OvertakingLegend/Assets/UIFrameWork/Script/GameUI/GameUI.cs

200 lines
5.3 KiB
C#
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2025-03-24 03:08:22 +00:00
using BX;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
/// </summary>
public partial class GameUI : UIBaseClass
{
/// <summary>
/// <20>ӵ<EFBFBD>ʱ<EFBFBD><CAB1>
/// </summary>
public Button speedbreakerBtn;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public Button randomSkillBtn;
/// <summary>
/// <20><>ͣ<EFBFBD><CDA3>ť
/// </summary>
public Button suspendBtn;
/// <summary>
/// <20>ӵ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
/// </summary>
public Image speedbreakerAD;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD>ͼ<EFBFBD><CDBC>
/// </summary>
public Image randomSkillAD;
private void Start()
{
MultipleBtnListener();
SpeedbreakerBtnListener();
RandomSkillListener();
SuspendBtnListener();
SetTril();
SetCamear();
}
public override void OnShow()
{
base.OnShow();
eventObj.gameObject.SetActive(false);
addScore.gameObject.SetActive(false);
earlyWarning.gameObject.SetActive(false);
InitMultiple();
SetSkill();
SetSpeedbreakerAD();
SetRandomSkillAD();
SetRandomSkillBtn(true);
SetSpeedbreakerBtn(true);
OpeningHiding();
SetShimmerCountDownSetActive(false);
}
private void FixedUpdate()
{
SetMultipleShowTime();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>ʱ<EFBFBD>䰴ť
/// </summary>
public void SetSpeedbreakerBtn(bool isTrue)
{
if (UserDataManager.Instance.userData.guidance.isOverInitialEntry)
{
speedbreakerBtn.gameObject.SetActive(isTrue);
if(speedbreakerAD.gameObject.activeInHierarchy)
{
BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary<string, object>()
{
{"Position","RV_BulletTime"}
});
}
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䰴ť
/// </summary>
public void SetRandomSkillBtn(bool isTrue)
{
if (UserDataManager.Instance.userData.guidance.isOverInitialEntry)
{
randomSkillBtn.gameObject.SetActive(isTrue);
if (randomSkillAD.gameObject.activeInHierarchy)
{
BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary<string, object>()
{
{"Position","RV_RandomSkill"}
});
}
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public void SetSpeedbreakerAD()
{
if(UserDataManager.Instance.userData.isFreeSpeedbreaker)
{
speedbreakerAD.gameObject.SetActive(true);
}
else
{
speedbreakerAD.gameObject.SetActive(false);
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD>
/// </summary>
public void SetRandomSkillAD()
{
if (UserDataManager.Instance.userData.isRandomSkill)
{
randomSkillAD.gameObject.SetActive(true);
}
else
{
randomSkillAD.gameObject.SetActive(false);
}
}
/// <summary>
/// <20>ӵ<EFBFBD>ʱ<EFBFBD>䰴ť<E4B0B4><C5A5><EFBFBD><EFBFBD>
/// </summary>
private void SpeedbreakerBtnListener()
{
speedbreakerBtn.onClick.AddListener(() =>
{
if (UserDataManager.Instance.userData.isFreeSpeedbreaker)
{
SDKManager.Instance.ShowReward("RV_BulletTime", () =>
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Scenes.Instance.gameScene.adNumber++;
Scenes.Instance.gameScene.isSpeedbreaker = true;
SetSpeedbreakerBtn(false);
});
}
else
{
UserDataManager.Instance.SetIsFreeSpeedbreaker();
SetSpeedbreakerBtn(false);
Scenes.Instance.gameScene.isSpeedbreaker = true;
SetSpeedbreakerAD();
DesSpeedbreakerTips();
}
});
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܰ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
/// </summary>
private void RandomSkillListener()
{
randomSkillBtn.onClick.AddListener(() =>
{
if (UserDataManager.Instance.userData.isRandomSkill)
{
SDKManager.Instance.ShowReward("RV_RandomSkill", () =>
{
Scenes.Instance.gameScene.adNumber++;
Scenes.Instance.player.skill.ReleaseSkills("Skill_" + Random.Range(1, 5));
});
}
else
{
UserDataManager.Instance.SetIsRandomSkill();
SetRandomSkillAD();
Scenes.Instance.player.skill.ReleaseSkills("Skill_" + Random.Range(1, 5));
DesRandomSkillTips();
}
});
}
/// <summary>
/// <20><>ͣ<EFBFBD><CDA3>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
/// </summary>
private void SuspendBtnListener()
{
suspendBtn.onClick.AddListener(() =>
{
SetCountdownEnds(false);
UIManager.Instance.AsynShowUI<SuspendUI>();
Scenes.Instance.gameScene.Suspend();
});
}
}