OvertakingLegend/Assets/Script/ScreenOperation.cs

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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// <20><>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
/// </summary>
public class ScreenOperation
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private int tapNumber;
/// <summary>
/// <20><><EFBFBD><EFBFBD>˫<EFBFBD><CBAB><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>
/// </summary>
private float lastTapTime = 0f;
/// <summary>
/// ˫<><CBAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>
/// </summary>
private float doubleTapThreshold = 0.3f;
/// <summary>
/// <20><>ָ<EFBFBD><D6B8>ʼλ<CABC><CEBB>
/// </summary>
private Vector3 scenePos;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ
/// </summary>
public void SliderScreen(UnityAction leftAction, UnityAction rightAction)
{
if (Scenes.Instance.gameScene != null && Scenes.Instance.e_GameState == E_GameState.Gameing)
{
if (Input.touchCount == 1)
{
if (Input.touches[0].phase == TouchPhase.Began)
{
scenePos = Input.touches[0].position;
}
if (Input.touches[0].phase == TouchPhase.Ended && Input.touches[0].phase != TouchPhase.Canceled)
{
Vector2 pos = Input.touches[0].position;
if (Mathf.Abs(scenePos.x - pos.x) > Mathf.Abs(scenePos.y - pos.y))
{
// <20><>ָ<EFBFBD><D6B8><EFBFBD>󻬶<EFBFBD>
if (scenePos.x > pos.x)
{
tapNumber = 0;
leftAction?.Invoke();
}
else if (scenePos.x < pos.x)
{
tapNumber = 0;
rightAction?.Invoke();
}
}
}
}
}
}
/// <summary>
/// ˫<><CBAB><EFBFBD><EFBFBD>Ļ
/// </summary>
public void DetectDoubleTap(UnityAction doubleTapAction)
{
if (Scenes.Instance.gameScene != null && Scenes.Instance.e_GameState == E_GameState.Gameing)
{
if (Input.touchCount == 1) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڻ<EFBFBD><DABB><EFBFBD><EFBFBD>򲻴<EFBFBD><F2B2BBB4><EFBFBD>˫<EFBFBD><CBAB><EFBFBD>¼<EFBFBD>
{
if (Input.touches[0].phase == TouchPhase.Began)
{
tapNumber++;
// <20><><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (Time.time - lastTapTime < doubleTapThreshold)
{
if (tapNumber >= 2)
{
// ˫<><CBAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
doubleTapAction?.Invoke();
}
}
lastTapTime = Time.time;
}
}
}
}
}