OvertakingLegend/Assets/YooAsset/Runtime/YooAssetConfig.cs

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2025-03-24 03:08:22 +00:00
using UnityEngine;
using YooAsset;
/// <summary>
/// YooAsset<65><74><EFBFBD><EFBFBD>
/// </summary>
[CreateAssetMenu(fileName = "YooAssetConfig", menuName = "YooAsset/Create YooAsset Config")]
public class YooAssetConfig : ScriptableObject
{
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
public string packageName = "";
/// <summary>
/// <20><>׿PC<50><43>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ
/// </summary>
public string androidAndWinNetPath = "";
/// <summary>
/// ƻ<><C6BB><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ
/// </summary>
public string iOSNetPath = "";
/// <summary>
/// WebGL<47><4C>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ
/// </summary>
public string webNetPath = "";
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դģʽ
/// </summary>
public EPlayMode playMode = EPlayMode.EditorSimulateMode;
}