OvertakingLegend/Assets/Script/MyConstant.cs

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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>
/// </summary>
public static class MyConstant
{
//----------<2D><><EFBFBD><EFBFBD>----------
public static string GameScene = "Game";
public static string HallScene = "Hall";
//----------UI----------
/// <summary>
/// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
/// </summary>
public static string MoneyIcon="MoneyIcon";
//----------<2D><>Ч----------
/// <summary>
/// <20><><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
public static string GenerateMoneyAudio = "OutMoney";
/// <summary>
/// <20><><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
public static string ArriveMoneyAudio = "Bite";
//----------<2D><>ɫ----------
/// <summary>
/// <20><>ɫ
/// </summary>
public static Color Yellow = new Color(1,0.8f,0,1);
/// <summary>
/// <20><>ɫ
/// </summary>
public static Color Green = new Color(0.15f, 0.8f, 0, 0.5f);
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
/// </summary>
public static string ShakeShow = "ShakeShow";
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static string ShakeHide = "ShakeHide";
/// <summary>
/// <20><><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD>
/// </summary>
public static string BeShortOfGoldCoins = "Not enough coins!!!";
}