OvertakingLegend/Assets/Script/Tool/DelayedProcessingManager.cs

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C#
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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// <20>ӳٴ<D3B3><D9B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class DelayedProcessingManager : SingletonManager<DelayedProcessingManager>
{
/// <summary>
/// Э<><D0AD><EFBFBD>ֵ<EFBFBD>
/// </summary>
public Dictionary<string,Coroutine> coroutines=new Dictionary<string, Coroutine>();
/// <summary>
/// <20>ӳٶ<D3B3><D9B6><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="mono">Ҫ<>ӳٵ<D3B3>MonoBehaviour<75><72></param>
/// <param name="delay"><3E>ӳٶ<D3B3><D9B6><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="unityAction">Ҫִ<D2AA>еĺ<D0B5><C4BA><EFBFBD></param>
public void DelayDoSecond(MonoBehaviour mono,float delay,UnityAction unityAction)
{
mono.StartCoroutine(E_DelayDoSecond(delay, unityAction));
}
/// <summary>
/// <20>ӳٶ<D3B3><D9B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ð<EFBFBD>
/// </summary>
public void ResetDelayDoSecond(string id,MonoBehaviour mono,float delay,UnityAction unityAction)
{
if (coroutines.ContainsKey(id))
{
mono.StopCoroutine(coroutines[id]);
coroutines.Remove(id);
}
Coroutine coroutine = mono.StartCoroutine(E_DelayDoSecond(delay, unityAction));
coroutines.Add(id, coroutine);
}
/// <summary>
/// <20>ӳٶ<D3B3><D9B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Э<EFBFBD><D0AD>
/// </summary>
private IEnumerator E_DelayDoSecond(float delay, UnityAction unityAction)
{
yield return new WaitForSeconds(delay);
unityAction?.Invoke();
}
/// <summary>
/// <20>ӳٶ<D3B3><D9B6><EFBFBD>֡
/// </summary>
/// <param name="mono">Ҫ<>ӳٵ<D3B3>MonoBehaviour<75><72></param>
/// <param name="delay"><3E>ӳٶ<D3B3><D9B6><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="unityAction">Ҫִ<D2AA>еĺ<D0B5><C4BA><EFBFBD></param>
public void DelayDoFrame(MonoBehaviour mono,float delay,UnityAction unityAction)
{
mono.StartCoroutine(E_DelayDoFrame(delay, unityAction));
}
/// <summary>
/// <20>ӳٶ<D3B3><D9B6><EFBFBD>֡<EFBFBD><D6A1>Э<EFBFBD><D0AD>
/// </summary>
private IEnumerator E_DelayDoFrame(float delay, UnityAction unityAction)
{
for (int i = 0; i < delay; i++)
{
yield return null;
}
unityAction?.Invoke();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
public void Clear()
{
coroutines.Clear();
}
}