49 lines
1022 B
C#
49 lines
1022 B
C#
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public class SoundSwitchData
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{
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/// <summary>
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/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><F2BFAAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public bool isOpenBKMusic = true;
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/// <summary>
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/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
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/// </summary>
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public bool isOpenSEMusic = true;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>С
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/// </summary>
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public float bKMusicVolume = 1;
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/// <summary>
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/// <20><>Ч<EFBFBD><D0A7>С
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/// </summary>
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public float sEVolume = 1;
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/// <summary>
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/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public bool isOpenShake = true;
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public void SetIsOpenSEMusic(bool isTrue)
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{
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isOpenSEMusic = isTrue;
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UserDataManager.Instance.SaveUserData();
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}
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public void SetIsOpenBKMusic(bool isTrue)
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{
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isOpenBKMusic = isTrue;
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UserDataManager.Instance.SaveUserData();
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}
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public void SetIsOpenShake(bool isTrue)
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{
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isOpenShake = isTrue;
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UserDataManager.Instance.SaveUserData();
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}
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}
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