85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | /// <summary> | |||
|  | /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  | /// </summary> | |||
|  | public class UserData | |||
|  | { | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public int money; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><>ǰ<EFBFBD>ؿ<EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public int level; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public int gameNumber; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>ʱ<EFBFBD><CAB1> | |||
|  |     /// </summary> | |||
|  |     public bool isFreeSpeedbreaker; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public bool isRandomSkill; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴʱ<C8B4><CAB1> | |||
|  |     /// </summary> | |||
|  |     public System.DateTime aDDateTime; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// ʹ<>õij<C3B5> | |||
|  |     /// </summary> | |||
|  |     public string useCar; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><>ǰʹ<C7B0>õļ<C3B5><C4BC><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public string skillId; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// ӵ<>еij<D0B5> | |||
|  |     /// </summary> | |||
|  |     public List<string> cars = new List<string>(); | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD>漼<EFBFBD><E6BCBC> | |||
|  |     /// </summary> | |||
|  |     public List<string> tryOutSlill = new List<string>(); | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// Ƥ<><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Dictionary<string, int> carAD = new Dictionary<string, int>(); | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Dictionary<string, SkillData> skillData = new Dictionary<string, SkillData>(); | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Dictionary<string, int> skillUpgradeData = new Dictionary<string, int>(); | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public SoundSwitchData soundSwitchData = new SoundSwitchData(); | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Guidance guidance = new Guidance(); | |||
|  | } |