRGB, bool useMips = false, bool autoGenerateMips = true, bool useDepth = false) { var rt = new RenderTexture(width, height, useDepth ? 24 : 0, graphicsFormat); rt.useMipMap = useMips; rt.autoGenerateMips = autoGenerateMips; rt.enableRandomWrite = true; return rt; } public static RenderTexture GetTemporaryRT(int width, int height, GraphicsFormat graphicsFormat = GraphicsFormat.R8G8B8A8_SRGB, bool useMips = false, bool autoGenerateMips = true, bool useDepth = false) { var rt = RenderTexture.GetTemporary(width, height, useDepth ? 24 : 0, graphicsFormat); rt.useMipMap = useMips; rt.autoGenerateMips = autoGenerateMips; rt.enableRandomWrite = true; return rt; } public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor) => new RenderTexture(descriptor); public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, int resolution) { descriptor.width = descriptor.height = resolution; return descriptor.CreateRT(); } public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, int width, int height) { descriptor.width = width; descriptor.height = height; return descriptor.CreateRT(); } public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, float resolution) => descriptor.GetTemporaryRT(Mathf.RoundToInt(resolution)); public static RenderTexture CreateRT(this RenderTextureDescriptor descriptor, float width, float height) => descriptor.CreateRT(Mathf.RoundToInt(width), Mathf.RoundToInt(height)); public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor) => RenderTexture.GetTemporary(descriptor); public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, int resolution) { descriptor.width = descriptor.height = resolution; return descriptor.GetTemporaryRT(); } public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, int width, int height) { descriptor.width = width; descriptor.height = height; return descriptor.GetTemporaryRT(); } public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, float resolution) => descriptor.GetTemporaryRT(Mathf.RoundToInt(resolution)); public static RenderTexture GetTemporaryRT(this RenderTextureDescriptor descriptor, float width, float height) => descriptor.GetTemporaryRT(Mathf.RoundToInt(width), Mathf.RoundToInt(height)); public static void ReleaseTemporary(this RenderTexture rt) { if (rt) RenderTexture.ReleaseTemporary(rt); } public static Texture2D ToTexture2D(this RenderTexture rt) { var texture2D = CreateTexture2D(rt.width, rt.height, rt.graphicsFormat, rt.useMipMap); texture2D.ReadPixelsFrom(rt); texture2D.Apply(); return texture2D; } public static RenderTexture ToRenderTexture(this Texture2D texture2d) { var rt = CreateRT(texture2d.width, texture2d.height, texture2d.graphicsFormat, texture2d.mipmapCount > 1); Graphics.CopyTexture(texture2d, rt); return rt; } public static void ReadPixelsFrom(this Texture2D texture2D, RenderTexture renderTexture) { var prevActive = RenderTexture.active; RenderTexture.active = renderTexture; texture2D.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); RenderTexture.active = prevActive; } // public static void CopyTo(this RenderTexture source, Texture2D target) // todo to readpixels overload // { // var prevActive = RenderTexture.active; // RenderTexture.active = source; // target.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0); // target.Apply(); // RenderTexture.active = prevActive; // // somewhere in unity source code reading is done like this, but it throws out of bounds read exception on win: // // if (!SystemInfo.graphicsUVStartsAtTop || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal) // // texture2d.ReadPixels(new Rect(0, 0, texture2d.width, texture2d.height), 0, 0); // // else // // texture2d.ReadPixels(new Rect(0, texture2d.height, texture2d.width, texture2d.height), 0, 0); // // this was used in the legacy rt.CopyToTexture2D extension method // } public static Texture2D CreateCopy(this Texture2D texture2d) { var copy = CreateTexture2D(texture2d.width, texture2d.height, texture2d.graphicsFormat, texture2d.mipmapCount > 1); Graphics.CopyTexture(texture2d, copy); return copy; } public static Texture2D CreateResizedCopy(this Texture2D texture2d, int w, int h) { var rt = GetTemporaryRT(w, h, texture2d.graphicsFormat.GetCompatibleForRendering(), false); Graphics.Blit(texture2d, rt); var resizedCopy = CreateTexture2D(w, h, texture2d.graphicsFormat.GetCompatibleForRendering(), texture2d.mipmapCount > 1); resizedCopy.ReadPixelsFrom(rt); resizedCopy.Apply(); if (RenderTexture.active == rt) RenderTexture.active = null; rt.ReleaseTemporary(); return resizedCopy; } public static void FillWithColor(this Texture2D texture2d, Color color) { var pixels = new Color32[texture2d.width * texture2d.height]; var color32 = (Color32)color; for (int i = 0; i < pixels.Length; i++) pixels[i] = color32; texture2d.SetPixels32(pixels); texture2d.Apply(); } public static RenderTexture FillWithColor(this RenderTexture rt, Color color) // todo builtin shader or GL.clear { var mat = new Material(Shader.Find("Hidden/VBlitColor")); mat.SetColor("_color", color); Graphics.Blit(null, rt, mat); mat.Destroy(); return rt; } public static GraphicsFormat GetCompatibleForRendering(this GraphicsFormat graphicsFormat) { #if UNITY_2023_2_OR_NEWER return SystemInfo.GetCompatibleFormat(graphicsFormat, GraphicsFormatUsage.Render); #else return SystemInfo.GetCompatibleFormat(graphicsFormat, FormatUsage.Render); #endif } #if UNITY_EDITOR public static void SavePNG(this Texture2D texture2d, string path) => File.WriteAllBytes(path, texture2d.EncodeToPNG()); public static void SetImportSettings(this Texture2D texture2d, int? maxSize = null, bool? useMips = null, bool? sRGB = null, bool? isReadable = null, bool? useCompression = null) { var importer = texture2d.GetImporter(); if (useCompression != null) importer.textureCompression = useCompression.GetValueOrDefault() ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed; if (sRGB != null) importer.sRGBTexture = sRGB.GetValueOrDefault(); if (maxSize != null) importer.maxTextureSize = maxSize.GetValueOrDefault(); if (useMips != null) importer.mipmapEnabled = useMips.GetValueOrDefault(); // if (texture2d.format == TextureFormat.R16 || texture2d.format == TextureFormat.RG32) if (texture2d.format == TextureFormat.R16) { var platformSettings = importer.GetDefaultPlatformTextureSettings(); platformSettings.format = TextureImporterFormat.R16; if (maxSize != null) platformSettings.maxTextureSize = maxSize.GetValueOrDefault(); importer.SetPlatformTextureSettings(platformSettings); } } public static TextureImporter GetImporter(this Texture2D t) => (TextureImporter)AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t)); #endif #endregion #region Compute [System.Serializable] public class GaussianKernel { public GaussianKernel(bool isEvenSize = false, int radius = 7, float sharpness = .5f) { this.isEvenSize = isEvenSize; this.radius = radius; this.sharpness = sharpness; } public bool isEvenSize = false; public int radius = 7; public float sharpness = .5f; public int size => radius * 2 + (isEvenSize ? 0 : 1); public float sigma => 1 - Mathf.Pow(sharpness, .1f) * .99999f; public float[,] Array2d() { float[,] kr = new float[size, size]; if (size == 1) { kr[0, 0] = 1; return kr; } var a = -2f * radius * radius / Mathf.Log(sigma); var sum = 0f; for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) { var rX = size % 2 == 1 ? (x - radius) : (x - radius) + .5f; var rY = size % 2 == 1 ? (y - radius) : (y - radius) + .5f; var dist = Mathf.Sqrt(rX * rX + rY * rY); kr[x, y] = Mathf.Exp(-dist * dist / a); sum += kr[x, y]; } for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) kr[x, y] /= sum; return kr; } public float[] ArrayFlat() { var gk = Array2d(); float[] flat = new float[size * size]; for (int i = 0; i < size; i++) for (int j = 0; j < size; j++) flat[(i * size + j)] = gk[i, j]; return flat; } } #endregion #region Drawing public static void DrawLine(Vector3 v0, Vector3 v1, Color color = default, Camera cam = null, int layer = 0, bool drawAboveAll = false) { if (color == default) color = Color.white; var mesh = new Mesh(); mesh.SetVertices(new[] { v0, v1 }); mesh.SetIndices(new[] { 0, 1 }, MeshTopology.Lines, 0); Graphics.DrawMesh(mesh, Vector3.zero, Quaternion.identity, _GetDrawingMat(color, drawAboveAll), layer, cam, 0); } public static void DrawDot(Vector3 position, float size = 1, Color color = default, Camera cam = null, int layer = 0, bool drawAboveAll = false) { if (color == default) color = Color.white; if (!_sphereMesh) { int latitudes = 8; int longtitudes = 10; Vector3 point(int la, int lo) => Quaternion.AngleAxis(360f * lo / (longtitudes - 1), Vector3.up) * Quaternion.AngleAxis(180f * la / (latitudes - 1), Vector3.right) * Vector3.up / 2; int index(int la, int lo) => la * longtitudes + (lo == longtitudes ? 0 : lo); var verts = new List(); var tris = new List(); for (int la = 0; la < latitudes; la++) for (int lo = 0; lo < longtitudes; lo++) { verts.Add(point(la, lo)); if (la == latitudes - 1) continue; tris.Add(index(la, lo)); tris.Add(index(la + 1, lo)); tris.Add(index(la + 1, lo + 1)); tris.Add(index(la, lo)); tris.Add(index(la + 1, lo + 1)); tris.Add(index(la, lo + 1)); } _sphereMesh = new Mesh(); _sphereMesh.SetVertices(verts); _sphereMesh.SetIndices(tris, MeshTopology.Triangles, 0); } ; Graphics.DrawMesh(_sphereMesh, Matrix4x4.TRS(position, Quaternion.identity, Vector3.one * size), _GetDrawingMat(color, drawAboveAll), layer, cam, 0); } static Material _GetDrawingMat(Color color, bool zTestAlways) { var p = new DrawingMatParams { color = color, zTestAlways = zTestAlways }; if (!_drawingMatsByParams.ContainsKey(p)) { _drawingMatsByParams[p] = new Material(Shader.Find("Hidden/Internal-Colored")); _drawingMatsByParams[p].SetColor("_Color", color); _drawingMatsByParams[p].SetInt("_ZTest", zTestAlways ? 0 : 4); } return _drawingMatsByParams[p]; } static Mesh _sphereMesh; struct DrawingMatParams { public Color color; public bool zTestAlways; } static Dictionary _drawingMatsByParams = new Dictionary(); #endregion #region GameObjects public static bool IsPrefab(this GameObject go) => go.scene.name == null || go.scene.name == go.name; public static Bounds GetBounds(this GameObject go, bool local = false) { Bounds bounds = default; foreach (var r in go.GetComponentsInChildren()) { var b = local ? r.gameObject.GetComponent().sharedMesh.bounds : r.bounds; if (bounds == default) bounds = b; else bounds.Encapsulate(b); } foreach (var r in go.GetComponentsInChildren()) { var b = local ? new Bounds(r.terrainData.size / 2, r.terrainData.size) : new Bounds(r.transform.position + r.terrainData.size / 2, r.terrainData.size); if (bounds == default) bounds = b; else bounds.Encapsulate(new Bounds(r.transform.position + r.terrainData.size / 2, r.terrainData.size)); } if (bounds == default) bounds.center = go.transform.position; return bounds; } #endregion #region Transform public static List GetChildren(this Transform t) { var l = new List(); for (int i = 0; i < t.childCount; i++) l.Add(t.GetChild(i)); return l; } public static Transform ResetLocals(this Transform t) { t.localPosition = t.localEulerAngles = Vector3.zero; t.localScale = Vector3.one; return t; } public static Transform DestroyChildren(this Transform t) { while (t.childCount > 0) if (Application.isPlaying) Object.Destroy(t.GetChild(0).gameObject); else Object.DestroyImmediate(t.GetChild(0).gameObject); return t; } #endregion #region Camera public static float FOVByFocusArea(float focusDistance, float focusArea, float cameraAspectRatio) => 2 * Mathf.Atan(Mathf.Sqrt(focusArea / focusDistance / focusDistance / cameraAspectRatio) / 2) * Mathf.Rad2Deg; public static float FOVByFocusHeight(float focusDistance, float focusHeight) => 2 * Mathf.Atan(focusHeight / focusDistance / 2) * Mathf.Rad2Deg; public static float FOVByFocusWidth(float focusDistance, float focusWidth, float cameraAspectRatio) => 2 * Mathf.Atan(focusWidth * cameraAspectRatio / focusDistance / 2) * Mathf.Rad2Deg; public static float FOVByFocusHeightWidthMax(float focusDistance, float focusWidth, float focusHeight, float cameraAspectRatio) => 2 * Mathf.Atan(Mathf.Max(focusWidth * cameraAspectRatio, focusHeight) / focusDistance / 2) * Mathf.Rad2Deg; #endregion #region Objects public static Object[] FindObjects(Type type) { #if UNITY_2023_1_OR_NEWER return Object.FindObjectsByType(type, FindObjectsSortMode.None); #else return Object.FindObjectsOfType(type); #endif } public static T[] FindObjects() where T : Object { #if UNITY_2023_1_OR_NEWER return Object.FindObjectsByType(FindObjectsSortMode.None); #else return Object.FindObjectsOfType(); #endif } public static void Destroy(this Object r) { if (Application.isPlaying) Object.Destroy(r); else Object.DestroyImmediate(r); } public static void DestroyImmediate(this Object o) => Object.DestroyImmediate(o); #endregion #region GlobalID #if UNITY_EDITOR [System.Serializable] public struct GlobalID : System.IEquatable { public Object GetObject() => GlobalObjectId.GlobalObjectIdentifierToObjectSlow(globalObjectId); public int GetObjectInstanceId() => GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow(globalObjectId); public string guid => globalObjectId.assetGUID.ToString(); public ulong fileId => globalObjectId.targetObjectId; public bool isNull => globalObjectId.identifierType == 0; public bool isAsset => globalObjectId.identifierType == 1; public bool isSceneObject => globalObjectId.identifierType == 2; public GlobalObjectId globalObjectId => _globalObjectId.Equals(default) && GlobalObjectId.TryParse(globalObjectIdString, out var r) ? _globalObjectId = r : _globalObjectId; public GlobalObjectId _globalObjectId; public GlobalID(Object o) => globalObjectIdString = (_globalObjectId = GlobalObjectId.GetGlobalObjectIdSlow(o)).ToString(); public GlobalID(string s) => globalObjectIdString = GlobalObjectId.TryParse(s, out _globalObjectId) ? s : s; public string globalObjectIdString; public bool Equals(GlobalID other) => this.globalObjectIdString.Equals(other.globalObjectIdString); public static bool operator ==(GlobalID a, GlobalID b) => a.Equals(b); public static bool operator !=(GlobalID a, GlobalID b) => !a.Equals(b); public override bool Equals(object other) => other is GlobalID otherglobalID && this.Equals(otherglobalID); public override int GetHashCode() => globalObjectIdString == null ? 0 : globalObjectIdString.GetHashCode(); public override string ToString() => globalObjectIdString; } public static GlobalID GetGlobalID(this Object o) => new GlobalID(o); public static int[] GetObjectInstanceIds(this IEnumerable globalIDs) { var goids = globalIDs.Select(r => r.globalObjectId).ToArray(); var iids = new int[goids.Length]; GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow(goids, iids); return iids; } #endif #endregion #region Paths public static string GetParentPath(this string path) => path.Substring(0, path.LastIndexOf('/')); public static bool HasParentPath(this string path) => path.Contains('/') && path.GetParentPath() != ""; public static string ToGlobalPath(this string localPath) => Application.dataPath + "/" + localPath.Substring(0, localPath.Length - 1); public static string ToLocalPath(this string globalPath) => "Assets" + globalPath.Remove(Application.dataPath); public static string CombinePath(this string p, string p2) => Path.Combine(p, p2); public static bool IsSubpathOf(this string path, string of) => path.StartsWith(of + "/") || of == ""; public static string GetDirectory(this string pathOrDirectory) { var directory = pathOrDirectory.Contains('.') ? pathOrDirectory.Substring(0, pathOrDirectory.LastIndexOf('/')) : pathOrDirectory; if (directory.Contains('.')) directory = directory.Substring(0, directory.LastIndexOf('/')); return directory; } public static bool DirectoryExists(this string pathOrDirectory) => Directory.Exists(pathOrDirectory.GetDirectory()); public static string EnsureDirExists(this string pathOrDirectory) // todo to EnsureDirectoryExists { var directory = pathOrDirectory.GetDirectory(); if (directory.HasParentPath() && !Directory.Exists(directory.GetParentPath())) EnsureDirExists(directory.GetParentPath()); if (!Directory.Exists(directory)) Directory.CreateDirectory(directory); return pathOrDirectory; } public static string ClearDir(this string dir) { if (!Directory.Exists(dir)) return dir; var diri = new DirectoryInfo(dir); foreach (var r in diri.EnumerateFiles()) r.Delete(); foreach (var r in diri.EnumerateDirectories()) r.Delete(true); return dir; } #if UNITY_EDITOR public static string EnsurePathIsUnique(this string path) { if (!path.DirectoryExists()) return path; var s = AssetDatabase.GenerateUniqueAssetPath(path); // returns empty if parent dir doesnt exist return s == "" ? path : s; } public static void EnsureDirExistsAndRevealInFinder(string dir) { EnsureDirExists(dir); UnityEditor.EditorUtility.OpenWithDefaultApp(dir); } #endif #endregion #region AssetDatabase #if UNITY_EDITOR public static AssetImporter GetImporter(this Object t) => AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t)); public static string ToPath(this string guid) => AssetDatabase.GUIDToAssetPath(guid); // returns empty string if not found public static List ToPaths(this IEnumerable guids) => guids.Select(r => r.ToPath()).ToList(); public static string GetFilename(this string path, bool withExtension = false) => withExtension ? Path.GetFileName(path) : Path.GetFileNameWithoutExtension(path); // prev GetName public static string GetExtension(this string path) => Path.GetExtension(path); public static string ToGuid(this string pathInProject) => AssetDatabase.AssetPathToGUID(pathInProject); public static List ToGuids(this IEnumerable pathsInProject) => pathsInProject.Select(r => r.ToGuid()).ToList(); public static string GetPath(this Object o) => AssetDatabase.GetAssetPath(o); public static string GetGuid(this Object o) => AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o)); public static string GetScriptPath(string scriptName) => AssetDatabase.FindAssets("t: script " + scriptName, null).FirstOrDefault()?.ToPath() ?? "scirpt not found"; // toremove public static Object LoadGuid(this string guid) => AssetDatabase.LoadAssetAtPath(guid.ToPath(), typeof(Object)); public static T LoadGuid(this string guid) where T : Object => AssetDatabase.LoadAssetAtPath(guid.ToPath()); public static List FindAllAssetsOfType_guids(Type type) => AssetDatabase.FindAssets("t:" + type.Name).ToList(); public static List FindAllAssetsOfType_guids(Type type, string path) => AssetDatabase.FindAssets("t:" + type.Name, new[] { path }).ToList(); public static List FindAllAssetsOfType() where T : Object => FindAllAssetsOfType_guids(typeof(T)).Select(r => (T)r.LoadGuid()).ToList(); public static List FindAllAssetsOfType(string path) where T : Object => FindAllAssetsOfType_guids(typeof(T), path).Select(r => (T)r.LoadGuid()).ToList(); public static T Reimport(this T t) where T : Object { AssetDatabase.ImportAsset(t.GetPath(), ImportAssetOptions.ForceUpdate); return t; } #endif #endregion #region Serialization [System.Serializable] public class SerializableDictionary : Dictionary, ISerializationCallbackReceiver { public List keys = new List(); public List values = new List(); public void OnBeforeSerialize() { keys.Clear(); values.Clear(); foreach (KeyValuePair kvp in this) { keys.Add(kvp.Key); values.Add(kvp.Value); } } public void OnAfterDeserialize() { this.Clear(); for (int i = 0; i < keys.Count; i++) this[keys[i]] = values[i]; } } #endregion #region Editor #if UNITY_EDITOR public static void ToggleDefineDisabledInScript(Type scriptType) { var path = GetScriptPath(scriptType.Name); var lines = File.ReadAllLines(path); if (lines.First().StartsWith("#define DISABLED")) File.WriteAllLines(path, lines.Skip(1)); else File.WriteAllLines(path, lines.Prepend("#define DISABLED // this line was added by VUtils.ToggleDefineDisabledInScript")); AssetDatabase.ImportAsset(path); } public static bool ScriptHasDefineDisabled(Type scriptType) => File.ReadLines(GetScriptPath(scriptType.Name)).First().StartsWith("#define DISABLED"); public static void SetDefineDisabledInScript(Type scriptType, bool defineDisabled) { if (ScriptHasDefineDisabled(scriptType) != defineDisabled) ToggleDefineDisabledInScript(scriptType); } public static int GetProjectId() => Application.dataPath.GetHashCode(); public static void PingObject(Object o, bool select = false, bool focusProjectWindow = true) { if (select) { Selection.activeObject = null; Selection.activeObject = o; } if (focusProjectWindow) EditorUtility.FocusProjectWindow(); EditorGUIUtility.PingObject(o); } public static void PingObject(string guid, bool select = false, bool focusProjectWindow = true) => PingObject(AssetDatabase.LoadAssetAtPath(guid.ToPath())); public static void OpenFolder(string path) { var folder = AssetDatabase.LoadAssetAtPath(path, typeof(Object)); var t = typeof(Editor).Assembly.GetType("UnityEditor.ProjectBrowser"); var w = (EditorWindow)t.GetField("s_LastInteractedProjectBrowser").GetValue(null); var m_ListAreaState = t.GetField("m_ListAreaState", maxBindingFlags).GetValue(w); m_ListAreaState.GetType().GetField("m_SelectedInstanceIDs").SetValue(m_ListAreaState, new List { folder.GetInstanceID() }); t.GetMethod("OpenSelectedFolders", maxBindingFlags).Invoke(null, null); } public static void Dirty(this Object o) => UnityEditor.EditorUtility.SetDirty(o); public static void RecordUndo(this Object o) { Undo.RecordObject(o, ""); } #if UNITY_2021_1_OR_NEWER public static void Save(this Object o) => AssetDatabase.SaveAssetIfDirty(o); #else public static void Save(this Object o) { } #endif public static EditorWindow OpenObjectPicker(Object obj = null, bool allowSceneObjects = false, string searchFilter = "", int controlID = 0) where T : Object { EditorGUIUtility.ShowObjectPicker(obj, allowSceneObjects, searchFilter, controlID); return Resources.FindObjectsOfTypeAll(typeof(Editor).Assembly.GetType("UnityEditor.ObjectSelector")).FirstOrDefault() as EditorWindow; } public static EditorWindow OpenColorPicker(System.Action colorChangedCallback, Color color, bool showAlpha = true, bool hdr = false) { typeof(Editor).Assembly.GetType("UnityEditor.ColorPicker").InvokeMethod("Show", colorChangedCallback, color, showAlpha, hdr); return typeof(Editor).Assembly.GetType("UnityEditor.ColorPicker").GetPropertyValue("instance"); } public static void MoveTo(this EditorWindow window, Vector2 position, bool ensureFitsOnScreen = true) { if (!ensureFitsOnScreen) { window.position = window.position.SetPos(position); return; } var windowRect = window.position; var unityWindowRect = EditorGUIUtility.GetMainWindowPosition(); position.x = position.x.Max(unityWindowRect.position.x); position.y = position.y.Max(unityWindowRect.position.y); position.x = position.x.Min(unityWindowRect.xMax - windowRect.width); position.y = position.y.Min(unityWindowRect.yMax - windowRect.height); window.position = windowRect.SetPos(position); } public static void RemoveEditorErrors() => removeEditorErrorsMethod.Invoke(null, new object[] { 1 }); static MethodInfo removeEditorErrorsMethod = System.AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(r => r.GetName().ToString().Contains("UnityEditor.CoreModule")).GetTypes().First(r => r.Name.Contains("LogEntry")).GetMethod("RemoveLogEntriesByMode", BindingFlags.Static | BindingFlags.NonPublic); #endif #endregion } public static class VGUI { #region Colors public static class GUIColors { public static Color windowBackground => isDarkTheme ? Greyscale(.22f) : Greyscale(.78f); // prev backgroundCol public static Color pressedButtonBackground => isDarkTheme ? new Color(.48f, .76f, 1f, 1f) * 1.4f : new Color(.48f, .7f, 1f, 1f) * 1.2f; // prev pressedButtonCol public static Color greyedOutTint => Greyscale(.7f); public static Color selectedBackground => isDarkTheme ? new Color(.17f, .365f, .535f) : new Color(.2f, .375f, .555f) * 1.2f; } #endregion #region Shortcuts public static Rect lastRect => GUILayoutUtility.GetLastRect(); public static bool isDarkTheme => EditorGUIUtility.isProSkin; public static float GetLabelWidth(this string s) => GUI.skin.label.CalcSize(new GUIContent(s)).x; public static float GetLabelWidth(this string s, int fotSize) { SetLabelFontSize(fotSize); var r = s.GetLabelWidth(); ResetLabelStyle(); return r; } public static float GetLabelWidth(this string s, bool isBold) { if (isBold) SetLabelBold(); var r = s.GetLabelWidth(); if (isBold) ResetLabelStyle(); return r; } public static void SetGUIEnabled(bool enabled) { _prevGuiEnabled = GUI.enabled; GUI.enabled = enabled; } public static void ResetGUIEnabled() => GUI.enabled = _prevGuiEnabled; static bool _prevGuiEnabled = true; public static void SetLabelFontSize(int size) => GUI.skin.label.fontSize = size; public static void SetLabelBold() => GUI.skin.label.fontStyle = FontStyle.Bold; public static void SetLabelAlignmentCenter() => GUI.skin.label.alignment = TextAnchor.MiddleCenter; public static void ResetLabelStyle() { GUI.skin.label.fontSize = 0; GUI.skin.label.fontStyle = FontStyle.Normal; GUI.skin.label.alignment = TextAnchor.MiddleLeft; } public static void SetGUIColor(Color c) { if (!_guiColorModified) _defaultGuiColor = GUI.color; _guiColorModified = true; GUI.color = _defaultGuiColor * c; } public static void ResetGUIColor() { GUI.color = _guiColorModified ? _defaultGuiColor : Color.white; _guiColorModified = false; } static bool _guiColorModified; static Color _defaultGuiColor; #endregion #region Events public struct WrappedEvent { public Event e; public bool isNull => e == null; public bool isRepaint => isNull ? default : e.type == EventType.Repaint; public bool isLayout => isNull ? default : e.type == EventType.Layout; public bool isUsed => isNull ? default : e.type == EventType.Used; public bool isMouseLeaveWindow => isNull ? default : e.type == EventType.MouseLeaveWindow; public bool isMouseEnterWindow => isNull ? default : e.type == EventType.MouseEnterWindow; public bool isContextClick => isNull ? default : e.type == EventType.ContextClick; public bool isKeyDown => isNull ? default : e.type == EventType.KeyDown; public bool isKeyUp => isNull ? default : e.type == EventType.KeyUp; public KeyCode keyCode => isNull ? default : e.keyCode; public char characted => isNull ? default : e.character; public bool isExecuteCommand => isNull ? default : e.type == EventType.ExecuteCommand; public string commandName => isNull ? default : e.commandName; public bool isMouse => isNull ? default : e.isMouse; public bool isMouseDown => isNull ? default : e.type == EventType.MouseDown; public bool isMouseUp => isNull ? default : e.type == EventType.MouseUp; public bool isMouseDrag => isNull ? default : e.type == EventType.MouseDrag; public bool isMouseMove => isNull ? default : e.type == EventType.MouseMove; public bool isScroll => isNull ? default : e.type == EventType.ScrollWheel; public int mouseButton => isNull ? default : e.button; public int clickCount => isNull ? default : e.clickCount; public Vector2 mousePosition => isNull ? default : e.mousePosition; public Vector2 mousePosition_screenSpace => isNull ? default : GUIUtility.GUIToScreenPoint(e.mousePosition); public Vector2 mouseDelta => isNull ? default : e.delta; public bool isDragUpdate => isNull ? default : e.type == EventType.DragUpdated; public bool isDragPerform => isNull ? default : e.type == EventType.DragPerform; public bool isDragExit => isNull ? default : e.type == EventType.DragExited; public EventModifiers modifiers => isNull ? default : e.modifiers; public bool holdingAnyModifierKey => modifiers != EventModifiers.None; public bool holdingAlt => isNull ? default : e.alt; public bool holdingShift => isNull ? default : e.shift; public bool holdingCtrl => isNull ? default : e.control; public bool holdingCmd => isNull ? default : e.command; public bool holdingCmdOrCtrl => isNull ? default : e.command || e.control; public bool holdingAltOnly => isNull ? default : e.modifiers == EventModifiers.Alt; // in some sessions FunctionKey is always pressed? public bool holdingShiftOnly => isNull ? default : e.modifiers == EventModifiers.Shift; // in some sessions FunctionKey is always pressed? public bool holdingCtrlOnly => isNull ? default : e.modifiers == EventModifiers.Control; public bool holdingCmdOnly => isNull ? default : e.modifiers == EventModifiers.Command; public bool holdingCmdOrCtrlOnly => isNull ? default : (e.modifiers == EventModifiers.Command || e.modifiers == EventModifiers.Control); public EventType type => e.type; public void Use() => e?.Use(); public WrappedEvent(Event e) => this.e = e; public override string ToString() => e.ToString(); } public static WrappedEvent Wrap(this Event e) => new WrappedEvent(e); public static WrappedEvent curEvent => (Event.current ?? _fi_s_Current.GetValue(null) as Event).Wrap(); // todo no reflection? static FieldInfo _fi_s_Current = typeof(Event).GetField("s_Current", maxBindingFlags); // public static Event e => Event.current; // public static bool ePresent => Event.current != null; // public static UnityEngine.EventType eType => ePresent ? e.type : UnityEngine.EventType.Ignore; // public static bool mouseDown(this Event e) => curEvent.isMouseDown && curEvent.mouseButton == 0; // public static bool mouseUp(this Event e) => curEvent.isMouseUp && curEvent.mouseButton == 0; // public static bool keyDown(this Event e) => curEvent.isKeyDown; // public static bool keyUp(this Event e) => eType == EventType.KeyUp; // public static bool holdingAlt => ePresent && (e.alt); // public static bool holdingCmd => ePresent && (e.command || e.control); // public static bool holdingShift => ePresent && (e.shift); #endregion #region Layout public static void BeginIndent(float f) { GUILayout.BeginHorizontal(); GUILayout.Space(f); GUILayout.BeginVertical(); _indentLabelWidthStack.Push(EditorGUIUtility.labelWidth); EditorGUIUtility.labelWidth -= f; } public static void EndIndent(float f = 0) { GUILayout.EndVertical(); GUILayout.Space(f); GUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = _indentLabelWidthStack.Pop(); } static Stack _indentLabelWidthStack = new Stack(); public static void Horizontal() { if (__hor) GUILayout.EndHorizontal(); else GUILayout.BeginHorizontal(); __hor = !__hor; } public static void Vertical() { if (__v) GUILayout.EndVertical(); else GUILayout.BeginVertical(); __v = !__v; } public static void Area(Rect r) { if (__a) GUILayout.EndArea(); else GUILayout.BeginArea(r); __a = !__a; } public static void Area() { if (__a) GUILayout.EndArea(); __a = !__a; } public static void ResetUIBools() { __a = __hor = __v = false; _prevGuiEnabled = true; } static bool __hor, __a, __v; #endregion #region Drawing public static Rect Draw(this Rect r) { EditorGUI.DrawRect(r, Color.black); return r; } public static Rect Draw(this Rect r, Color c) { EditorGUI.DrawRect(r, c); return r; } public static Rect DrawOutline(this Rect r) => r.DrawOutline(Color.black); public static Rect DrawOutline(this Rect r, Color c) { OutlineRect(r, c, false, 1); return r; } public static void OutlineRect(Rect rect, Color col, bool greyedOut = false, int px = 1) { bool offset = false; int f = px; Rect r; // Color tint = greyedOut ? Color.white * .74f : Color.white; r = rect; r.height = f; if (offset) { r.x += 1; r.width -= 2; r.y += 1; } EditorGUI.DrawRect(r, col * tint); r = rect; r.width = f; if (offset) { r.y += 1; r.height -= 2; r.x += 1; } EditorGUI.DrawRect(r, col * tint); r = rect; r.y += r.height; r.height = f; r.y -= r.height; if (offset) { r.x += 1; r.width -= 2; r.y -= 1; } EditorGUI.DrawRect(r, col * tint); r = rect; r.x += r.width; r.width = f; r.x -= r.width; if (offset) { r.y += 1; r.height -= 2; r.x -= 1; } EditorGUI.DrawRect(r, col * tint); } public static Rect DrawWithRoundedCorners(this Rect rect, Color color, int cornerRadius) { if (!curEvent.isRepaint) return rect; cornerRadius = cornerRadius.Min((rect.height / 2).FloorToInt()).Min((rect.width / 2).FloorToInt()); GUIStyle style; void getStyle() { if (_roundedStylesByCornerRadius.TryGetValue(cornerRadius, out style)) return; var pixelsPerPoint = 2; var res = cornerRadius * 2 * pixelsPerPoint; var pixels = new Color[res * res]; var white = Greyscale(1, 1); var clear = Greyscale(1, 0); var halfRes = res / 2; for (int x = 0; x < res; x++) for (int y = 0; y < res; y++) { var sqrMagnitude = (new Vector2(x - halfRes + .5f, y - halfRes + .5f)).sqrMagnitude; pixels[x + y * res] = sqrMagnitude <= halfRes * halfRes ? white : clear; } var texture = new Texture2D(res, res); texture.SetPropertyValue("pixelsPerPoint", pixelsPerPoint); texture.hideFlags = HideFlags.DontSave; texture.SetPixels(pixels); texture.Apply(); style = new GUIStyle(); style.normal.background = texture; style.alignment = TextAnchor.MiddleCenter; style.border = new RectOffset(cornerRadius, cornerRadius, cornerRadius, cornerRadius); _roundedStylesByCornerRadius[cornerRadius] = style; } void draw() { SetGUIColor(color); style.Draw(rect, false, false, false, false); ResetGUIColor(); } getStyle(); draw(); return rect; } public static Rect DrawWithRoundedCorners(this Rect rect, Color color, float cornerRadius) => rect.DrawWithRoundedCorners(color, cornerRadius.RoundToInt()); static Dictionary _roundedStylesByCornerRadius = new Dictionary(); public static Rect DrawBlurred(this Rect rect, Color color, int blurRadius) { if (!curEvent.isRepaint) return rect; var pixelsPerPoint = .5f; // var pixelsPerPoint = 1f; var blurRadiusScaled = (blurRadius * pixelsPerPoint).RoundToInt().Max(1).Min(123); var croppedRectWidth = (rect.width * pixelsPerPoint).RoundToInt().Min(blurRadiusScaled * 2); var croppedRectHeight = (rect.height * pixelsPerPoint).RoundToInt().Min(blurRadiusScaled * 2); var textureWidth = croppedRectWidth + blurRadiusScaled * 2; var textureHeight = croppedRectHeight + blurRadiusScaled * 2; if (textureWidth <= 0) return rect; // happens on 2021.1.28 if (textureHeight <= 0) return rect; // happens on 2021.1.28 GUIStyle style; void getStyle() { if (_blurredStylesByTextureSize.TryGetValue((textureWidth, textureHeight), out style)) return; // VDebug.LogStart(blurRadius + ""); var pixels = new Color[textureWidth * textureHeight]; var kernel = new GaussianKernel(false, blurRadiusScaled).Array2d(); for (int x = 0; x < textureWidth; x++) for (int y = 0; y < textureHeight; y++) { var sum = 0f; for (int xSample = (x - blurRadiusScaled).Max(blurRadiusScaled); xSample <= (x + blurRadiusScaled).Min(textureWidth - 1 - blurRadiusScaled); xSample++) for (int ySample = (y - blurRadiusScaled).Max(blurRadiusScaled); ySample <= (y + blurRadiusScaled).Min(textureHeight - 1 - blurRadiusScaled); ySample++) sum += kernel[blurRadiusScaled + xSample - x, blurRadiusScaled + ySample - y]; pixels[x + y * textureWidth] = Greyscale(1, sum); } var texture = new Texture2D(textureWidth, textureHeight); texture.SetPropertyValue("pixelsPerPoint", pixelsPerPoint); texture.hideFlags = HideFlags.DontSave; texture.SetPixels(pixels); texture.Apply(); style = new GUIStyle(); style.normal.background = texture; style.alignment = TextAnchor.MiddleCenter; var borderX = ((textureWidth / 2f - 1) / pixelsPerPoint).FloorToInt(); var borderY = ((textureHeight / 2f - 1) / pixelsPerPoint).FloorToInt(); style.border = new RectOffset(borderX, borderX, borderY, borderY); _blurredStylesByTextureSize[(textureWidth, textureHeight)] = style; // VDebug.LogFinish(); } void draw() { SetGUIColor(color); style.Draw(rect.SetSizeFromMid(rect.width + blurRadius * 2, rect.height + blurRadius * 2), false, false, false, false); ResetGUIColor(); } getStyle(); draw(); return rect; } public static Rect DrawBlurred(this Rect rect, Color color, float blurRadius) => rect.DrawBlurred(color, blurRadius.RoundToInt()); static Dictionary<(int, int), GUIStyle> _blurredStylesByTextureSize = new Dictionary<(int, int), GUIStyle>(); static void DrawCurtain(this Rect rect, Color color, int dir) { void genTextures() { if (_gradientTextures != null) return; _gradientTextures = new Texture2D[4]; // var pixels = Enumerable.Range(0, 256).Select(r => Greyscale(1, r / 255f)); var pixels = Enumerable.Range(0, 256).Select(r => Greyscale(1, (r / 255f).Smoothstep())); var up = new Texture2D(1, 256); up.SetPixels(pixels.Reverse().ToArray()); up.Apply(); up.hideFlags = HideFlags.DontSave; up.wrapMode = TextureWrapMode.Clamp; _gradientTextures[0] = up; var down = new Texture2D(1, 256); down.SetPixels(pixels.ToArray()); down.Apply(); down.hideFlags = HideFlags.DontSave; down.wrapMode = TextureWrapMode.Clamp; _gradientTextures[1] = down; var left = new Texture2D(256, 1); left.SetPixels(pixels.ToArray()); left.Apply(); left.hideFlags = HideFlags.DontSave; left.wrapMode = TextureWrapMode.Clamp; _gradientTextures[2] = left; var right = new Texture2D(256, 1); right.SetPixels(pixels.Reverse().ToArray()); right.Apply(); right.hideFlags = HideFlags.DontSave; right.wrapMode = TextureWrapMode.Clamp; _gradientTextures[3] = right; } void draw() { SetGUIColor(color); GUI.DrawTexture(rect, _gradientTextures[dir]); ResetGUIColor(); } genTextures(); draw(); } public static void DrawCurtainUp(this Rect rect, Color color) => rect.DrawCurtain(color, 0); public static void DrawCurtainDown(this Rect rect, Color color) => rect.DrawCurtain(color, 1); public static void DrawCurtainLeft(this Rect rect, Color color) => rect.DrawCurtain(color, 2); public static void DrawCurtainRight(this Rect rect, Color color) => rect.DrawCurtain(color, 3); static Texture2D[] _gradientTextures; public static bool IsHovered(this Rect r) => !curEvent.isNull && r.Contains(curEvent.mousePosition); #endregion #region Spacing public static void Space(float px = 6) => GUILayout.Space(px); public static void Divider(float space = 15, float yOffset = 0) { GUILayout.Label("", GUILayout.Height(space), GUILayout.ExpandWidth(true)); lastRect.SetHeightFromMid(1).SetWidthFromMid(lastRect.width - 16).MoveY(yOffset).Draw(isDarkTheme ? Color.white * .42f : Color.white * .72f); } public static Rect ExpandSpace() { GUILayout.Label("", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); return lastRect; } public static Rect ExpandWidthLabelRect() { GUILayout.Label(""/* , GUILayout.Height(0) */, GUILayout.ExpandWidth(true)); return lastRect; } public static Rect ExpandWidthLabelRect(float height) { GUILayout.Label("", GUILayout.Height(height), GUILayout.ExpandWidth(true)); return lastRect; } #endregion #region Icons public static class EditorIcons { public static Texture2D GetIcon(string iconNameOrPath) { if (icons_byName.TryGetValue(iconNameOrPath, out var cachedResult)) return cachedResult; var icon = typeof(EditorGUIUtility).InvokeMethod("LoadIcon", iconNameOrPath) as Texture2D; return icons_byName[iconNameOrPath] = icon; } static Dictionary icons_byName = new Dictionary(); } #endregion #region Other public static void MarkInteractive(this Rect rect) { if (!curEvent.isRepaint) return; var unclippedRect = (Rect)_mi_GUIClip_UnclipToWindow.Invoke(null, new object[] { rect }); var curGuiView = _pi_GUIView_current.GetValue(null); _mi_GUIView_MarkHotRegion.Invoke(curGuiView, new object[] { unclippedRect }); } static PropertyInfo _pi_GUIView_current = typeof(Editor).Assembly.GetType("UnityEditor.GUIView").GetProperty("current", maxBindingFlags); static MethodInfo _mi_GUIView_MarkHotRegion = typeof(Editor).Assembly.GetType("UnityEditor.GUIView").GetMethod("MarkHotRegion", maxBindingFlags); static MethodInfo _mi_GUIClip_UnclipToWindow = typeof(GUI).Assembly.GetType("UnityEngine.GUIClip").GetMethod("UnclipToWindow", maxBindingFlags, null, new[] { typeof(Rect) }, null); #endregion } } #endif