OvertakingLegend/Assets/Script/DelayPut.cs

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2025-03-24 03:08:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// <20><>ʱ<EFBFBD>Ż<EFBFBD>
/// </summary>
public class DelayPut : MonoBehaviour
{
/// <summary>
/// <20><>ʱʱ<CAB1><CAB1>
/// </summary>
public float delayTime;
private void OnEnable()
{
DelayedProcessingManager.Instance.DelayDoSecond(this, delayTime, () =>
{
CachePoolManager.Instance.Put(this.gameObject);
});
}
}