OvertakingLegend/Assets/Script/GameNumericalValue.cs

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2.4 KiB
C#
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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
/// </summary>
public static class GameNumericalValue
{
/// <summary>
/// <20><><EFBFBD>ҳ<EFBFBD>ʼ<EFBFBD>ƶ<EFBFBD><C6B6>ٶ<EFBFBD>
/// </summary>
public static float PlayerMoveSpeed=6;
/// <summary>
/// <20><><EFBFBD>ҳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD>ٶ<EFBFBD>
/// </summary>
public static float PlayerAcceleration = 0.5f;
/// <summary>
/// <20><><EFBFBD>ұ<EFBFBD><D2B1><EFBFBD><EFBFBD>ٶ<EFBFBD>
/// </summary>
public static float ChangeLanesSpeed=0.2f;
/// <summary>
/// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static float JudgmentOvertakingDistance = 8;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static float addEnergyDistance = 100;
/// <summary>
/// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static int JudgmentOvertakingAwardMoney=75;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static int OvertakingCoin = 75;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static int OvertakingIntegral=25;
/// <summary>
/// ׷β<D7B7>¹ʿ۳<CABF>
/// </summary>
public static int RearEndAccidentDeduction = 500;
/// <summary>
/// б<><D0B1><EFBFBD>¹ʿ۳<CABF>
/// </summary>
public static int BevelAccidentDeduction = 250;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>¹ʿ۳<CABF>
/// </summary>
public static int SideAccidentDeduction = 100;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>ٶ<EFBFBD>
/// </summary>
public static float TrainMoveSpeed = 20;
/// <summary>
/// NPC<50><43><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
/// </summary>
public static float NpcLaneChangeSpeed = 1.5f;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static float FlashingLightNumber = 6;
/// <summary>
/// <20><><EFBFBD><EFBFBD><E6B5B9>ʱ
/// </summary>
public static float ADCountDown = 300;
/// <summary>
/// <20>ӵ<EFBFBD>ʱ<EFBFBD><CAB1>ʱ<EFBFBD><CAB1>
/// </summary>
public static float SpeedbreakerTime = 15;
/// <summary>
/// С<><D0A1>ƫ<EFBFBD><C6AB>
/// </summary>
public static Vector3 littleCenter = new Vector3(0,0.8f,0);
/// <summary>
/// С<><D0A1><EFBFBD>ߴ<EFBFBD>
/// </summary>
public static Vector3 littleSize = new Vector3(2,1.2f,4.5f);
/// <summary>
/// С<><D0A1>ƫ<EFBFBD><C6AB>
/// </summary>
public static Vector3 bigCenter = new Vector3(0, 1.3f, 0);
/// <summary>
/// С<><D0A1><EFBFBD>ߴ<EFBFBD>
/// </summary>
public static Vector3 bigSize = new Vector3(2, 2, 6.25f);
}