185 lines
5.0 KiB
C#
185 lines
5.0 KiB
C#
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using BX;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// ͨ<><CDA8>UI
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/// </summary>
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public partial class GeneralUI : UIBaseClass
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{
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/// <summary>
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/// <20><><EFBFBD>浹<EFBFBD><E6B5B9>ʱ
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/// </summary>
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private float aDCountDown;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>
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/// </summary>
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public TextMeshProUGUI playerMoney;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ʱ
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/// </summary>
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public TextMeshProUGUI countDown;
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/// <summary>
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/// <20>ӽ<EFBFBD><D3BD><EFBFBD><EFBFBD><EFBFBD>ʾ
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/// </summary>
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public TextMeshProUGUI addMoney;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>״̬
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/// </summary>
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public TextMeshProUGUI adState;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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/// </summary>
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public Image countDownBar;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>
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/// </summary>
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public Image box;
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/// <summary>
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/// <20><><EFBFBD>水ť
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/// </summary>
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public Button adBtn;
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/// <summary>
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/// <20>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public Transform flyMoneyStartPoint;
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/// <summary>
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/// <20>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD>յ<EFBFBD>
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/// </summary>
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public Transform flyMoneyEndPoint;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public GameObject adObj;
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/// <summary>
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/// <20><><EFBFBD>Ҷ<EFBFBD><D2B6><EFBFBD>
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/// </summary>
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public GameObject moneyObj;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>
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/// </summary>
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public GameObject redDot;
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private void Start()
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{
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AdBtnListener();
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}
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public override void OnShow()
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{
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base.OnShow();
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OpeningHiding();
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aDCountDown =GameNumericalValue.ADCountDown-TimeManager.Instance.GetSubSeconds<float>(UserDataManager.Instance.userData.aDDateTime, System.DateTime.Now, E_IntervalType.S);
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Init();
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SetMoney(UserDataManager.Instance.userData.money);
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}
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/// <summary>
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/// <20><>ʼ<EFBFBD><CABC>
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/// </summary>
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private void Init()
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{
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if (!adObj.activeInHierarchy) return;
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if (aDCountDown <= 0)
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{
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BXSdk.Instance.LogEvent("RV_Button_Show",new System.Collections.Generic.Dictionary<string, object>()
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{
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{"Position","RV_GetCoin"}
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});
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redDot.gameObject.SetActive(true);
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adObj.transform.DOScale(Vector3.one * 0.9f, 0.5f).SetLoops(-1, LoopType.Yoyo);
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countDownBar.fillAmount = 1;
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countDown.text = "0:00";
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adState.text = "GET";
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addMoney.text = "+20000";
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box.sprite = YooAssetManager.Instance.LoadAssetSync<Sprite>(PackagesName.GameData,"Box_Open");
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}
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else
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{
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BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary<string, object>()
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{
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{"Position","RV_GetNow"}
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});
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redDot.gameObject.SetActive(false);
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adObj.transform.DOKill();
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adObj.transform.localScale = Vector3.one;
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adState.text = "GETNOW";
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addMoney.text = "Await";
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box.sprite = YooAssetManager.Instance.LoadAssetSync<Sprite>(PackagesName.GameData, "Box_Hide");
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}
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}
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/// <summary>
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/// <20><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD><EFBFBD>ʾ
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/// </summary>
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public void SetMoney(int value)
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{
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playerMoney.text = value.ToString();
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}
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private void FixedUpdate()
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{
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if (aDCountDown>0)
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{
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aDCountDown -= Time.deltaTime;
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countDown.text = TimeManager.Instance.ConversionTable(aDCountDown,E_MoreThanType.MS);
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countDownBar.fillAmount =1-(aDCountDown / GameNumericalValue.ADCountDown);
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if(aDCountDown<=0)
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{
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Init();
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}
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}
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}
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/// <summary>
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/// <20><><EFBFBD>水ť<E6B0B4><C5A5><EFBFBD><EFBFBD>
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/// </summary>
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private void AdBtnListener()
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{
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adBtn.onClick.AddListener(() =>
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{
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if (aDCountDown <= 0)
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{
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SDKManager.Instance.ShowReward("RV_GetCoin", () =>
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{
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DesSweepAway();
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UserDataManager.Instance.SetAdTime();
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aDCountDown = GameNumericalValue.ADCountDown - TimeManager.Instance.GetSubSeconds<float>(UserDataManager.Instance.userData.aDDateTime, System.DateTime.Now, E_IntervalType.S);
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Init();
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UserDataManager.Instance.AddMoney(20000);
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UIManager.Instance.GetUI<TopmostLayerUI>().FlyStuff(E_StuffType.Money, flyMoneyStartPoint, flyMoneyEndPoint, () =>
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{
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Scenes.Instance.GoldCoin();
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}, 100);
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UserDataManager.Instance.userData.skillUpgradeData.Clear();
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UIManager.Instance.GetUI<ShopUI>()?.SetSkillUIObjs();
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});
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}
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else
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{
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SDKManager.Instance.ShowReward("RV_GetNow", () =>
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{
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aDCountDown = 0;
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Init();
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});
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}
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});
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}
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}
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