110 lines
2.4 KiB
C#
110 lines
2.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
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/// </summary>
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public static class GameNumericalValue
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{
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/// <summary>
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/// <20><><EFBFBD>ҳ<EFBFBD>ʼ<EFBFBD>ƶ<EFBFBD><C6B6>ٶ<EFBFBD>
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/// </summary>
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public static float PlayerMoveSpeed=6;
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/// <summary>
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/// <20><><EFBFBD>ҳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD>ٶ<EFBFBD>
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/// </summary>
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public static float PlayerAcceleration = 0.5f;
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/// <summary>
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/// <20><><EFBFBD>ұ<EFBFBD><D2B1><EFBFBD><EFBFBD>ٶ<EFBFBD>
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/// </summary>
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public static float ChangeLanesSpeed=0.2f;
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/// <summary>
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/// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static float JudgmentOvertakingDistance = 8;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static float addEnergyDistance = 100;
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/// <summary>
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/// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static int JudgmentOvertakingAwardMoney=75;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static int OvertakingCoin = 75;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static int OvertakingIntegral=25;
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/// <summary>
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/// β<D7B7>¹ʿ۳<CABF>
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/// </summary>
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public static int RearEndAccidentDeduction = 500;
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/// <summary>
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/// б<><D0B1><EFBFBD>¹ʿ۳<CABF>
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/// </summary>
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public static int BevelAccidentDeduction = 250;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>¹ʿ۳<CABF>
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/// </summary>
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public static int SideAccidentDeduction = 100;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>ٶ<EFBFBD>
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/// </summary>
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public static float TrainMoveSpeed = 20;
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/// <summary>
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/// NPC<50><43><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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/// </summary>
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public static float NpcLaneChangeSpeed = 1.5f;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static float FlashingLightNumber = 6;
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/// <summary>
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/// <20><><EFBFBD>浹<EFBFBD><E6B5B9>ʱ
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/// </summary>
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public static float ADCountDown = 300;
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/// <summary>
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/// <20>ӵ<EFBFBD>ʱ<EFBFBD><CAB1>ʱ<EFBFBD><CAB1>
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/// </summary>
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public static float SpeedbreakerTime = 15;
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/// <summary>
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/// С<><D0A1>ƫ<EFBFBD><C6AB>
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/// </summary>
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public static Vector3 littleCenter = new Vector3(0,0.8f,0);
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/// <summary>
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/// С<><D0A1><EFBFBD>ߴ<EFBFBD>
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/// </summary>
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public static Vector3 littleSize = new Vector3(2,1.2f,4.5f);
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/// <summary>
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/// С<><D0A1>ƫ<EFBFBD><C6AB>
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/// </summary>
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public static Vector3 bigCenter = new Vector3(0, 1.3f, 0);
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/// <summary>
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/// С<><D0A1><EFBFBD>ߴ<EFBFBD>
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/// </summary>
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public static Vector3 bigSize = new Vector3(2, 2, 6.25f);
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}
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